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Implements rwlockTryReadLock and rwlockTryWriteLock. Also implements rwlockIsWriteLockHeldByCurrentThread and rwlockIsOwnedByCurrentThread. Also re-designs RwLock to have semantics identical to Nintendo's (nn::os::ReaderWriterLock). The upshot is mostly that the lock is now fully recursive/write-preferring. |
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.. | ||
barrier.c | ||
condvar.c | ||
detect.c | ||
event.c | ||
jit.c | ||
mutex.c | ||
random.c | ||
rwlock.c | ||
semaphore.c | ||
shmem.c | ||
svc.s | ||
thread.c | ||
tmem.c | ||
uevent.c | ||
utimer.c | ||
virtmem.c | ||
wait.c | ||
wait.h |