Use builtin fabs

This commit is contained in:
Adubbz 2018-02-23 00:13:04 +11:00 committed by plutoo
parent d534aaa834
commit 0cec4acd6b
3 changed files with 3 additions and 6 deletions

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@ -11,6 +11,7 @@
#include <sys/stat.h> #include <sys/stat.h>
#include <unistd.h> #include <unistd.h>
#include <malloc.h> #include <malloc.h>
#include <math.h>
#ifdef SWITCH #ifdef SWITCH
#include <switch.h> #include <switch.h>
#endif #endif

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@ -5,9 +5,5 @@
float approxSin(float x); float approxSin(float x);
inline float clamp(float x, float min, float max) { inline float clamp(float x, float min, float max) {
return x<min ? min : x>max ? max : x; return x<min ? min : x > max ? max : x;
}
inline float nxfabs(float x) {
return x < 0 ? -x : x;
} }

View File

@ -219,7 +219,7 @@ void drawWave(float timer, color_t color, float height, float phase, float speed
new_color = waveBlendAdd(existing_color, color, clamp(alpha, 0.0, 1.0) * 0.3); new_color = waveBlendAdd(existing_color, color, clamp(alpha, 0.0, 1.0) * 0.3);
} }
else if (alpha < 0.3) { // anti-aliasing else if (alpha < 0.3) { // anti-aliasing
alpha = nxfabs(alpha); alpha = fabs(alpha);
new_color = MakeColor(color.r * (1.0 - alpha) + existing_color.r * alpha, color.g * (1.0 - alpha) + existing_color.g * alpha, color.b * (1.0 - alpha) + existing_color.b * alpha, 255); new_color = MakeColor(color.r * (1.0 - alpha) + existing_color.r * alpha, color.g * (1.0 - alpha) + existing_color.g * alpha, color.b * (1.0 - alpha) + existing_color.b * alpha, 255);
} }
else { // darken closer to bottom of the waves else { // darken closer to bottom of the waves