libnx/nx/source/services/audin.c

459 lines
9.8 KiB
C

#include <string.h>
#include "types.h"
#include "result.h"
#include "arm/atomics.h"
#include "kernel/ipc.h"
#include "services/audin.h"
#include "services/sm.h"
#define DEVICE_NAME_LENGTH 0x100
#define DEFAULT_SAMPLE_RATE 0xBB80
#define DEFAULT_CHANNEL_COUNT 0x00020000
static Service g_audinSrv;
static Service g_audinIAudioIn;
static u64 g_refCnt;
static Handle g_audinBufferEventHandle = INVALID_HANDLE;
static u32 g_sampleRate = 0;
static u32 g_channelCount = 0;
static PcmFormat g_pcmFormat = PcmFormat_Invalid;
static AudioInState g_deviceState = AudioInState_Stopped;
static Result _audinRegisterBufferEvent(Handle *BufferEvent);
Result audinInitialize(void)
{
atomicIncrement64(&g_refCnt);
if (serviceIsActive(&g_audinSrv))
return 0;
Result rc = 0;
rc = smGetService(&g_audinSrv, "audin:u");
// Setup the default device
if (R_SUCCEEDED(rc))
{
// Passing an empty device name will open the default "BuiltInHeadset"
char DeviceNameIn[DEVICE_NAME_LENGTH] = {0};
char DeviceNameOut[DEVICE_NAME_LENGTH] = {0};
// Open audio input device
rc = audinOpenAudioIn(DeviceNameIn, DeviceNameOut, DEFAULT_SAMPLE_RATE, DEFAULT_CHANNEL_COUNT, &g_sampleRate, &g_channelCount, &g_pcmFormat, &g_deviceState);
}
// Register global handle for buffer events
if (R_SUCCEEDED(rc))
rc = _audinRegisterBufferEvent(&g_audinBufferEventHandle);
if (R_FAILED(rc))
audinExit();
return rc;
}
void audinExit(void)
{
if (atomicDecrement64(&g_refCnt) == 0)
{
if (g_audinBufferEventHandle != INVALID_HANDLE) {
svcCloseHandle(g_audinBufferEventHandle);
g_audinBufferEventHandle = INVALID_HANDLE;
}
g_sampleRate = 0;
g_channelCount = 0;
g_pcmFormat = PcmFormat_Invalid;
g_deviceState = AudioInState_Stopped;
serviceClose(&g_audinIAudioIn);
serviceClose(&g_audinSrv);
}
}
u32 audinGetSampleRate(void) {
return g_sampleRate;
}
u32 audinGetChannelCount(void) {
return g_channelCount;
}
PcmFormat audinGetPcmFormat(void) {
return g_pcmFormat;
}
AudioInState audinGetDeviceState(void) {
return g_deviceState;
}
Result audinWaitCaptureFinish(AudioInBuffer **released, u32* released_count, u64 timeout) {
// Wait on the buffer event handle
Result rc = svcWaitSynchronizationSingle(g_audinBufferEventHandle, timeout);
if (R_SUCCEEDED(rc))
{
// Signal the buffer event handle right away
svcResetSignal(g_audinBufferEventHandle);
// Grab the released buffer
rc = audinGetReleasedAudioInBuffer(released, released_count);
}
return rc;
}
Result audinCaptureBuffer(AudioInBuffer *source, AudioInBuffer **released) {
Result rc = 0;
u32 released_count = 0;
// Try to push the supplied buffer to the audio input device
rc = audinAppendAudioInBuffer(source);
if (R_SUCCEEDED(rc))
rc = audinWaitCaptureFinish(released, &released_count, U64_MAX);
return rc;
}
Result audinListAudioIns(char *DeviceNames, u32 *DeviceNamesCount) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
} *raw;
ipcAddRecvBuffer(&c, DeviceNames, DEVICE_NAME_LENGTH, 0);
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 0;
Result rc = serviceIpcDispatch(&g_audinSrv);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
u32 DeviceNamesCount;
} *resp = r.Raw;
rc = resp->result;
if (R_SUCCEEDED(rc) && DeviceNamesCount)
*DeviceNamesCount = resp->DeviceNamesCount;
}
return rc;
}
Result audinOpenAudioIn(const char *DeviceNameIn, char *DeviceNameOut, u32 SampleRateIn, u32 ChannelCountIn, u32 *SampleRateOut, u32 *ChannelCountOut, PcmFormat *Format, AudioInState *State) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
u32 sample_rate;
u32 channel_count;
u64 client_pid;
} *raw;
ipcSendPid(&c);
