mirror of
https://github.com/switchbrew/libnx.git
synced 2025-06-21 20:42:44 +02:00
454 lines
9.6 KiB
C
454 lines
9.6 KiB
C
#include <string.h>
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#include "types.h"
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#include "result.h"
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#include "arm/atomics.h"
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#include "kernel/ipc.h"
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#include "kernel/event.h"
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#include "services/audin.h"
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#include "services/sm.h"
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#define DEVICE_NAME_LENGTH 0x100
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#define DEFAULT_SAMPLE_RATE 0xBB80
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#define DEFAULT_CHANNEL_COUNT 0x00020000
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static Service g_audinSrv;
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static Service g_audinIAudioIn;
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static u64 g_refCnt;
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static Event g_audinBufferEvent;
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static u32 g_sampleRate = 0;
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static u32 g_channelCount = 0;
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static PcmFormat g_pcmFormat = PcmFormat_Invalid;
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static AudioInState g_deviceState = AudioInState_Stopped;
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static Result _audinRegisterBufferEvent(Event *BufferEvent);
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Result audinInitialize(void)
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{
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atomicIncrement64(&g_refCnt);
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if (serviceIsActive(&g_audinSrv))
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return 0;
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Result rc = 0;
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rc = smGetService(&g_audinSrv, "audin:u");
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// Setup the default device
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if (R_SUCCEEDED(rc))
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{
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// Passing an empty device name will open the default "BuiltInHeadset"
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char DeviceNameIn[DEVICE_NAME_LENGTH] = {0};
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char DeviceNameOut[DEVICE_NAME_LENGTH] = {0};
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// Open audio input device
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rc = audinOpenAudioIn(DeviceNameIn, DeviceNameOut, DEFAULT_SAMPLE_RATE, DEFAULT_CHANNEL_COUNT, &g_sampleRate, &g_channelCount, &g_pcmFormat, &g_deviceState);
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}
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// Register global handle for buffer events
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if (R_SUCCEEDED(rc))
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rc = _audinRegisterBufferEvent(&g_audinBufferEvent);
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if (R_FAILED(rc))
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audinExit();
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return rc;
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}
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void audinExit(void)
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{
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if (atomicDecrement64(&g_refCnt) == 0)
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{
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eventClose(&g_audinBufferEvent);
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g_sampleRate = 0;
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g_channelCount = 0;
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g_pcmFormat = PcmFormat_Invalid;
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g_deviceState = AudioInState_Stopped;
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serviceClose(&g_audinIAudioIn);
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serviceClose(&g_audinSrv);
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}
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}
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u32 audinGetSampleRate(void) {
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return g_sampleRate;
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}
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u32 audinGetChannelCount(void) {
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return g_channelCount;
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}
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PcmFormat audinGetPcmFormat(void) {
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return g_pcmFormat;
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}
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AudioInState audinGetDeviceState(void) {
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return g_deviceState;
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}
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Result audinWaitCaptureFinish(AudioInBuffer **released, u32* released_count, u64 timeout) {
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// Wait on the buffer event handle
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Result rc = eventWait(&g_audinBufferEvent, timeout);
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if (R_SUCCEEDED(rc))
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{
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// Grab the released buffer
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rc = audinGetReleasedAudioInBuffer(released, released_count);
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}
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return rc;
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}
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Result audinCaptureBuffer(AudioInBuffer *source, AudioInBuffer **released) {
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Result rc = 0;
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u32 released_count = 0;
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// Try to push the supplied buffer to the audio input device
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rc = audinAppendAudioInBuffer(source);
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if (R_SUCCEEDED(rc))
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rc = audinWaitCaptureFinish(released, &released_count, U64_MAX);
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return rc;
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}
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Result audinListAudioIns(char *DeviceNames, u32 *DeviceNamesCount) {
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IpcCommand c;
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ipcInitialize(&c);
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struct {
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u64 magic;
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u64 cmd_id;
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} *raw;
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ipcAddRecvBuffer(&c, DeviceNames, DEVICE_NAME_LENGTH, 0);
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raw = ipcPrepareHeader(&c, sizeof(*raw));
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raw->magic = SFCI_MAGIC;
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raw->cmd_id = 0;
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Result rc = serviceIpcDispatch(&g_audinSrv);
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if (R_SUCCEEDED(rc)) {
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IpcParsedCommand r;
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ipcParse(&r);
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struct {
