mirror of
https://github.com/switchbrew/libnx.git
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225 lines
7.8 KiB
C
225 lines
7.8 KiB
C
/**
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* @file pad.h
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* @brief Simple wrapper for the HID Npad API.
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* @author fincs
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* @copyright libnx Authors
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*/
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#pragma once
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#include "../types.h"
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#include "../services/hid.h"
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/// Mask including all existing controller IDs.
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#define PAD_ANY_ID_MASK 0x1000100FFUL
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/// Pad state object.
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typedef struct {
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u8 id_mask;
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u8 active_id_mask;
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bool read_handheld;
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bool active_handheld;
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u32 style_set;
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u32 attributes;
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u64 buttons_cur;
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u64 buttons_old;
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HidAnalogStickState sticks[2];
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u32 gc_triggers[2];
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} PadState;
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/// Pad button repeater state object.
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typedef struct {
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u64 button_mask;
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s32 counter;
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u16 delay;
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u16 repeat;
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} PadRepeater;
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/**
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* @brief Configures the input layout supported by the application.
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* @param[in] max_players The maximum supported number of players (1 to 8).
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* @param[in] style_set Bitfield of supported controller styles (see \ref HidNpadStyleTag).
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*/
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void padConfigureInput(u32 max_players, u32 style_set);
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/**
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* @brief Initializes a \ref PadState object to read input from one or more controller input sources.
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* @param[in] _pad Pointer to \ref PadState.
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* @remarks This is a variadic macro, pass the \ref HidNpadIdType value of each controller to add to the set.
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*/
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#define padInitialize(_pad, ...) ({ \
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const HidNpadIdType _pad_ids[] = { __VA_ARGS__ }; \
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u64 _pad_mask = 0; \
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for (unsigned _pad_i = 0; _pad_i < (sizeof(_pad_ids)/sizeof(_pad_ids[0])); ++_pad_i) \
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_pad_mask |= 1UL << (_pad_ids[_pad_i]); \
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padInitializeWithMask((_pad), _pad_mask); \
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})
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/**
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* @brief Same as \ref padInitialize, but taking a bitfield of controller IDs directly.
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* @param[in] pad Pointer to \ref PadState.
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* @param[in] mask Bitfield of controller IDs (each bit's position indicates a different \ref HidNpadIdType value).
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*/
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void padInitializeWithMask(PadState* pad, u64 mask);
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/**
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* @brief Same as \ref padInitialize, but including every single controller input source.
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* @param[in] pad Pointer to \ref PadState.
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* @remark Use this function if you want to accept input from any controller.
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*/
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NX_INLINE void padInitializeAny(PadState* pad) {
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padInitializeWithMask(pad, PAD_ANY_ID_MASK);
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}
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/**
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* @brief Same as \ref padInitialize, but including \ref HidNpadIdType_No1 and \ref HidNpadIdType_Handheld.
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* @param[in] pad Pointer to \ref PadState.
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* @remark Use this function if you just want to accept input for a single-player application.
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*/
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NX_INLINE void padInitializeDefault(PadState* pad) {
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padInitialize(pad, HidNpadIdType_No1, HidNpadIdType_Handheld);
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}
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/**
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* @brief Updates pad state by reading from the controller input sources specified during initialization.
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* @param[in] pad Pointer to \ref PadState.
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*/
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void padUpdate(PadState* pad);
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/**
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* @brief Retrieves whether \ref HidNpadIdType_Handheld is an active input source (i.e. it was possible to read from it).
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* @param[in] pad Pointer to \ref PadState.
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* @return Boolean value.
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* @remark \ref padUpdate must have been previously called.
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*/
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NX_CONSTEXPR bool padIsHandheld(const PadState* pad) {
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return pad->active_handheld;
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}
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/**
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* @brief Retrieves whether the specified controller is an active input source (i.e. it was possible to read from it).
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* @param[in] pad Pointer to \ref PadState.
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* @param[in] id ID of the controller input source (see \ref HidNpadIdType)
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* @return Boolean value.
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* @remark \ref padUpdate must have been previously called.
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*/
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NX_CONSTEXPR bool padIsNpadActive(const PadState* pad, HidNpadIdType id) {
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if (id <= HidNpadIdType_No8)
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return pad->active_id_mask & BIT(id);
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else if (id == HidNpadIdType_Handheld)
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return pad->active_handheld;
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else
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return false;
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}
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/**
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* @brief Retrieves the set of input styles supported by the selected controller input sources.
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* @param[in] pad Pointer to \ref PadState.
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* @return Bitfield of \ref HidNpadStyleTag.
