libnx/nx/include/switch/applets/hid_la.h
2019-11-28 16:11:06 -05:00

153 lines
9.8 KiB
C

/**
* @file hid_la.h
* @brief Wrapper for using the controller LibraryApplet.
* @author yellows8
* @copyright libnx Authors
*/
#pragma once
#include "../types.h"
#include "../services/hid.h"
/// Mode values for HidLaControllerSupportArgPrivate::mode.
typedef enum {
HidLaControllerSupportMode_ShowControllerSupport = 0, ///< ShowControllerSupport
HidLaControllerSupportMode_ShowControllerStrapGuide = 1, ///< [3.0.0+] ShowControllerStrapGuide
HidLaControllerSupportMode_ShowControllerFirmwareUpdate = 2, ///< [3.0.0+] ShowControllerFirmwareUpdate
} HidLaControllerSupportMode;
/// ControllerSupportCaller
typedef enum {
HidLaControllerSupportCaller_Application = 0, ///< Application, this is the default.
HidLaControllerSupportCaller_System = 1, ///< System. Skips the firmware-update confirmation dialog. This has the same affect as using the controller-update option from qlaunch System Settings.
} HidLaControllerSupportCaller;
/// ControllerSupportArgPrivate
typedef struct {
u32 private_size; ///< Size of this ControllerSupportArgPrivate struct.
u32 arg_size; ///< Size of the storage following this one (\ref HidLaControllerSupportArg or \ref HidLaControllerFirmwareUpdateArg).
u8 flag0; ///< Flag0
u8 flag1; ///< Flag1
u8 mode; ///< \ref HidLaControllerSupportMode
u8 controller_support_caller; ///< \ref HidLaControllerSupportCaller. Always zero except with \ref hidLaShowControllerFirmwareUpdateForSystem, which sets this to the input param.
u32 npad_style_set; ///< Output from \ref hidGetSupportedNpadStyleSet. With ShowControllerSupportForSystem on pre-3.0.0 this is value 0.
u32 npad_joy_hold_type; ///< Output from \ref hidGetNpadJoyHoldType. With ShowControllerSupportForSystem on pre-3.0.0 this is value 1.
} HidLaControllerSupportArgPrivate;
/// Common header used by HidLaControllerSupportArg*.
/// max_supported_players is 4 on pre-8.0.0, 8 on [8.0.0+]. player_count_min and player_count_max are overriden with value 4 when larger than value 4, during conversion handling for \ref HidLaControllerSupportArg on pre-8.0.0.
typedef struct {
s8 player_count_min; ///< playerCountMin. Must be >=0 and <=max_supported_players.
s8 player_count_max; ///< playerCountMax. Must be >=1 and <=max_supported_players.
u8 enable_take_over_connection; ///< enableTakeOverConnection, non-zero to enable. Disconnects the controllers when not enabled.
u8 enable_left_justify; ///< enableLeftJustify, non-zero to enable.
u8 enable_permit_joy_dual; ///< enablePermitJoyDual, non-zero to enable.
u8 enable_single_mode; ///< enableSingleMode, non-zero to enable. Enables using a single player in handheld-mode, dual-mode, or single-mode (player_count_* are overriden). Using handheld-mode is not allowed if this is not enabled.
u8 enable_identification_color; ///< When non-zero enables using identification_color.
} HidLaControllerSupportArgHeader;
/// Identification color used by HidLaControllerSupportArg*. When HidLaControllerSupportArgHeader::enable_identification_color is set this controls the color of the UI player box outline.
typedef struct {
u8 r; ///< Red color component.
u8 g; ///< Green color component.
u8 b; ///< Blue color component.
u8 a; ///< Alpha color component.
} HidLaControllerSupportArgColor;
/// ControllerSupportArg for [1.0.0+].
typedef struct {
HidLaControllerSupportArgHeader hdr; ///< \ref HidLaControllerSupportArgHeader
HidLaControllerSupportArgColor identification_color[4]; ///< \ref HidLaControllerSupportArgColor for each player, see HidLaControllerSupportArgHeader::enable_identification_color.
u8 enable_explain_text; ///< Enables using the ExplainText data when non-zero.
char explain_text[4][0x81]; ///< ExplainText for each player, NUL-terminated UTF-8 strings.
} HidLaControllerSupportArgV3;
/// ControllerSupportArg for [8.0.0+], converted to \ref HidLaControllerSupportArgV3 on pre-8.0.0.
typedef struct {
HidLaControllerSupportArgHeader hdr; ///< \ref HidLaControllerSupportArgHeader
HidLaControllerSupportArgColor identification_color[8]; ///< \ref HidLaControllerSupportArgColor for each player, see HidLaControllerSupportArgHeader::enable_identification_color.
u8 enable_explain_text; ///< Enables using the ExplainText data when non-zero.
char explain_text[8][0x81]; ///< ExplainText for each player, NUL-terminated UTF-8 strings.
