#include #include #include #include "runtime/devices/console.h" #include "kernel/svc.h" #include "gfx/gfx.h" #include "default_font_bin.h" //set up the palette for color printing static u32 colorTable[] = { RGBA8_MAXALPHA( 0, 0, 0), // black RGBA8_MAXALPHA(128, 0, 0), // red RGBA8_MAXALPHA( 0,128, 0), // green RGBA8_MAXALPHA(128,128, 0), // yellow RGBA8_MAXALPHA( 0, 0,128), // blue RGBA8_MAXALPHA(128, 0,128), // magenta RGBA8_MAXALPHA( 0,128,128), // cyan RGBA8_MAXALPHA(192,192,192), // white RGBA8_MAXALPHA(128,128,128), // bright black RGBA8_MAXALPHA(255, 0, 0), // bright red RGBA8_MAXALPHA( 0,255, 0), // bright green RGBA8_MAXALPHA(255,255, 0), // bright yellow RGBA8_MAXALPHA( 0, 0,255), // bright blue RGBA8_MAXALPHA(255, 0,255), // bright magenta RGBA8_MAXALPHA( 0,255,255), // bright cyan RGBA8_MAXALPHA(255,255,255), // bright white RGBA8_MAXALPHA( 0, 0, 0), // faint black RGBA8_MAXALPHA( 64, 0, 0), // faint red RGBA8_MAXALPHA( 0, 64, 0), // faint green RGBA8_MAXALPHA( 64, 64, 0), // faint yellow RGBA8_MAXALPHA( 0, 0, 64), // faint blue RGBA8_MAXALPHA( 64, 0, 64), // faint magenta RGBA8_MAXALPHA( 0, 64, 64), // faint cyan RGBA8_MAXALPHA( 96, 96, 96), // faint white }; //The below width/height is for 720p. PrintConsole defaultConsole = { //Font: { (u8*)default_font_bin, //font gfx 0, //first ascii character in the set 256 //number of characters in the font set }, (u32*)NULL, 0,0, //cursorX cursorY 0,0, //prevcursorX prevcursorY 160, //console width 90, //console height 0, //window x 0, //window y 160, //window width 90, //window height 3, //tab size 7, // foreground color 0, // background color 0, // flags 0, //print callback false //console initialized }; PrintConsole currentCopy; PrintConsole* currentConsole = ¤tCopy; PrintConsole* consoleGetDefault(void){return &defaultConsole;} void consolePrintChar(int c); void consoleDrawChar(int c); //--------------------------------------------------------------------------------- static void consoleCls(char mode) { //--------------------------------------------------------------------------------- int i = 0; int colTemp,rowTemp; switch (mode) { case '[': case '0': { colTemp = currentConsole->cursorX ; rowTemp = currentConsole->cursorY ; while(i++ < ((currentConsole->windowHeight * currentConsole->windowWidth) - (rowTemp * currentConsole->consoleWidth + colTemp))) consolePrintChar(' '); currentConsole->cursorX = colTemp; currentConsole->cursorY = rowTemp; break; } case '1': { colTemp = currentConsole->cursorX ; rowTemp = currentConsole->cursorY ; currentConsole->cursorY = 0; currentConsole->cursorX = 0; while (i++ < (rowTemp * currentConsole->windowWidth + colTemp)) consolePrintChar(' '); currentConsole->cursorX = colTemp; currentConsole->cursorY = rowTemp; break; } case '2': { currentConsole->cursorY = 0; currentConsole->cursorX = 0; while(i++ < currentConsole->windowHeight * currentConsole->windowWidth) consolePrintChar(' '); currentConsole->cursorY = 0; currentConsole->cursorX = 0; break; } } gfxFlushBuffers(); } //--------------------------------------------------------------------------------- static void consoleClearLine(char mode) { //--------------------------------------------------------------------------------- int i = 0; int colTemp; switch (mode) { case '[': case '0': { colTemp = currentConsole->cursorX ; while(i++ < (currentConsole->windowWidth - colTemp)) { consolePrintChar(' '); } currentConsole->cursorX = colTemp; break; } case '1': { colTemp = currentConsole->cursorX ; currentConsole->cursorX = 0; while(i++ < ((currentConsole->windowWidth - colTemp)-2)) { consolePrintChar(' '); } currentConsole->cursorX = colTemp; break; } case '2': { colTemp = currentConsole->cursorX ; currentConsole->cursorX = 0; while(i++ < currentConsole->windowWidth) { consolePrintChar(' '); } currentConsole->cursorX = colTemp; break; } } gfxFlushBuffers(); } //--------------------------------------------------------------------------------- static inline void consolePosition(int x, int y) { //--------------------------------------------------------------------------------- // invalid position if(x < 0 || y < 0) return; // 1-based, but we'll take a 0 if(x < 1) x = 1; if(y < 1) y = 1; // clip to console edge if(x > currentConsole->windowWidth) x = currentConsole->windowWidth; if(y > currentConsole->windowHeight) y = currentConsole->windowHeight; // 1-based adjustment currentConsole->cursorX = x - 1; currentConsole->cursorY = y - 1; } //--------------------------------------------------------------------------------- static ssize_t con_write(struct _reent *r,void *fd,const char *ptr, size_t len) { //--------------------------------------------------------------------------------- char chr; int i, count = 0; char *tmp = (char*)ptr; if(!tmp) return -1; i = 0; while(i= '0' && chr <= '9') || chr == ';') continue; switch (chr) { //--------------------------------------- // Cursor directional movement //--------------------------------------- case 'A': consumed = 0; assigned = sscanf(escapeseq,"[%dA%n", ¶meter, &consumed); if (assigned==0) parameter = 1; if (consumed) currentConsole->cursorY = (currentConsole->cursorY - parameter) < 0 ? 