mirror of
https://github.com/switchbrew/nx-hbloader.git
synced 2025-06-21 13:32:40 +02:00
417 lines
12 KiB
C
417 lines
12 KiB
C
#include <switch.h>
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#include <string.h>
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#include <stdio.h>
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#define MODULE_HBL 347
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const char* g_easterEgg = "Do you mean to tell me that you're thinking seriously of building that way, when and if you are an architect?";
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static char g_argv[2048];
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static char g_nextArgv[2048];
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static char g_nextNroPath[512];
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static u64 g_nroAddr = 0;
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static u64 g_nroSize = 0;
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static NroHeader g_nroHeader;
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static bool g_isApplication = 0;
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static NsApplicationControlData g_applicationControlData;
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static bool g_isAutomaticGameplayRecording = 0;
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static u8 g_savedTls[0x100];
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// Used by trampoline.s
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Result g_lastRet = 0;
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extern void* __stack_top;//Defined in libnx.
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#define STACK_SIZE 0x100000 //Change this if main-thread stack size ever changes.
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void __libnx_initheap(void)
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{
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static char g_innerheap[0x20000];
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extern char* fake_heap_start;
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extern char* fake_heap_end;
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fake_heap_start = &g_innerheap[0];
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fake_heap_end = &g_innerheap[sizeof g_innerheap];
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}
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void __appInit(void)
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{
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(void) g_easterEgg[0];
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Result rc;
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rc = smInitialize();
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if (R_FAILED(rc))
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fatalSimple(MAKERESULT(MODULE_HBL, 1));
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rc = fsInitialize();
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if (R_FAILED(rc))
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fatalSimple(MAKERESULT(MODULE_HBL, 2));
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fsdevMountSdmc();
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}
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void __appExit(void)
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{
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fsdevUnmountAll();
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fsExit();
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smExit();
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}
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static void* g_heapAddr;
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static size_t g_heapSize;
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void setupHbHeap(void)
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{
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u64 size = 0;
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void* addr = NULL;
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u64 mem_available = 0, mem_used = 0;
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Result rc=0;
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svcGetInfo(&mem_available, 6, CUR_PROCESS_HANDLE, 0);
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svcGetInfo(&mem_used, 7, CUR_PROCESS_HANDLE, 0);
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if (mem_available > mem_used+0x200000)
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size = (mem_available - mem_used - 0x200000) & ~0x1FFFFF;
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if (size==0)
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size = 0x2000000*16;
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if (size > 0x6000000 && g_isAutomaticGameplayRecording) {
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size -= 0x6000000;
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}
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rc = svcSetHeapSize(&addr, size);
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if (R_FAILED(rc) || addr==NULL)
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fatalSimple(MAKERESULT(MODULE_HBL, 9));
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g_heapAddr = addr;
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g_heapSize = size;
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}
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static Handle g_port;
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static Handle g_procHandle;
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void threadFunc(void* ctx)
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{
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Handle session;
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Result rc;
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rc = svcWaitSynchronizationSingle(g_port, -1);
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if (R_FAILED(rc))
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fatalSimple(MAKERESULT(MODULE_HBL, 22));
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rc = svcAcceptSession(&session, g_port);
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if (R_FAILED(rc))
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fatalSimple(MAKERESULT(MODULE_HBL, 14));
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s32 idx = 0;
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rc = svcReplyAndReceive(&idx, &session, 1, 0, -1);
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if (R_FAILED(rc))
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fatalSimple(MAKERESULT(MODULE_HBL, 15));
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IpcParsedCommand ipc;
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rc = ipcParse(&ipc);
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if (R_FAILED(rc))
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fatalSimple(MAKERESULT(MODULE_HBL, 16));
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if (ipc.NumHandles != 1)
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fatalSimple(MAKERESULT(MODULE_HBL, 17));
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g_procHandle = ipc.Handles[0];
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svcCloseHandle(session);
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}
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//Gets the PID of the process with application_type==APPLICATION in the NPDM, then sets g_isApplication if it matches the current PID.
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void getIsApplication(void) {
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Result rc=0;
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u64 cur_pid=0, app_pid=0;
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g_isApplication = 0;
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rc = svcGetProcessId(&cur_pid, CUR_PROCESS_HANDLE);
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if (R_FAILED(rc)) return;
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rc = pmshellInitialize();
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if (R_SUCCEEDED(rc)) {
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rc = pmshellGetApplicationPid(&app_pid);
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pmshellExit();
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}
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if (R_SUCCEEDED(rc) && cur_pid == app_pid) g_isApplication = 1;
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}
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//Gets the control.nacp for the current title id, and then sets g_isAutomaticGameplayRecording if less memory should be allocated.
