#include "math.h" // Low precision, adapted from http://lab.polygonal.de/2007/07/18/fast-and-accurate-sinecosine-approximation/ float approxSin(float x) { float ret; // always wrap input angle to -PI..PI x = fmod(x, M_PI*2.0)-M_PI; // compute sine if (x<0) ret = 1.27323954 * x + .405284735 * x * x; else ret = 1.27323954 * x - 0.405284735 * x * x; return ret; }