libnx/nx/include/switch/gfx/gfx.h

34 lines
1.0 KiB
C

/// Do not use viInitialize/viExit when using these.
void gfxInitDefault(void);
void gfxExit(void);
/// Note that "framebuffer" here is technically windowbuffer.
void gfxWaitForVsync();
void gfxSwapBuffers();
u8* gfxGetFramebuffer(u32* width, u32* height);
void gfxSetDoubleBuffering(bool doubleBuffering);
void gfxFlushBuffers(void);
/// Use this to get the pixel-offset in the framebuffer. Returned value is in pixels, not bytes.
/// This implements tegra blocklinear, with hard-coded constants etc.
static inline u32 gfxGetFramebufferDisplayOffset(u32 x, u32 y) {
u32 width=0, height=0;
u32 tilepos, tmp_pos;
gfxGetFramebuffer(&width, &height);
if (x >= width) x = width-1;
if (y >= height) y = height-1;
y = height-1-y;
tilepos = ((y & 127) / 16) + (x/16*8) + ((y/16/8)*(width/16*8));
tilepos = tilepos*16*16 * 4;
tmp_pos = ((y%16)/8)*512 + ((x%16)/8)*256 + ((y%8)/2)*64 + ((x%8)/4)*32 + (y%2)*16 + (x%4)*4;//This line is a modified version of code from the Tegra X1 datasheet.
return (tilepos + tmp_pos) / 4;
}