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u64 magic;
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u64 result;
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u32 DeviceNamesCount;
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} *resp = r.Raw;
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rc = resp->result;
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if (R_SUCCEEDED(rc) && DeviceNamesCount)
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*DeviceNamesCount = resp->DeviceNamesCount;
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}
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return rc;
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}
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Result audinOpenAudioIn(const char *DeviceNameIn, char *DeviceNameOut, u32 SampleRateIn, u32 ChannelCountIn, u32 *SampleRateOut, u32 *ChannelCountOut, PcmFormat *Format, AudioInState *State) {
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IpcCommand c;
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ipcInitialize(&c);
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struct {
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u64 magic;
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u64 cmd_id;
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u32 sample_rate;
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u32 channel_count;
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u64 client_pid;
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} *raw;
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ipcSendPid(&c);
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ipcSendHandleCopy(&c, CUR_PROCESS_HANDLE);
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ipcAddSendBuffer(&c, DeviceNameIn, DEVICE_NAME_LENGTH, 0);
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ipcAddRecvBuffer(&c, DeviceNameOut, DEVICE_NAME_LENGTH, 0);
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raw = ipcPrepareHeader(&c, sizeof(*raw));
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raw->magic = SFCI_MAGIC;
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raw->cmd_id = 1;
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raw->sample_rate = SampleRateIn;
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raw->channel_count = ChannelCountIn;
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raw->client_pid = 0;
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Result rc = serviceIpcDispatch(&g_audinSrv);
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if (R_SUCCEEDED(rc)) {
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IpcParsedCommand r;
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ipcParse(&r);
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struct {
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u64 magic;
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u64 result;
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u32 sample_rate;
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u32 channel_count;
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u32 pcm_format;
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u32 state;
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} *resp = r.Raw;
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rc = resp->result;
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if (R_SUCCEEDED(rc)) {
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serviceCreate(&g_audinIAudioIn, r.Handles[0]);
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if (SampleRateOut)
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*SampleRateOut = resp->sample_rate;
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if (ChannelCountOut)
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*ChannelCountOut = resp->channel_count;
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if (Format)
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*Format = resp->pcm_format;
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if (State)
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*State = resp->state;
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}
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}
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return rc;
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}
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Result audinGetAudioInState(AudioInState *State) {
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IpcCommand c;
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ipcInitialize(&c);
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struct {
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u64 magic;
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u64 cmd_id;
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} *raw;
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raw = ipcPrepareHeader(&c, sizeof(*raw));
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raw->magic = SFCI_MAGIC;
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raw->cmd_id = 0;
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Result rc = serviceIpcDispatch(&g_audinIAudioIn);
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if (R_SUCCEEDED(rc)) {
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IpcParsedCommand r;
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ipcParse(&r);
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struct {
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u64 magic;
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u64 result;
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u32 state;
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} *resp = r.Raw;
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rc = resp->result;
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if (R_SUCCEEDED(rc) && State)
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*State = resp->state;
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}
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return rc;
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}
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Result audinStartAudioIn(void) {
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IpcCommand c;
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ipcInitialize(&c);
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struct {
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u64 magic;
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u64 cmd_id;
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} *raw;
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raw = ipcPrepareHeader(&c, sizeof(*raw));
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raw->magic = SFCI_MAGIC;
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raw->cmd_id = 1;
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Result rc = serviceIpcDispatch(&g_audinIAudioIn);
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if (R_SUCCEEDED(rc)) {
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IpcParsedCommand r;
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ipcParse(&r);
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struct {
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u64 magic;
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u64 result;
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} *resp = r.Raw;
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rc = resp->result;
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}
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return rc;
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}
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Result audinStopAudioIn(void) {
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IpcCommand c;
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ipcInitialize(&c);
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struct {
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u64 magic;
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u64 cmd_id;
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} *raw;
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raw = ipcPrepareHeader(&c, sizeof(*raw));
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raw->magic = SFCI_MAGIC;
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raw->cmd_id = 2;