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void getIsAutomaticGameplayRecording(void) {
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if (kernelAbove500() && g_isApplication) {
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Result rc=0;
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u64 cur_tid=0;
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rc = svcGetInfo(&cur_tid, 18, CUR_PROCESS_HANDLE, 0);
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if (R_FAILED(rc)) return;
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g_isAutomaticGameplayRecording = 0;
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rc = nsInitialize();
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if (R_SUCCEEDED(rc)) {
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size_t dummy;
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rc = nsGetApplicationControlData(0x1, cur_tid, &g_applicationControlData, sizeof(g_applicationControlData), &dummy);
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nsExit();
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}
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if (R_SUCCEEDED(rc) && (((g_applicationControlData.nacp.x3034_unk >> 8) & 0xFF) == 2)) g_isAutomaticGameplayRecording = 1;
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}
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}
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void getOwnProcessHandle(void)
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{
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static Thread t;
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Result rc;
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rc = threadCreate(&t, &threadFunc, NULL, 0x1000, 0x20, 0);
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if (R_FAILED(rc))
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fatalSimple(MAKERESULT(MODULE_HBL, 10));
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rc = smRegisterService(&g_port, "hb:ldr", false, 1);
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if (R_FAILED(rc))
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fatalSimple(MAKERESULT(MODULE_HBL, 12));
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rc = threadStart(&t);
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if (R_FAILED(rc))
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fatalSimple(MAKERESULT(MODULE_HBL, 13));
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Service srv;
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rc = smGetService(&srv, "hb:ldr");
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if (R_FAILED(rc))
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fatalSimple(MAKERESULT(MODULE_HBL, 23));
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IpcCommand ipc;
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ipcInitialize(&ipc);
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ipcSendHandleCopy(&ipc, 0xffff8001);
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struct {
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int x, y;
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}* raw;
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raw = ipcPrepareHeader(&ipc, sizeof(*raw));
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raw->x = raw->y = 0;
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rc = serviceIpcDispatch(&srv);
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threadWaitForExit(&t);
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threadClose(&t);
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serviceClose(&srv);
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svcCloseHandle(g_port);
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rc = smUnregisterService("hb:ldr");
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if (R_FAILED(rc))
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fatalSimple(MAKERESULT(MODULE_HBL, 11));
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smExit();
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}
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void loadNro(void)
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{
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NroHeader* header = NULL;
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size_t rw_size=0;
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Result rc=0;
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svcSleepThread(1000000000);//Wait for sm-sysmodule to handle closing the sm session from this process. Without this delay smInitialize will fail once eventually used later.
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//TODO: Lower the above delay-value?
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memcpy((u8*)armGetTls() + 0x100, g_savedTls, 0x100);
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if (g_nroSize > 0)
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{
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// Unmap previous NRO.
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header = &g_nroHeader;
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rw_size = header->segments[2].size + header->bss_size;
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rw_size = (rw_size+0xFFF) & ~0xFFF;
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// .text
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rc = svcUnmapProcessCodeMemory(
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g_procHandle, g_nroAddr + header->segments[0].file_off, ((u64) g_heapAddr) + header->segments[0].file_off, header->segments[0].size);
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if (R_FAILED(rc))
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fatalSimple(MAKERESULT(MODULE_HBL, 24));
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// .rodata
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rc = svcUnmapProcessCodeMemory(
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g_procHandle, g_nroAddr + header->segments[1].file_off, ((u64) g_heapAddr) + header->segments[1].file_off, header->segments[1].size);
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if (R_FAILED(rc))
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fatalSimple(MAKERESULT(MODULE_HBL, 25));
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// .data + .bss
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rc = svcUnmapProcessCodeMemory(
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g_procHandle, g_nroAddr + header->segments[2].file_off, ((u64) g_heapAddr) + header->segments[2].file_off, rw_size);
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if (R_FAILED(rc))
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fatalSimple(MAKERESULT(MODULE_HBL, 26));
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g_nroAddr = g_nroSize = 0;
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}
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if (strlen(g_nextNroPath) == 0)
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{
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strcpy(g_nextNroPath, "sdmc:/hbmenu.nro");
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strcpy(g_nextArgv, "sdmc:/hbmenu.nro");
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}
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memcpy(g_argv, g_nextArgv, sizeof g_argv);
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uint8_t *nrobuf = (uint8_t*) g_heapAddr;
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NroStart* start = (NroStart*) (nrobuf + 0);
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header = (NroHeader*) (nrobuf + sizeof(NroStart));
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uint8_t* rest = (uint8_t*) (nrobuf + sizeof(NroStart) + sizeof(NroHeader));
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FILE* f = fopen(g_nextNroPath, "rb");
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if (f == NULL)
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fatalSimple(MAKERESULT(MODULE_HBL, 3));
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// Reset NRO path to load hbmenu by default next time.
