Fixed slowdown due to drawing too many menu entries. Closes #84.
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@ -614,6 +614,7 @@ void menuLoop(void) {
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// Draw menu entries
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// Draw menu entries
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for (me = menu->firstEntry, i = 0; me; me = me->next, i ++) {
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for (me = menu->firstEntry, i = 0; me; me = me->next, i ++) {
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int entry_start_x = 29 + i * (140 + 30);
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int entry_start_x = 29 + i * (140 + 30);
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int entry_draw_x = entry_start_x + menu->xPos;
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int screen_width = 1280;
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int screen_width = 1280;
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if (entry_start_x >= (screen_width - menu->xPos))
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if (entry_start_x >= (screen_width - menu->xPos))
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@ -624,7 +625,10 @@ void menuLoop(void) {
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if (is_active)
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if (is_active)
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active_entry = me;
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active_entry = me;
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drawEntry(me, entry_start_x + menu->xPos, is_active);
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if (entry_draw_x < -(29 + 140 + 30))
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continue;
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drawEntry(me, entry_draw_x, is_active);
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}
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}
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int getX = GetTextXCoordinate(interuiregular18, 1180, textGetString(StrId_ThemeMenu), 'r');
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int getX = GetTextXCoordinate(interuiregular18, 1180, textGetString(StrId_ThemeMenu), 'r');
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