} HidLaControllerSupportArg;
/// ControllerFirmwareUpdateArg
typedef struct {
u8 enable_force_update; ///< enableForceUpdate, non-zero to enable. Default is 0. Forces a firmware update when enabled, without an UI option to skip it.
u8 pad[3]; ///< Padding.
} HidLaControllerFirmwareUpdateArg;
/// ControllerSupportResultInfo. First 8-bytes from the applet output storage.
typedef struct {
s8 player_count; ///< playerCount.
u8 pad[3]; ///< Padding.
u32 selected_id; ///< \ref HidControllerID, selectedId.
} HidLaControllerSupportResultInfo;
/// Struct for the applet output storage.
typedef struct {
HidLaControllerSupportResultInfo info; ///< \ref HidLaControllerSupportResultInfo
u32 res; ///< Output res value.
} HidLaControllerSupportResultInfoInternal;
/**
* @brief Initializes a \ref HidLaControllerSupportArg with the defaults.
* @note This clears the arg, then does: HidLaControllerSupportArgHeader::player_count_min = 0, HidLaControllerSupportArgHeader::player_count_max = 4, HidLaControllerSupportArgHeader::enable_take_over_connection = 1, HidLaControllerSupportArgHeader::enable_left_justify = 1, and HidLaControllerSupportArgHeader::enable_permit_joy_dual = 1.
* @note If preferred, you can also memset \ref HidLaControllerSupportArg manually and initialize it yourself.
* @param[out] arg \ref HidLaControllerSupportArg
*/
void hidLaCreateControllerSupportArg(HidLaControllerSupportArg *arg);
/**
* @brief Initializes a \ref HidLaControllerFirmwareUpdateArg with the defaults.
* @note This just uses memset() with the arg.
* @param[out] arg \ref HidLaControllerFirmwareUpdateArg
*/
void hidLaCreateControllerFirmwareUpdateArg(HidLaControllerFirmwareUpdateArg *arg);
/**
* @brief Sets the ExplainText for the specified player and \ref HidLaControllerSupportArg.
* @note This string is displayed in the UI box for the player.
* @note HidLaControllerSupportArg::enable_explain_text must be set, otherwise this ExplainText is ignored.
* @param arg \ref HidLaControllerSupportArg
* @param[in] str Input ExplainText UTF-8 string, max length is 0x80 excluding NUL-terminator.
+ @oaram[in] id Player controller, must be <8.
*/
Result hidLaSetExplainText(HidLaControllerSupportArg *arg, const char *str, HidControllerID id);
/**
* @brief Launches the applet for ControllerSupport.
* @note This seems to only display the applet UI when doing so is actually needed? This doesn't apply to \ref hidLaShowControllerSupportForSystem.
* @param[out] result_info \ref HidLaControllerSupportResultInfo. Optional, can be NULL.
* @param[in] arg \ref HidLaControllerSupportArg
*/
Result hidLaShowControllerSupport(HidLaControllerSupportResultInfo *result_info, const HidLaControllerSupportArg *arg);
/**
* @brief Launches the applet for ControllerStrapGuide.
* @note Only available on [3.0.0+].
*/
Result hidLaShowControllerStrapGuide(void);
/**
* @brief Launches the applet for ControllerFirmwareUpdate.
* @note Only available on [3.0.0+].
* @param[in] arg \ref HidLaControllerFirmwareUpdateArg
*/
Result hidLaShowControllerFirmwareUpdate(const HidLaControllerFirmwareUpdateArg *arg);
/**
* @brief This is the system version of \ref hidLaShowControllerSupport.
* @param[out] result_info \ref HidLaControllerSupportResultInfo. Optional, can be NULL.
* @param[in] arg \ref HidLaControllerSupportArg
* @param[in] flag Input flag. When true, the applet displays the menu as if launched by qlaunch.
*/
Result hidLaShowControllerSupportForSystem(HidLaControllerSupportResultInfo *result_info, const HidLaControllerSupportArg *arg, bool flag);
/**
* @brief This is the system version of \ref hidLaShowControllerFirmwareUpdate.
* @note Only available on [3.0.0+].
* @param[in] arg \ref HidLaControllerFirmwareUpdateArg
* @param[in] caller \ref HidLaControllerSupportCaller
*/
Result hidLaShowControllerFirmwareUpdateForSystem(const HidLaControllerFirmwareUpdateArg *arg, HidLaControllerSupportCaller caller);