libnx/nx/include/switch/runtime/pad.h

225 lines
7.8 KiB
C

/**
* @file pad.h
* @brief Simple wrapper for the HID Npad API.
* @author fincs
* @copyright libnx Authors
*/
#pragma once
#include "../types.h"
#include "../services/hid.h"
/// Mask including all existing controller IDs.
#define PAD_ANY_ID_MASK 0x1000100FFUL
/// Pad state object.
typedef struct {
u8 id_mask;
u8 active_id_mask;
bool read_handheld;
bool active_handheld;
u32 style_set;
u32 attributes;
u64 buttons_cur;
u64 buttons_old;
HidAnalogStickState sticks[2];
u32 gc_triggers[2];
} PadState;
/// Pad button repeater state object.
typedef struct {
u64 button_mask;
s32 counter;
u16 delay;
u16 repeat;
} PadRepeater;
/**
* @brief Configures the input layout supported by the application.
* @param[in] max_players The maximum supported number of players (1 to 8).
* @param[in] style_set Bitfield of supported controller styles (see \ref HidNpadStyleTag).
*/
void padConfigureInput(u32 max_players, u32 style_set);
/**
* @brief Initializes a \ref PadState object to read input from one or more controller input sources.
* @param[in] _pad Pointer to \ref PadState.
* @remarks This is a variadic macro, pass the \ref HidNpadIdType value of each controller to add to the set.
*/
#define padInitialize(_pad, ...) ({ \
const HidNpadIdType _pad_ids[] = { __VA_ARGS__ }; \
u64 _pad_mask = 0; \
for (unsigned _pad_i = 0; _pad_i < (sizeof(_pad_ids)/sizeof(_pad_ids[0])); ++_pad_i) \
_pad_mask |= 1UL << (_pad_ids[_pad_i]); \
padInitializeWithMask((_pad), _pad_mask); \
})
/**
* @brief Same as \ref padInitialize, but taking a bitfield of controller IDs directly.
* @param[in] pad Pointer to \ref PadState.
* @param[in] mask Bitfield of controller IDs (each bit's position indicates a different \ref HidNpadIdType value).
*/
void padInitializeWithMask(PadState* pad, u64 mask);
/**
* @brief Same as \ref padInitialize, but including every single controller input source.
* @param[in] pad Pointer to \ref PadState.
* @remark Use this function if you want to accept input from any controller.
*/
NX_INLINE void padInitializeAny(PadState* pad) {
padInitializeWithMask(pad, PAD_ANY_ID_MASK);
}
/**
* @brief Same as \ref padInitialize, but including \ref HidNpadIdType_No1 and \ref HidNpadIdType_Handheld.
* @param[in] pad Pointer to \ref PadState.
* @remark Use this function if you just want to accept input for a single-player application.
*/
NX_INLINE void padInitializeDefault(PadState* pad) {
padInitialize(pad, HidNpadIdType_No1, HidNpadIdType_Handheld);
}
/**
* @brief Updates pad state by reading from the controller input sources specified during initialization.
* @param[in] pad Pointer to \ref PadState.
*/
void padUpdate(PadState* pad);
/**
* @brief Retrieves whether \ref HidNpadIdType_Handheld is an active input source (i.e. it was possible to read from it).
* @param[in] pad Pointer to \ref PadState.
* @return Boolean value.
* @remark \ref padUpdate must have been previously called.
*/
NX_CONSTEXPR bool padIsHandheld(const PadState* pad) {
return pad->active_handheld;
}
/**
* @brief Retrieves whether the specified controller is an active input source (i.e. it was possible to read from it).
* @param[in] pad Pointer to \ref PadState.
* @param[in] id ID of the controller input source (see \ref HidNpadIdType)
* @return Boolean value.
* @remark \ref padUpdate must have been previously called.
*/
NX_CONSTEXPR bool padIsNpadActive(const PadState* pad, HidNpadIdType id) {
if (id <= HidNpadIdType_No8)
return pad->active_id_mask & BIT(id);
else if (id == HidNpadIdType_Handheld)
return pad->active_handheld;
else
return false;
}
/**
* @brief Retrieves the set of input styles supported by the selected controller input sources.
* @param[in] pad Pointer to \ref PadState.
* @return Bitfield of \ref HidNpadStyleTag.
* @remark \ref padUpdate must have been previously called.
