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52 lines
1.3 KiB
C
52 lines
1.3 KiB
C
/**
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* @file nacp.h
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* @brief Control.nacp structure / related code for nacp.
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* @copyright libnx Authors
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*/
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#pragma once
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/// Language entry. These strings are UTF-8.
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typedef struct {
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char name[0x200];
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char author[0x100];
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} NacpLanguageEntry;
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typedef struct {
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NacpLanguageEntry lang[16];
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u8 x3000_unk[0x24];////Normally all-zero?
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u32 x3024_unk;
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u32 x3028_unk;
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u32 x302C_unk;
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u32 x3030_unk;
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u32 x3034_unk;
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u64 titleID0;
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u8 x3040_unk[0x20];
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char version[0x10];
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u64 titleID_DlcBase;
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u64 titleID1;
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u32 x3080_unk;
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u32 x3084_unk;
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u32 x3088_unk;
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u8 x308C_unk[0x24];//zeros?
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u64 titleID2;
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u64 titleIDs[7];//"Array of application titleIDs, normally the same as the above app-titleIDs. Only set for game-updates?"
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u32 x30F0_unk;
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u32 x30F4_unk;
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u64 titleID3;//"Application titleID. Only set for game-updates?"
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char bcatPassphrase[0x40];
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u8 x3140_unk[0xEC0];//Normally all-zero?
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} NacpStruct;
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/// Get the NacpLanguageEntry from the input nacp corresponding to the current system language (this may fallback to other languages when needed). Output langentry is NULL if none found / content of entry is empty.
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Result nacpGetLanguageEntry(NacpStruct* nacp, NacpLanguageEntry** langentry);
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