ipcSendHandleCopy(&c, CUR_PROCESS_HANDLE);
ipcAddSendBuffer(&c, DeviceNameIn, DEVICE_NAME_LENGTH, 0);
ipcAddRecvBuffer(&c, DeviceNameOut, DEVICE_NAME_LENGTH, 0);
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 1;
raw->sample_rate = SampleRateIn;
raw->channel_count = ChannelCountIn;
raw->client_pid = 0;
Result rc = serviceIpcDispatch(&g_audinSrv);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
u32 sample_rate;
u32 channel_count;
u32 pcm_format;
u32 state;
} *resp = r.Raw;
rc = resp->result;
if (R_SUCCEEDED(rc)) {
serviceCreate(&g_audinIAudioIn, r.Handles[0]);
if (SampleRateOut)
*SampleRateOut = resp->sample_rate;
if (ChannelCountOut)
*ChannelCountOut = resp->channel_count;
if (Format)
*Format = resp->pcm_format;
if (State)
*State = resp->state;
}
}
return rc;
}
Result audinGetAudioInState(AudioInState *State) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
} *raw;
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 0;
Result rc = serviceIpcDispatch(&g_audinIAudioIn);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
u32 state;
} *resp = r.Raw;
rc = resp->result;
if (R_SUCCEEDED(rc) && State)
*State = resp->state;
}
return rc;
}
Result audinStartAudioIn(void) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
} *raw;
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 1;
Result rc = serviceIpcDispatch(&g_audinIAudioIn);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
} *resp = r.Raw;
rc = resp->result;
}
return rc;
}
Result audinStopAudioIn(void) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
} *raw;
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 2;
Result rc = serviceIpcDispatch(&g_audinIAudioIn);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
} *resp = r.Raw;
rc = resp->result;
}
return rc;
}
Result audinAppendAudioInBuffer(AudioInBuffer *Buffer) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
u64 tag;
} *raw;
ipcAddSendBuffer(&c, Buffer, sizeof(*Buffer), 0);
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 3;
raw->tag = (u64)Buffer;
Result rc = serviceIpcDispatch(&g_audinIAudioIn);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
} *resp = r.Raw;
rc = resp->result;
}
return rc;
}
static Result _audinRegisterBufferEvent(Handle *BufferEvent) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
} *raw;
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 4;
Result rc = serviceIpcDispatch(&g_audinIAudioIn);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
} *resp = r.Raw;
rc = resp->result;
if (R_SUCCEEDED(rc) && BufferEvent)
*BufferEvent = r.Handles[0];
}
return rc;
}
Result audinGetReleasedAudioInBuffer(AudioInBuffer **Buffer, u32 *ReleasedBuffersCount) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
} *raw;
ipcAddRecvBuffer(&c, Buffer, sizeof(*Buffer), 0);
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 5;
Result rc = serviceIpcDispatch(&g_audinIAudioIn);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
u32 released_buffers_count;
} *resp = r.Raw;
rc = resp->result;
if (R_SUCCEEDED(rc) && ReleasedBuffersCount)
*ReleasedBuffersCount = resp->released_buffers_count;
}
return rc;
}
Result audinContainsAudioInBuffer(AudioInBuffer *Buffer, bool *ContainsBuffer) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
u64 tag;
} *raw;
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 6;
raw->tag = (u64)Buffer;
Result rc = serviceIpcDispatch(&g_audinIAudioIn);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
u32 contains_buffer;
} *resp = r.Raw;
rc = resp->result;
if (R_SUCCEEDED(rc) && ContainsBuffer)
*ContainsBuffer = (resp->contains_buffer & 0x01);
}
return rc;
}