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g_nextNroPath[0] = '\0';
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if (fread(start, sizeof(*start), 1, f) != 1)
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fatalSimple(MAKERESULT(MODULE_HBL, 4));
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if (fread(header, sizeof(*header), 1, f) != 1)
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fatalSimple(MAKERESULT(MODULE_HBL, 4));
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if(header->magic != NROHEADER_MAGIC)
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fatalSimple(MAKERESULT(MODULE_HBL, 5));
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size_t rest_size = header->size - (sizeof(NroStart) + sizeof(NroHeader));
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if (fread(rest, rest_size, 1, f) != 1)
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fatalSimple(MAKERESULT(MODULE_HBL, 7));
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fclose(f);
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size_t total_size = header->size + header->bss_size;
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total_size = (total_size+0xFFF) & ~0xFFF;
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rw_size = header->segments[2].size + header->bss_size;
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rw_size = (rw_size+0xFFF) & ~0xFFF;
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int i;
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for (i=0; i<3; i++)
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{
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if (header->segments[i].file_off >= header->size || header->segments[i].size > header->size ||
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(header->segments[i].file_off + header->segments[i].size) > header->size)
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{
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fatalSimple(MAKERESULT(MODULE_HBL, 6));
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}
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}
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// todo: Detect whether NRO fits into heap or not.
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// Copy header to elsewhere because we're going to unmap it next.
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memcpy(&g_nroHeader, header, sizeof(g_nroHeader));
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header = &g_nroHeader;
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u64 map_addr;
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do {
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map_addr = randomGet64() & 0xFFFFFF000ull;
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rc = svcMapProcessCodeMemory(g_procHandle, map_addr, (u64)nrobuf, total_size);
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} while (rc == 0xDC01 || rc == 0xD401);
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if (R_FAILED(rc))
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fatalSimple(MAKERESULT(MODULE_HBL, 18));
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// .text
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rc = svcSetProcessMemoryPermission(
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g_procHandle, map_addr + header->segments[0].file_off, header->segments[0].size, Perm_R | Perm_X);
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if (R_FAILED(rc))
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fatalSimple(MAKERESULT(MODULE_HBL, 19));
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// .rodata
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rc = svcSetProcessMemoryPermission(
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g_procHandle, map_addr + header->segments[1].file_off, header->segments[1].size, Perm_R);
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if (R_FAILED(rc))
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fatalSimple(MAKERESULT(MODULE_HBL, 20));
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// .data + .bss
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rc = svcSetProcessMemoryPermission(
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g_procHandle, map_addr + header->segments[2].file_off, rw_size, Perm_Rw);
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if (R_FAILED(rc))
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fatalSimple(MAKERESULT(MODULE_HBL, 21));
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u64 nro_size = header->segments[2].file_off + rw_size;
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u64 nro_heap_start = ((u64) g_heapAddr) + nro_size;
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u64 nro_heap_size = g_heapSize + (u64) g_heapAddr - (u64) nro_heap_start;
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#define M EntryFlag_IsMandatory
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static ConfigEntry entries[] = {
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{ EntryType_MainThreadHandle, 0, {0, 0} },
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{ EntryType_ProcessHandle, 0, {0, 0} },
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{ EntryType_AppletType, 0, {AppletType_LibraryApplet, 0} },
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{ EntryType_OverrideHeap, M, {0, 0} },
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{ EntryType_Argv, 0, {0, 0} },
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{ EntryType_NextLoadPath, 0, {0, 0} },
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{ EntryType_LastLoadResult, 0, {0, 0} },
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{ EntryType_SyscallAvailableHint, 0, {0xffffffffffffffff, 0x1fc1fff0007ffff} },
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{ EntryType_RandomSeed, 0, {0, 0} },
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{ EntryType_EndOfList, 0, {0, 0} }
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};
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ConfigEntry *entry_AppletType = &entries[2];
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if (g_isApplication) {
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entry_AppletType->Value[0] = AppletType_SystemApplication;
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entry_AppletType->Value[1] = EnvAppletFlags_ApplicationOverride;
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}
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// MainThreadHandle
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entries[0].Value[0] = envGetMainThreadHandle();
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// ProcessHandle
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entries[1].Value[0] = g_procHandle;
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// OverrideHeap
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entries[3].Value[0] = nro_heap_start;
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entries[3].Value[1] = nro_heap_size;
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// Argv
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entries[4].Value[1] = (u64) &g_argv[0];
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// NextLoadPath
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entries[5].Value[0] = (u64) &g_nextNroPath[0];
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entries[5].Value[1] = (u64) &g_nextArgv[0];
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// LastLoadResult
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entries[6].Value[0] = g_lastRet;
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// RandomSeed
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entries[8].Value[0] = randomGet64();
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entries[8].Value[1] = randomGet64();
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u64 entrypoint = map_addr;
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g_nroAddr = map_addr;
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g_nroSize = nro_size;
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memset(__stack_top - STACK_SIZE, 0, STACK_SIZE);
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extern NORETURN void nroEntrypointTrampoline(u64 entries_ptr, u64 handle, u64 entrypoint);
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nroEntrypointTrampoline((u64) entries, -1, entrypoint);
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}
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int main(int argc, char **argv)
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{
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memcpy(g_savedTls, (u8*)armGetTls() + 0x100, 0x100);
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getIsApplication();
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getIsAutomaticGameplayRecording();
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setupHbHeap();
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getOwnProcessHandle();
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loadNro();
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fatalSimple(MAKERESULT(MODULE_HBL, 8));
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return 0;
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}
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