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* @remark \ref padUpdate must have been previously called.
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*/
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NX_CONSTEXPR u32 padGetStyleSet(const PadState* pad) {
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return pad->style_set;
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}
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/**
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* @brief Retrieves the set of attributes reported by the system for the selected controller input sources.
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* @param[in] pad Pointer to \ref PadState.
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* @return Bitfield of \ref HidNpadAttribute.
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* @remark \ref padUpdate must have been previously called.
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*/
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NX_CONSTEXPR u32 padGetAttributes(const PadState* pad) {
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return pad->attributes;
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}
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/**
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* @brief Retrieves whether any of the selected controller input sources is connected.
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* @param[in] pad Pointer to \ref PadState.
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* @return Boolean value.
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* @remark \ref padUpdate must have been previously called.
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*/
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NX_CONSTEXPR bool padIsConnected(const PadState* pad) {
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return pad->attributes & HidNpadAttribute_IsConnected;
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}
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/**
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* @brief Retrieves the current set of pressed buttons across all selected controller input sources.
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* @param[in] pad Pointer to \ref PadState.
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* @return Bitfield of \ref HidNpadButton.
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* @remark \ref padUpdate must have been previously called.
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*/
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NX_CONSTEXPR u64 padGetButtons(const PadState* pad) {
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return pad->buttons_cur;
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}
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/**
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* @brief Retrieves the set of buttons that are newly pressed.
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* @param[in] pad Pointer to \ref PadState.
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* @return Bitfield of \ref HidNpadButton.
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* @remark \ref padUpdate must have been previously called.
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*/
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NX_CONSTEXPR u64 padGetButtonsDown(const PadState* pad) {
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return ~pad->buttons_old & pad->buttons_cur;
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}
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/**
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* @brief Retrieves the set of buttons that are newly released.
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* @param[in] pad Pointer to \ref PadState.
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* @return Bitfield of \ref HidNpadButton.
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* @remark \ref padUpdate must have been previously called.
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*/
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NX_CONSTEXPR u64 padGetButtonsUp(const PadState* pad) {
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return pad->buttons_old & ~pad->buttons_cur;
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}
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/**
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* @brief Retrieves the position of an analog stick in a controller.
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* @param[in] pad Pointer to \ref PadState.
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* @param[in] i ID of the analog stick to read (0=left, 1=right).
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* @return \ref HidAnalogStickState.
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* @remark \ref padUpdate must have been previously called.
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*/
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NX_CONSTEXPR HidAnalogStickState padGetStickPos(const PadState* pad, unsigned i) {
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return pad->sticks[i];
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}
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/**
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* @brief Retrieves the position of an analog trigger in a GameCube controller.
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* @param[in] pad Pointer to \ref PadState.
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* @param[in] i ID of the analog trigger to read (0=left, 1=right).
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* @return Analog trigger position (range is 0 to 0x7fff).
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* @remark \ref padUpdate must have been previously called.
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* @remark \ref HidNpadStyleTag_NpadGc must have been previously configured as a supported style in \ref padConfigureInput for GC trigger data to be readable.
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*/
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NX_CONSTEXPR u32 padGetGcTriggerPos(const PadState* pad, unsigned i) {
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return pad->gc_triggers[i];
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}
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/**
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* @brief Initializes a \ref PadRepeater object with the specified settings.
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* @param[in] r Pointer to \ref PadRepeater.
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* @param[in] delay Number of input updates between button presses being first detected and them being considered for repeat.
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* @param[in] repeat Number of input updates between autogenerated repeat button presses.
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*/
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NX_CONSTEXPR void padRepeaterInitialize(PadRepeater* r, u16 delay, u16 repeat) {
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r->button_mask = 0;
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r->counter = 0;
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r->delay = delay;
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r->repeat = repeat;
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}
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/**
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* @brief Updates pad repeat state.
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* @param[in] r Pointer to \ref PadRepeater.
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* @param[in] button_mask Bitfield of currently pressed \ref HidNpadButton that will be considered for repeat.
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*/
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void padRepeaterUpdate(PadRepeater* r, u64 button_mask);
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/**
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* @brief Retrieves the set of buttons that are being repeated according to the parameters specified in \ref padRepeaterInitialize.
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* @param[in] r Pointer to \ref PadRepeater.
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* @return Bitfield of \ref HidNpadButton.
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* @remark It is suggested to bitwise-OR the return value of this function with that of \ref padGetButtonsDown.
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*/
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NX_CONSTEXPR u64 padRepeaterGetButtons(const PadRepeater* r) {
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return r->counter == 0 ? r->button_mask : 0;
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}
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