mirror of
https://github.com/switchbrew/libnx.git
synced 2025-06-22 21:02:39 +02:00
- Added ConsoleRenderer interface, which abstracts all relevant operations needed to set up and write characters to a text mode display - ConsoleFont now has tileWidth/tileHeight parameters - PrintConsole now holds a pointer to a ConsoleRenderer - Added consoleExit for deinitializing the console - Added consoleUpdate for updating the display every frame - Corrected lots of obsolete/outdated comments - Separated console software renderer into its own file (console_sw.c) - Added getDefaultConsoleRenderer weak function, for selecting the default console renderer when none (NULL) is specified in PrintConsole - Software renderer now takes care of gfxInitDefault/gfxExit - All these changes are backwards compatible with older programs because: - gfxInitDefault has double-init protection - Old programs don't call consoleUpdate/Exit, but their implementation in the software renderer is identical to what old programs were already doing anyway
189 lines
5.4 KiB
C
189 lines
5.4 KiB
C
#include <stdio.h>
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#include <string.h>
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#include <sys/iosupport.h>
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#include "result.h"
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#include "runtime/devices/console.h"
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#include "display/gfx.h"
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//set up the palette for color printing
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static const u32 colorTable[] = {
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RGBA8_MAXALPHA( 0, 0, 0), // black
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RGBA8_MAXALPHA(128, 0, 0), // red
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RGBA8_MAXALPHA( 0,128, 0), // green
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RGBA8_MAXALPHA(128,128, 0), // yellow
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RGBA8_MAXALPHA( 0, 0,128), // blue
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RGBA8_MAXALPHA(128, 0,128), // magenta
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RGBA8_MAXALPHA( 0,128,128), // cyan
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RGBA8_MAXALPHA(192,192,192), // white
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RGBA8_MAXALPHA(128,128,128), // bright black
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RGBA8_MAXALPHA(255, 0, 0), // bright red
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RGBA8_MAXALPHA( 0,255, 0), // bright green
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RGBA8_MAXALPHA(255,255, 0), // bright yellow
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RGBA8_MAXALPHA( 0, 0,255), // bright blue
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RGBA8_MAXALPHA(255, 0,255), // bright magenta
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RGBA8_MAXALPHA( 0,255,255), // bright cyan
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RGBA8_MAXALPHA(255,255,255), // bright white
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RGBA8_MAXALPHA( 0, 0, 0), // faint black
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RGBA8_MAXALPHA( 64, 0, 0), // faint red
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RGBA8_MAXALPHA( 0, 64, 0), // faint green
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RGBA8_MAXALPHA( 64, 64, 0), // faint yellow
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RGBA8_MAXALPHA( 0, 0, 64), // faint blue
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RGBA8_MAXALPHA( 64, 0, 64), // faint magenta
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RGBA8_MAXALPHA( 0, 64, 64), // faint cyan
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RGBA8_MAXALPHA( 96, 96, 96), // faint white
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};
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struct ConsoleSwRenderer
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{
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ConsoleRenderer base;
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u32 *frameBuffer; ///< Framebuffer address
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u32 *frameBuffer2; ///< Framebuffer address
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};
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static struct ConsoleSwRenderer* ConsoleSwRenderer(PrintConsole* con)
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{
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return (struct ConsoleSwRenderer*)con->renderer;
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}
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static bool ConsoleSwRenderer_init(PrintConsole* con)
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{
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struct ConsoleSwRenderer* sw = ConsoleSwRenderer(con);
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if (con->font.tileWidth != 16 || con->font.tileHeight != 16) {
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// Only 16x16 tiles are supported for the font
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return false;
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}
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if (R_FAILED(gfxInitDefault())) {
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// Graphics failed to initialize
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return false;
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}
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u32 width, height;
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gfxGetFramebufferResolution(&width, &height);
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if (con->consoleWidth > (width/16) || con->consoleHeight > (height/16)) {
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// Unsupported console size
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return false;
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}
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gfxSetMode(GfxMode_TiledDouble);
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sw->frameBuffer = (u32*)gfxGetFramebuffer(NULL, NULL);
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gfxSwapBuffers();
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sw->frameBuffer2 = (u32*)gfxGetFramebuffer(NULL, NULL);
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return true;
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}
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static void ConsoleSwRenderer_deinit(PrintConsole* con)
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{
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gfxExit();
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}
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static void ConsoleSwRenderer_drawChar(PrintConsole* con, int x, int y, int c)
