libnx/nx/source/services/audout.c

454 lines
9.6 KiB
C

#include <string.h>
#include "types.h"
#include "result.h"
#include "arm/atomics.h"
#include "kernel/ipc.h"
#include "kernel/event.h"
#include "services/audout.h"
#include "services/sm.h"
#define DEVICE_NAME_LENGTH 0x100
#define DEFAULT_SAMPLE_RATE 0xBB80
#define DEFAULT_CHANNEL_COUNT 0x00020000
static Service g_audoutSrv;
static Service g_audoutIAudioOut;
static u64 g_refCnt;
static Event g_audoutBufferEvent;
static u32 g_sampleRate = 0;
static u32 g_channelCount = 0;
static PcmFormat g_pcmFormat = PcmFormat_Invalid;
static AudioOutState g_deviceState = AudioOutState_Stopped;
static Result _audoutRegisterBufferEvent(Event *BufferEvent);
Result audoutInitialize(void)
{
atomicIncrement64(&g_refCnt);
if (serviceIsActive(&g_audoutSrv))
return 0;
Result rc = 0;
rc = smGetService(&g_audoutSrv, "audout:u");
// Setup the default device
if (R_SUCCEEDED(rc))
{
// Passing an empty device name will open the default "DeviceOut"
char DeviceNameIn[DEVICE_NAME_LENGTH] = {0};
char DeviceNameOut[DEVICE_NAME_LENGTH] = {0};
// Open audio output device
rc = audoutOpenAudioOut(DeviceNameIn, DeviceNameOut, DEFAULT_SAMPLE_RATE, DEFAULT_CHANNEL_COUNT, &g_sampleRate, &g_channelCount, &g_pcmFormat, &g_deviceState);
}
// Register global handle for buffer events
if (R_SUCCEEDED(rc))
rc = _audoutRegisterBufferEvent(&g_audoutBufferEvent);
if (R_FAILED(rc))
audoutExit();
return rc;
}
void audoutExit(void)
{
if (atomicDecrement64(&g_refCnt) == 0)
{
eventClose(&g_audoutBufferEvent);
g_sampleRate = 0;
g_channelCount = 0;
g_pcmFormat = PcmFormat_Invalid;
g_deviceState = AudioOutState_Stopped;
serviceClose(&g_audoutIAudioOut);
serviceClose(&g_audoutSrv);
}
}
u32 audoutGetSampleRate(void) {
return g_sampleRate;
}
u32 audoutGetChannelCount(void) {
return g_channelCount;
}
PcmFormat audoutGetPcmFormat(void) {
return g_pcmFormat;
}
AudioOutState audoutGetDeviceState(void) {
return g_deviceState;
}
Result audoutWaitPlayFinish(AudioOutBuffer **released, u32* released_count, u64 timeout) {
// Wait on the buffer event handle
Result rc = eventWait(&g_audoutBufferEvent, timeout);
if (R_SUCCEEDED(rc))
{
// Grab the released buffer
rc = audoutGetReleasedAudioOutBuffer(released, released_count);
}
return rc;
}
Result audoutPlayBuffer(AudioOutBuffer *source, AudioOutBuffer **released) {
Result rc = 0;
u32 released_count = 0;
// Try to push the supplied buffer to the audio output device
rc = audoutAppendAudioOutBuffer(source);
if (R_SUCCEEDED(rc))
rc = audoutWaitPlayFinish(released, &released_count, U64_MAX);
return rc;
}
Result audoutListAudioOuts(char *DeviceNames, u32 *DeviceNamesCount) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
} *raw;
ipcAddRecvBuffer(&c, DeviceNames, DEVICE_NAME_LENGTH, 0);
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 0;
Result rc = serviceIpcDispatch(&g_audoutSrv);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
u32 DeviceNamesCount;
} *resp = r.Raw;
rc = resp->result;
if (R_SUCCEEDED(rc) && DeviceNamesCount)
*DeviceNamesCount = resp->DeviceNamesCount;
}
return rc;
}
Result audoutOpenAudioOut(const char *DeviceNameIn, char *DeviceNameOut, u32 SampleRateIn, u32 ChannelCountIn, u32 *SampleRateOut, u32 *ChannelCountOut, PcmFormat *Format, AudioOutState *State) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
u32 sample_rate;
u32 channel_count;
u64 client_pid;
} *raw;
ipcSendPid(&c);
ipcSendHandleCopy(&c, CUR_PROCESS_HANDLE);
ipcAddSendBuffer(&c, DeviceNameIn, DEVICE_NAME_LENGTH, 0);
ipcAddRecvBuffer(&c, DeviceNameOut, DEVICE_NAME_LENGTH, 0);
