libnx/nx/source/audio/voice.c
2021-04-26 20:33:10 +02:00

242 lines
8.9 KiB
C

#include "driver_internal.h"
bool audrvVoiceInit(AudioDriver* d, int id, int num_channels, PcmFormat format, int sample_rate)
{
// Validation
if (id < 0 || id >= d->config.num_voices || num_channels < 1 || (format != PcmFormat_Int16 && format != PcmFormat_Adpcm))
return false;
// Drop the voice if it's used
if (d->in_voices[id].is_used)
audrvVoiceDrop(d, id);
// Make sure there are enough free channels
if (d->etc->free_channel_count < num_channels)
return false;
// Initialize the voice
d->in_voices[id].id = id;
d->in_voices[id].node_id = AUDREN_NODEID(1,id,d->etc->voices[id].node_counter++);
d->in_voices[id].is_new = true;
d->in_voices[id].is_used = true;
d->in_voices[id].state = AudioRendererVoicePlayState_Stopped;
d->in_voices[id].sample_format = format;
d->in_voices[id].sample_rate = sample_rate;
d->in_voices[id].channel_count = num_channels;
d->in_voices[id].pitch = 1.0f;
d->in_voices[id].volume = 1.0f;
d->in_voices[id].dest_mix_id = AUDREN_UNUSED_MIX_ID;
d->in_voices[id].dest_splitter_id = AUDREN_UNUSED_SPLITTER_ID;
for (int i = 0; i < 4; i ++)
d->in_voices[id].wavebufs[i].sent_to_server = true;
// Add the voice to the list of used voices
int next_voice = d->etc->first_used_voice;
d->etc->voices[id].next_used_voice = next_voice;
d->etc->voices[id].prev_next_voice = &d->etc->first_used_voice;
d->etc->first_used_voice = id;
if (next_voice >= 0)
d->etc->voices[next_voice].prev_next_voice = &d->etc->voices[id].next_used_voice;
// Allocate the channels
d->etc->free_channel_count -= num_channels;
for (int i = 0; i < num_channels; i ++) {
int channel_id = d->etc->first_free_channel;
d->etc->first_free_channel = d->etc->voices[channel_id].next_free_channel;
d->in_voices[id].channel_ids[i] = channel_id;
d->in_channels[channel_id].is_used = true;
memset(d->in_channels[channel_id].mix, 0, 24*sizeof(float));
}
return true;
}
static void _audrvVoiceResetInternalState(AudioDriver* d, int id)
{
// Clear state
d->etc->voices[id].num_wavebufs_consumed = 0;
d->etc->voices[id].voice_drops_count = 0;
d->etc->voices[id].played_sample_count = 0;
// Clear wavebuf queue, flagging all wavebuf that were on it as 'done'
for (AudioDriverWaveBuf* wavebuf = d->etc->voices[id].first_wavebuf; wavebuf; wavebuf = wavebuf->next)
wavebuf->state = AudioDriverWaveBufState_Done;
d->etc->voices[id].first_wavebuf = NULL;
d->etc->voices[id].waiting_wavebuf = NULL;
d->etc->voices[id].last_wavebuf = NULL;
}
void audrvVoiceDrop(AudioDriver* d, int id)
{
// Release the channels
d->etc->free_channel_count += d->in_voices[id].channel_count;
for (int i = d->in_voices[id].channel_count-1; i >= 0; i --)
{
int channel_id = d->in_voices[id].channel_ids[i];
d->in_channels[channel_id].is_used = false;
d->etc->voices[channel_id].next_free_channel = d->etc->first_free_channel;
d->etc->first_free_channel = channel_id;
}
// Remove the voice from the list of used voices
int next_voice = d->etc->voices[id].next_used_voice;
*d->etc->voices[id].prev_next_voice = next_voice;
if (next_voice >= 0)
d->etc->voices[next_voice].prev_next_voice = d->etc->voices[id].prev_next_voice;
// Clear out state
memset(&d->in_voices[id], 0, sizeof(AudioRendererVoiceInfoIn));
_audrvVoiceResetInternalState(d, id);
}
void audrvVoiceStop(AudioDriver* d, int id)
{
// Reset voice state
d->in_voices[id].state = AudioRendererVoicePlayState_Stopped;
d->in_voices[id].is_new = true;
d->in_voices[id].wavebuf_count = 0;
d->in_voices[id].wavebuf_head = 0;
// Reset wavebuf state
memset(d->in_voices[id].wavebufs, 0, 4*sizeof(AudioRendererWaveBuf));
for (int i = 0; i < 4; i ++)
d->in_voices[id].wavebufs[i].sent_to_server = true;
// Reset internal state
_audrvVoiceResetInternalState(d, id);
}
bool audrvVoiceIsPaused(AudioDriver* d, int id)
{
return d->in_voices[id].state == AudioRendererVoicePlayState_Paused && d->etc->voices[id].first_wavebuf;
}
bool audrvVoiceIsPlaying(AudioDriver* d, int id)
{
return d->in_voices[id].state == AudioRendererVoicePlayState_Started && d->etc->voices[id].first_wavebuf;
}
static void _audrvVoiceQueueWaveBufs(AudioDriver* d, int id)
{
AudioDriverWaveBuf* wavebuf = d->etc->voices[id].waiting_wavebuf;
