support automatic recording games on 4.0.0-4.1.0

This commit is contained in:
Michael Scire 2020-09-22 14:40:49 -07:00 committed by fincs
parent 946ac4ede6
commit 7caa177353

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@ -198,7 +198,7 @@ static void getIsApplication(void) {
//Gets the control.nacp for the current title id, and then sets g_isAutomaticGameplayRecording if less memory should be allocated.
static void getIsAutomaticGameplayRecording(void) {
if (hosversionAtLeast(5,0,0) && g_isApplication) {
if (hosversionAtLeast(4,0,0) && g_isApplication) {
Result rc=0;
u64 cur_tid=0;