#include #include "types.h" #include "result.h" #include "arm/atomics.h" #include "kernel/svc.h" #include "kernel/event.h" #include "services/nv.h" #include "nvidia/ioctl.h" #include "nvidia/buffer.h" #include "nvidia/address_space.h" #include "nvidia/channel.h" #include "nvidia/fence.h" #include "nvidia/gpu/cmd_list.h" #include "nvidia/gpu/gpfifo.h" #include "nvidia/gpu/zcull_ctx.h" #include "nvidia/gpu/3d_ctx.h" #include "nvidia/gpu/error_notifier.h" #include "nvidia/gpu/gpu.h" Result nv3DContextCreate(Nv3DContext* t, NvGpu* parent) { t->parent = parent; return nvioctlChannel_AllocObjCtx( parent->gpu_channel.fd, NvClassNumber_3D, 0, &t->obj_id); } void nv3DContextClose(Nv3DContext* t) { // Empty }