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{
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struct ConsoleSwRenderer* sw = ConsoleSwRenderer(con);
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const u16 *fontdata = (const u16*)con->font.gfx + (16 * c);
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int writingColor = con->fg;
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int screenColor = con->bg;
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if (con->flags & CONSOLE_COLOR_BOLD) {
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writingColor += 8;
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} else if (con->flags & CONSOLE_COLOR_FAINT) {
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writingColor += 16;
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}
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if (con->flags & CONSOLE_COLOR_REVERSE) {
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int tmp = writingColor;
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writingColor = screenColor;
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screenColor = tmp;
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}
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u32 bg = colorTable[screenColor];
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u32 fg = colorTable[writingColor];
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u128 *tmp = (u128*)fontdata;
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u128 bvaltop = tmp[0];
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u128 bvalbtm = tmp[1];
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if (con->flags & CONSOLE_UNDERLINE) bvalbtm |= (u128)0xffffULL << 7*16;
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if (con->flags & CONSOLE_CROSSED_OUT) bvaltop |= (u128)0xffffULL << 7*16;
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u16 mask = 0x8000;
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int i, j;
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x *= 16;
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y *= 16;
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u32 *screen;
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for (i=0;i<16;i++) {
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for (j=0;j<8;j++) {
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uint32_t screenOffset = gfxGetFramebufferDisplayOffset(x + i, y + j);
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screen = &sw->frameBuffer[screenOffset];
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if (bvaltop >> (16*j) & mask) { *screen = fg; }else{ *screen = bg; }
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screen = &sw->frameBuffer2[screenOffset];
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if (bvaltop >> (16*j) & mask) { *screen = fg; }else{ *screen = bg; }
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screenOffset = gfxGetFramebufferDisplayOffset(x + i, y + j + 8);
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screen = &sw->frameBuffer[screenOffset];
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if (bvalbtm >> (16*j) & mask) { *screen = fg; }else{ *screen = bg; }
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screen = &sw->frameBuffer2[screenOffset];
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if (bvalbtm >> (16*j) & mask) { *screen = fg; }else{ *screen = bg; }
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}
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mask >>= 1;
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}
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}
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static void ConsoleSwRenderer_scrollWindow(PrintConsole* con)
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{
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struct ConsoleSwRenderer* sw = ConsoleSwRenderer(con);
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int i,j;
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u32 x, y;
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x = con->windowX * 16;
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y = con->windowY * 16;
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for (i=0; i<con->windowWidth*16; i++) {
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u32 *from;
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u32 *to;
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for (j=0;j<(con->windowHeight-1)*16;j++) {
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to = &sw->frameBuffer[gfxGetFramebufferDisplayOffset(x + i, y + j)];
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from = &sw->frameBuffer[gfxGetFramebufferDisplayOffset(x + i, y + 16 + j)];
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*to = *from;
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to = &sw->frameBuffer2[gfxGetFramebufferDisplayOffset(x + i, y + j)];
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from = &sw->frameBuffer2[gfxGetFramebufferDisplayOffset(x + i, y + 16 + j)];
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*to = *from;
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}
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}
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}
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static void ConsoleSwRenderer_flushAndSwap(PrintConsole* con)
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{
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gfxFlushBuffers();
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gfxSwapBuffers();
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}
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static struct ConsoleSwRenderer s_consoleSwRenderer =
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{
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{
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ConsoleSwRenderer_init,
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ConsoleSwRenderer_deinit,
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ConsoleSwRenderer_drawChar,
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ConsoleSwRenderer_scrollWindow,
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ConsoleSwRenderer_flushAndSwap,
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}, //base
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NULL, //frameBuffer
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NULL, //frameBuffer2
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};
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__attribute__((weak)) ConsoleRenderer* getDefaultConsoleRenderer(void)
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{
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return &s_consoleSwRenderer.base;
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}
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