libnx/nx/include/switch/applets/psel.h

140 lines
5.6 KiB
C

/**
* @file psel.h
* @brief Wrapper for using playerSelect (user selection applet).
* @author XorTroll, yellows8
* @copyright libnx Authors
*/
#pragma once
#include "../types.h"
#include "../services/acc.h"
/// playerSelect UI modes.
typedef enum {
PselUiMode_UserSelector = 0, ///< Simple user selection (new users cannot be created).
PselUiMode_UserCreator = 1, ///< User creation.
PselUiMode_EnsureNetworkServiceAccountAvailable = 2, ///< EnsureNetworkServiceAccountAvailable
PselUiMode_UserIconEditor = 3, ///< UserIconEditor
PselUiMode_UserNicknameEditor = 4, ///< UserNicknameEditor
PselUiMode_UserCreatorForStarter = 5, ///< Mode "starter" uses to register the console's first user on the initial setup.
// TODO: Add mode 6.
PselUiMode_IntroduceExternalNetworkServiceAccount = 7, ///< IntroduceExternalNetworkServiceAccount
PselUiMode_IntroduceExternalNetworkServiceAccountForRegistration = 8, ///< [6.0.0+] IntroduceExternalNetworkServiceAccountForRegistration
PselUiMode_NintendoAccountNnidLinker = 9, ///< [6.0.0+] NintendoAccountNnidLinker
PselUiMode_LicenseRequirementsForNetworkService = 10, ///< [6.0.0+] LicenseRequirementsForNetworkService
PselUiMode_LicenseRequirementsForNetworkServiceWithUserContextImpl = 11, ///< [7.0.0+] LicenseRequirementsForNetworkServiceWithUserContextImpl
PselUiMode_UserCreatorForImmediateNaLoginTest = 12, ///< [7.0.0+] UserCreatorForImmediateNaLoginTest
} PselUiMode;
/// Base UI settings for playerSelect.
typedef struct {
u32 mode; ///< \ref PselUiMode
u32 dialog_type; ///< Dialog type.
AccountUid user_list[ACC_USER_LIST_SIZE]; ///< List of \ref AccountUid.
u8 unk_x88[0x8]; ///< Unknown.
u8 network_service_required; ///< Whether the user needs to be linked to a Nintendo account.
u8 unk_x91[0x2]; ///< Unknown.
u8 allow_user_creation; ///< (With ::PselUiMode_SelectUser) enables the option to create a new user.
u8 skip_enabled; ///< Enables the option to skip user selection (a new button is shown)
u8 unk_x95[0x3]; ///< Unknown.
} PselUiSettingsV1;
/// UI settings for versions starting with 0x10000.
typedef struct {
PselUiSettingsV1 settings; ///< \ref PselUiSettingsV1
u8 unk_x98[0x8]; ///< Unknown.
} PselUiSettings;
/// Return data sent after execution.
typedef struct {
Result res; ///< Result.
AccountUid user_id; ///< Selected \ref AccountUid.
} PselUiReturnArg;
/**
* @brief Creates a new UI config for the playerSelect applet with the specified mode.
* @param ui PseluiSettings struct.
* @param mode playerSelect UI mode.
*/
Result pselUiCreate(PselUiSettings *ui, PselUiMode mode);
/**
* @brief Adds an user to the user list of the applet.
* @param ui PselUiSettings struct.
* @param[in] user_id user ID.
* @note The users will be treated as invalid users for user selection mode, and as the input user for other modes.
*/
void pselUiAddUser(PselUiSettings *ui, AccountUid user_id);
/**
* @brief Sets whether users can be created in the applet.
* @param ui PselUiSettings struct.
* @param flag Flag value.
* @note Only used for ::PselUiMode_SelectUser
*/
NX_CONSTEXPR void pselUiSetAllowUserCreation(PselUiSettings *ui, bool flag) {
if(ui->settings.mode == PselUiMode_UserSelector) {
ui->settings.allow_user_creation = flag;
}
}
/**
* @brief Sets whether users need to be linked to a Nintendo account.
* @param ui PselUiSettings struct.
* @param flag Flag value.
*/
NX_CONSTEXPR void pselUiSetNetworkServiceRequired(PselUiSettings *ui, bool flag) {
ui->settings.network_service_required = flag;
}
/**
* @brief Sets whether selection can be skipped (with a new button).
* @param ui PselUiSettings struct.
* @param flag Flag value.
*/
NX_CONSTEXPR void pselUiSetSkipEnabled(PselUiSettings *ui, bool flag) {
ui->settings.skip_enabled = flag;
}
/**
* @brief Shows the applet with the specified UI settings.
* @param ui PselUiSettings struct.
* @param out_user Selected user ID.
* @note If user skips (see \ref pselUiSetSkipEnabled) this will return successfully but the output ID will be 0.
*/
Result pselUiShow(PselUiSettings *ui, AccountUid *out_user);
/**
* @brief Shows the applet to select a user.
* @param[out] out_user Returned selected user ID.
*/
Result pselShowUserSelector(AccountUid *out_user);
/**
* @brief Shows the applet to create a user.
*/
Result pselShowUserCreator(void);
/**
* @brief Shows the applet to change a user's icon.
* @param[in] user Input user ID.
*/
Result pselShowUserIconEditor(AccountUid user);
/**
* @brief Shows the applet to change a user's nickname.
* @param[in] user Input user ID.
*/
Result pselShowUserNicknameEditor(AccountUid user);
/**
* @brief Shows the applet to create a user. Used by the starter applet during system setup.
*/
Result pselShowUserCreatorForStarter(void);
/**
* @brief Shows the applet for Nintendo Account Nnid linking.
* @note Only available on [6.0.0+].
* @param[in] user Input user ID.
*/
Result pselShowNintendoAccountNnidLinker(AccountUid user);