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Result rc = serviceIpcDispatch(&g_audinIAudioIn);
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if (R_SUCCEEDED(rc)) {
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IpcParsedCommand r;
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ipcParse(&r);
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struct {
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u64 magic;
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u64 result;
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} *resp = r.Raw;
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rc = resp->result;
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}
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return rc;
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}
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Result audinAppendAudioInBuffer(AudioInBuffer *Buffer) {
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IpcCommand c;
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ipcInitialize(&c);
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struct {
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u64 magic;
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u64 cmd_id;
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u64 tag;
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} *raw;
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ipcAddSendBuffer(&c, Buffer, sizeof(*Buffer), 0);
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raw = ipcPrepareHeader(&c, sizeof(*raw));
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raw->magic = SFCI_MAGIC;
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raw->cmd_id = 3;
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raw->tag = (u64)Buffer;
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Result rc = serviceIpcDispatch(&g_audinIAudioIn);
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if (R_SUCCEEDED(rc)) {
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IpcParsedCommand r;
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ipcParse(&r);
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struct {
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u64 magic;
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u64 result;
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} *resp = r.Raw;
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rc = resp->result;
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}
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return rc;
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}
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static Result _audinRegisterBufferEvent(Event *BufferEvent) {
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IpcCommand c;
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ipcInitialize(&c);
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struct {
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u64 magic;
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u64 cmd_id;
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} *raw;
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raw = ipcPrepareHeader(&c, sizeof(*raw));
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raw->magic = SFCI_MAGIC;
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raw->cmd_id = 4;
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Result rc = serviceIpcDispatch(&g_audinIAudioIn);
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if (R_SUCCEEDED(rc)) {
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IpcParsedCommand r;
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ipcParse(&r);
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struct {
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u64 magic;
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u64 result;
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} *resp = r.Raw;
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rc = resp->result;
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if (R_SUCCEEDED(rc) && BufferEvent)
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eventLoadRemote(BufferEvent, r.Handles[0], true);
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}
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return rc;
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}
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Result audinGetReleasedAudioInBuffer(AudioInBuffer **Buffer, u32 *ReleasedBuffersCount) {
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IpcCommand c;
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ipcInitialize(&c);
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struct {
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u64 magic;
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u64 cmd_id;
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} *raw;
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ipcAddRecvBuffer(&c, Buffer, sizeof(*Buffer), 0);
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raw = ipcPrepareHeader(&c, sizeof(*raw));
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raw->magic = SFCI_MAGIC;
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raw->cmd_id = 5;
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Result rc = serviceIpcDispatch(&g_audinIAudioIn);
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if (R_SUCCEEDED(rc)) {
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IpcParsedCommand r;
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ipcParse(&r);
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struct {
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u64 magic;
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u64 result;
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u32 released_buffers_count;
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} *resp = r.Raw;
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rc = resp->result;
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if (R_SUCCEEDED(rc) && ReleasedBuffersCount)
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*ReleasedBuffersCount = resp->released_buffers_count;
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}
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return rc;
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}
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Result audinContainsAudioInBuffer(AudioInBuffer *Buffer, bool *ContainsBuffer) {
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IpcCommand c;
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ipcInitialize(&c);
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struct {
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u64 magic;
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u64 cmd_id;
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u64 tag;
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} *raw;
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raw = ipcPrepareHeader(&c, sizeof(*raw));
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raw->magic = SFCI_MAGIC;
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raw->cmd_id = 6;
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raw->tag = (u64)Buffer;
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Result rc = serviceIpcDispatch(&g_audinIAudioIn);
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if (R_SUCCEEDED(rc)) {
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IpcParsedCommand r;
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ipcParse(&r);
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struct {
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u64 magic;
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u64 result;
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u32 contains_buffer;
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} *resp = r.Raw;
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rc = resp->result;
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if (R_SUCCEEDED(rc) && ContainsBuffer)
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*ContainsBuffer = (resp->contains_buffer & 0x01);
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}
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return rc;
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}
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