*/
NX_CONSTEXPR u32 padGetStyleSet(const PadState* pad) {
return pad->style_set;
}
/**
* @brief Retrieves the set of attributes reported by the system for the selected controller input sources.
* @param[in] pad Pointer to \ref PadState.
* @return Bitfield of \ref HidNpadAttribute.
* @remark \ref padUpdate must have been previously called.
*/
NX_CONSTEXPR u32 padGetAttributes(const PadState* pad) {
return pad->attributes;
}
/**
* @brief Retrieves whether any of the selected controller input sources is connected.
* @param[in] pad Pointer to \ref PadState.
* @return Boolean value.
* @remark \ref padUpdate must have been previously called.
*/
NX_CONSTEXPR bool padIsConnected(const PadState* pad) {
return pad->attributes & HidNpadAttribute_IsConnected;
}
/**
* @brief Retrieves the current set of pressed buttons across all selected controller input sources.
* @param[in] pad Pointer to \ref PadState.
* @return Bitfield of \ref HidNpadButton.
* @remark \ref padUpdate must have been previously called.
*/
NX_CONSTEXPR u64 padGetButtons(const PadState* pad) {
return pad->buttons_cur;
}
/**
* @brief Retrieves the set of buttons that are newly pressed.
* @param[in] pad Pointer to \ref PadState.
* @return Bitfield of \ref HidNpadButton.
* @remark \ref padUpdate must have been previously called.
*/
NX_CONSTEXPR u64 padGetButtonsDown(const PadState* pad) {
return ~pad->buttons_old & pad->buttons_cur;
}
/**
* @brief Retrieves the set of buttons that are newly released.
* @param[in] pad Pointer to \ref PadState.
* @return Bitfield of \ref HidNpadButton.
* @remark \ref padUpdate must have been previously called.
*/
NX_CONSTEXPR u64 padGetButtonsUp(const PadState* pad) {
return pad->buttons_old & ~pad->buttons_cur;
}
/**
* @brief Retrieves the position of an analog stick in a controller.
* @param[in] pad Pointer to \ref PadState.
* @param[in] i ID of the analog stick to read (0=left, 1=right).
* @return \ref HidAnalogStickState.
* @remark \ref padUpdate must have been previously called.
*/
NX_CONSTEXPR HidAnalogStickState padGetStickPos(const PadState* pad, unsigned i) {
return pad->sticks[i];
}
/**
* @brief Retrieves the position of an analog trigger in a GameCube controller.
* @param[in] pad Pointer to \ref PadState.
* @param[in] i ID of the analog trigger to read (0=left, 1=right).
* @return Analog trigger position (range is 0 to 0x7fff).
* @remark \ref padUpdate must have been previously called.
* @remark \ref HidNpadStyleTag_NpadGc must have been previously configured as a supported style in \ref padConfigureInput for GC trigger data to be readable.
*/
NX_CONSTEXPR u32 padGetGcTriggerPos(const PadState* pad, unsigned i) {
return pad->gc_triggers[i];
}
/**
* @brief Initializes a \ref PadRepeater object with the specified settings.
* @param[in] r Pointer to \ref PadRepeater.
* @param[in] delay Number of input updates between button presses being first detected and them being considered for repeat.
* @param[in] repeat Number of input updates between autogenerated repeat button presses.
*/
NX_CONSTEXPR void padRepeaterInitialize(PadRepeater* r, u16 delay, u16 repeat) {
r->button_mask = 0;
r->counter = 0;
r->delay = delay;
r->repeat = repeat;
}
/**
* @brief Updates pad repeat state.
* @param[in] r Pointer to \ref PadRepeater.
* @param[in] button_mask Bitfield of currently pressed \ref HidNpadButton that will be considered for repeat.
*/
void padRepeaterUpdate(PadRepeater* r, u64 button_mask);
/**
* @brief Retrieves the set of buttons that are being repeated according to the parameters specified in \ref padRepeaterInitialize.
* @param[in] r Pointer to \ref PadRepeater.
* @return Bitfield of \ref HidNpadButton.
* @remark It is suggested to bitwise-OR the return value of this function with that of \ref padGetButtonsDown.
*/
NX_CONSTEXPR u64 padRepeaterGetButtons(const PadRepeater* r) {
return r->counter == 0 ? r->button_mask : 0;
}