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support automatic recording games on 4.0.0-4.1.0
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@ -198,7 +198,7 @@ static void getIsApplication(void) {
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//Gets the control.nacp for the current title id, and then sets g_isAutomaticGameplayRecording if less memory should be allocated.
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static void getIsAutomaticGameplayRecording(void) {
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if (hosversionAtLeast(5,0,0) && g_isApplication) {
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if (hosversionAtLeast(4,0,0) && g_isApplication) {
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Result rc=0;
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u64 cur_tid=0;
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