Update controller code to accept inputs from all players
not only 0 and 1 (CONTROLLER_P1_AUTO)
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24ce4ff924
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a747d92826
@ -197,7 +197,12 @@ int main(int argc, char **argv)
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bool menuUpdate(void) {
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bool exitflag = 0;
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menu_s* menu = menuGetCurrent();
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u32 down = hidKeysDown(CONTROLLER_P1_AUTO);
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u64 down = 0;
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for (int controller = 0; controller < 10; controller++) {
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down |= hidKeysDown((HidControllerID) controller);
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}
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handleTouch(menu);
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if (down & KEY_Y)
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@ -243,7 +248,11 @@ bool menuUpdate(void) {
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bool menuUpdateErrorScreen(void) {
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bool exitflag = 0;
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u32 down = hidKeysDown(CONTROLLER_P1_AUTO);
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u64 down = 0;
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for (int controller = 0; controller < 10; controller++) {
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down |= hidKeysDown((HidControllerID) controller);
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}
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if (down & KEY_PLUS)
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{
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