Updated gfx code for latest libnx.
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@ -59,11 +59,12 @@ static inline color_t MakeColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
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#ifdef SWITCH
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extern uint8_t* g_framebuf;
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extern u32 g_framebuf_width;
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static inline void DrawPixel(uint32_t x, uint32_t y, color_t clr)
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{
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if (x >= 1280 || y >= 720)
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return;
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u32 off = 4*gfxGetFramebufferDisplayOffset(x, y);
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u32 off = (y * g_framebuf_width + x)*4;
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g_framebuf[off] = BlendColor(g_framebuf[off], clr.r, clr.a); off++;
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g_framebuf[off] = BlendColor(g_framebuf[off], clr.g, clr.a); off++;
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g_framebuf[off] = BlendColor(g_framebuf[off], clr.b, clr.a); off++;
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@ -73,7 +74,7 @@ static inline void DrawPixelRaw(uint32_t x, uint32_t y, color_t clr)
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{
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if (x >= 1280 || y >= 720)
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return;
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u32 off = 4*gfxGetFramebufferDisplayOffset(x, y);
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u32 off = (y * g_framebuf_width + x)*4;
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g_framebuf[off] = clr.r; off++;
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g_framebuf[off] = clr.g; off++;
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g_framebuf[off] = clr.b; off++;
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@ -5,6 +5,7 @@
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#include "../common/common.h"
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uint8_t* g_framebuf;
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u32 g_framebuf_width;
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int main(int argc, char **argv)
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{
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@ -21,7 +22,7 @@ int main(int argc, char **argv)
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//Scan all the inputs. This should be done once for each frame
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hidScanInput();
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g_framebuf = gfxGetFramebuffer(NULL, NULL);
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g_framebuf = gfxGetFramebuffer(&g_framebuf_width, NULL);
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memset(g_framebuf, 237, gfxGetFramebufferSize());
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if (!uiUpdate()) break;
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menuLoop();
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