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 1;
raw->sample_rate = SampleRateIn;
raw->channel_count = ChannelCountIn;
raw->client_pid = 0;
Result rc = serviceIpcDispatch(&g_audoutSrv);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
u32 sample_rate;
u32 channel_count;
u32 pcm_format;
u32 state;
} *resp = r.Raw;
rc = resp->result;
if (R_SUCCEEDED(rc)) {
serviceCreate(&g_audoutIAudioOut, r.Handles[0]);
if (SampleRateOut)
*SampleRateOut = resp->sample_rate;
if (ChannelCountOut)
*ChannelCountOut = resp->channel_count;
if (Format)
*Format = resp->pcm_format;
if (State)
*State = resp->state;
}
}
return rc;
}
Result audoutGetAudioOutState(AudioOutState *State) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
} *raw;
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 0;
Result rc = serviceIpcDispatch(&g_audoutIAudioOut);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
u32 state;
} *resp = r.Raw;
rc = resp->result;
if (R_SUCCEEDED(rc) && State)
*State = resp->state;
}
return rc;
}
Result audoutStartAudioOut(void) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
} *raw;
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 1;
Result rc = serviceIpcDispatch(&g_audoutIAudioOut);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
} *resp = r.Raw;
rc = resp->result;
}
return rc;
}
Result audoutStopAudioOut(void) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
} *raw;
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 2;
Result rc = serviceIpcDispatch(&g_audoutIAudioOut);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
} *resp = r.Raw;
rc = resp->result;
}
return rc;
}
Result audoutAppendAudioOutBuffer(AudioOutBuffer *Buffer) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
u64 tag;
} *raw;
ipcAddSendBuffer(&c, Buffer, sizeof(*Buffer), 0);
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 3;
raw->tag = (u64)Buffer;
Result rc = serviceIpcDispatch(&g_audoutIAudioOut);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
} *resp = r.Raw;
rc = resp->result;
}
return rc;
}
static Result _audoutRegisterBufferEvent(Event *BufferEvent) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
} *raw;
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 4;
Result rc = serviceIpcDispatch(&g_audoutIAudioOut);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
} *resp = r.Raw;
rc = resp->result;
if (R_SUCCEEDED(rc) && BufferEvent)
eventLoadRemote(BufferEvent, r.Handles[0], true);
}
return rc;
}
Result audoutGetReleasedAudioOutBuffer(AudioOutBuffer **Buffer, u32 *ReleasedBuffersCount) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
} *raw;
ipcAddRecvBuffer(&c, Buffer, sizeof(*Buffer), 0);
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 5;
Result rc = serviceIpcDispatch(&g_audoutIAudioOut);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
u32 released_buffers_count;
} *resp = r.Raw;
rc = resp->result;
if (R_SUCCEEDED(rc) && ReleasedBuffersCount)
*ReleasedBuffersCount = resp->released_buffers_count;
}
return rc;
}
Result audoutContainsAudioOutBuffer(AudioOutBuffer *Buffer, bool *ContainsBuffer) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
u64 tag;
} *raw;
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 6;
raw->tag = (u64)Buffer;
Result rc = serviceIpcDispatch(&g_audoutIAudioOut);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
u32 contains_buffer;
} *resp = r.Raw;
rc = resp->result;
if (R_SUCCEEDED(rc) && ContainsBuffer)
*ContainsBuffer = (resp->contains_buffer & 0x01);
}
return rc;
}