while (wavebuf && d->in_voices[id].wavebuf_count < 4) {
int head = (d->in_voices[id].wavebuf_head + d->in_voices[id].wavebuf_count) & 3;
wavebuf->state = AudioDriverWaveBufState_Queued;
wavebuf->sequence_id = d->etc->voices[id].num_wavebufs_consumed + d->in_voices[id].wavebuf_count;
d->in_voices[id].wavebufs[head].address = wavebuf->data_raw;
d->in_voices[id].wavebufs[head].size = wavebuf->size;
d->in_voices[id].wavebufs[head].start_sample_offset = wavebuf->start_sample_offset;
d->in_voices[id].wavebufs[head].end_sample_offset = wavebuf->end_sample_offset;
d->in_voices[id].wavebufs[head].is_looping = wavebuf->is_looping;
d->in_voices[id].wavebufs[head].end_of_stream = false;
d->in_voices[id].wavebufs[head].sent_to_server = false;
d->in_voices[id].wavebufs[head].context_addr = wavebuf->context_addr;
d->in_voices[id].wavebufs[head].context_sz = wavebuf->context_sz;
d->in_voices[id].wavebuf_count ++;
wavebuf = wavebuf->next;
}
d->etc->voices[id].waiting_wavebuf = wavebuf;
}
bool audrvVoiceAddWaveBuf(AudioDriver* d, int id, AudioDriverWaveBuf* wavebuf)
{
if (wavebuf->state != AudioDriverWaveBufState_Free && wavebuf->state != AudioDriverWaveBufState_Done)
return false;
if (!wavebuf->data_raw || ((uintptr_t)wavebuf->data_raw & (AUDREN_BUFFER_ALIGNMENT-1)))
return false;
if ((uintptr_t)wavebuf->context_addr & (AUDREN_BUFFER_ALIGNMENT-1))
return false;
wavebuf->state = AudioDriverWaveBufState_Waiting;
wavebuf->sequence_id = ~(u32)0;
wavebuf->next = NULL;
if (d->etc->voices[id].first_wavebuf)
d->etc->voices[id].last_wavebuf->next = wavebuf;
else
d->etc->voices[id].first_wavebuf = wavebuf;
if (!d->etc->voices[id].waiting_wavebuf)
d->etc->voices[id].waiting_wavebuf = wavebuf;
d->etc->voices[id].last_wavebuf = wavebuf;
_audrvVoiceQueueWaveBufs(d, id);
return true;
}
u32 audrvVoiceGetWaveBufSeq(AudioDriver* d, int id)
{
return d->etc->voices[id].num_wavebufs_consumed;
}
u32 audrvVoiceGetPlayedSampleCount(AudioDriver* d, int id)
{
return d->etc->voices[id].played_sample_count;
}
u32 audrvVoiceGetVoiceDropsCount(AudioDriver* d, int id)
{
return d->etc->voices[id].voice_drops_count;
}
static inline s16 _audrvIirParamClamp(float param)
{
float scaled = param*16384.0f;
s16 result = (s16)scaled;
if (scaled > 0x7FFF)
result = 0x7FFF;
else if (scaled < -0x8000)
result = -0x8000;
return result;
}
void audrvVoiceSetBiquadFilter(AudioDriver* d, int id, int biquad_id, float a0, float a1, float a2, float b0, float b1, float b2)
{
d->in_voices[id].biquads[biquad_id].enable = true;
d->in_voices[id].biquads[biquad_id].numerator[0] = _audrvIirParamClamp(b0 / a0);
d->in_voices[id].biquads[biquad_id].numerator[1] = _audrvIirParamClamp(b1 / a0);
d->in_voices[id].biquads[biquad_id].numerator[2] = _audrvIirParamClamp(b2 / a0);
d->in_voices[id].biquads[biquad_id].denominator[0] = _audrvIirParamClamp(a1 / a0);
d->in_voices[id].biquads[biquad_id].denominator[1] = _audrvIirParamClamp(a2 / a0);
}
void _audrvVoiceUpdate(AudioDriver* d, int id, AudioRendererVoiceInfoOut* out_voice)
{
// Update single-frame flags
d->in_voices[id].is_new = false;
for (int i = 0; i < 4; i ++)
d->in_voices[id].wavebufs[i].sent_to_server = true;
// Copy state vars
d->etc->voices[id].played_sample_count = out_voice->played_sample_count;
d->etc->voices[id].voice_drops_count = out_voice->voice_drops_count;
// Update wavebuf progress state
u32 num_wavebufs = out_voice->num_wavebufs_consumed - d->etc->voices[id].num_wavebufs_consumed;
if (num_wavebufs) {
d->in_voices[id].wavebuf_count -= num_wavebufs;
d->in_voices[id].wavebuf_head = (d->in_voices[id].wavebuf_head + num_wavebufs) & 3;
d->etc->voices[id].num_wavebufs_consumed = out_voice->num_wavebufs_consumed;
}
// Dequeue wavebufs
AudioDriverWaveBuf* wavebuf = d->etc->voices[id].first_wavebuf;
for (u32 i = 0; wavebuf && i < num_wavebufs; i ++) {
wavebuf->state = AudioDriverWaveBufState_Done;
wavebuf = wavebuf->next;
}
// Update status of current wavebuf (if exists)
if (wavebuf) {
wavebuf->state = AudioDriverWaveBufState_Playing;
d->etc->voices[id].first_wavebuf = wavebuf;
_audrvVoiceQueueWaveBufs(d, id);
} else {
d->etc->voices[id].first_wavebuf = NULL;
d->etc->voices[id].last_wavebuf = NULL;
}
}