0 : currentConsole->cursorY - parameter; escaping = false; break; case 'B': consumed = 0; assigned = sscanf(escapeseq,"[%dB%n", ¶meter, &consumed); if (assigned==0) parameter = 1; if (consumed) currentConsole->cursorY = (currentConsole->cursorY + parameter) > currentConsole->windowHeight - 1 ? currentConsole->windowHeight - 1 : currentConsole->cursorY + parameter; escaping = false; break; case 'C': consumed = 0; assigned = sscanf(escapeseq,"[%dC%n", ¶meter, &consumed); if (assigned==0) parameter = 1; if (consumed) currentConsole->cursorX = (currentConsole->cursorX + parameter) > currentConsole->windowWidth - 1 ? currentConsole->windowWidth - 1 : currentConsole->cursorX + parameter; escaping = false; break; case 'D': consumed = 0; assigned = sscanf(escapeseq,"[%dD%n", ¶meter, &consumed); if (assigned==0) parameter = 1; if (consumed) currentConsole->cursorX = (currentConsole->cursorX - parameter) < 0 ? 0 : currentConsole->cursorX - parameter; escaping = false; break; //--------------------------------------- // Cursor position movement //--------------------------------------- case 'H': case 'f': { int x, y; char c; if(sscanf(escapeseq,"[%d;%d%c", &y, &x, &c) == 3 && (c == 'f' || c == 'H')) { consolePosition(x, y); escaping = false; break; } x = y = 1; if(sscanf(escapeseq,"[%d;%c", &y, &c) == 2 && (c == 'f' || c == 'H')) { consolePosition(x, y); escaping = false; break; } x = y = 1; if(sscanf(escapeseq,"[;%d%c", &x, &c) == 2 && (c == 'f' || c == 'H')) { consolePosition(x, y); escaping = false; break; } x = y = 1; if(sscanf(escapeseq,"[;%c", &c) == 1 && (c == 'f' || c == 'H')) { consolePosition(x, y); escaping = false; break; } // invalid format escaping = false; break; } //--------------------------------------- // Screen clear //--------------------------------------- case 'J': if(escapelen <= 3) consoleCls(escapeseq[escapelen-2]); escaping = false; break; //--------------------------------------- // Line clear //--------------------------------------- case 'K': if(escapelen <= 3) consoleClearLine(escapeseq[escapelen-2]); escaping = false; break; //--------------------------------------- // Save cursor position //--------------------------------------- case 's': if(escapelen == 2) { currentConsole->prevCursorX = currentConsole->cursorX ; currentConsole->prevCursorY = currentConsole->cursorY ; } escaping = false; break; //--------------------------------------- // Load cursor position //--------------------------------------- case 'u': if(escapelen == 2) { currentConsole->cursorX = currentConsole->prevCursorX ; currentConsole->cursorY = currentConsole->prevCursorY ; } escaping = false; break; //--------------------------------------- // Color scan codes //--------------------------------------- case 'm': escapeseq++; escapelen--; do { parameter = 0; if (escapelen == 1) { consumed = 1; } else if (memchr(escapeseq,';',escapelen)) { sscanf(escapeseq,"%d;%n", ¶meter, &consumed); } else { sscanf(escapeseq,"%dm%n", ¶meter, &consumed); } escapeseq += consumed; escapelen -= consumed; switch(parameter) { case 0: // reset currentConsole->flags = 0; currentConsole->bg = 0; currentConsole->fg = 7; break; case 1: // bold currentConsole->flags &= ~CONSOLE_COLOR_FAINT; currentConsole->flags |= CONSOLE_COLOR_BOLD; break; case 2: // faint currentConsole->flags &= ~CONSOLE_COLOR_BOLD; currentConsole->flags |= CONSOLE_COLOR_FAINT; break; case 3: // italic currentConsole->flags |= CONSOLE_ITALIC; break; case 4: // underline currentConsole->flags |= CONSOLE_UNDERLINE; break; case 5: // blink slow currentConsole->flags &= ~CONSOLE_BLINK_FAST; currentConsole->flags |= CONSOLE_BLINK_SLOW; break; case 6: // blink fast currentConsole->flags &= ~CONSOLE_BLINK_SLOW; currentConsole->flags |= CONSOLE_BLINK_FAST; break; case 7: // reverse video currentConsole->flags |= CONSOLE_COLOR_REVERSE; break; case 8: // conceal currentConsole->flags |= CONSOLE_CONCEAL; break; case 9: // crossed-out currentConsole->flags |= CONSOLE_CROSSED_OUT; break; case 21: // bold off currentConsole->flags &= ~CONSOLE_COLOR_BOLD; break; case 22: // normal color currentConsole->flags &= ~CONSOLE_COLOR_BOLD; currentConsole->flags &= ~CONSOLE_COLOR_FAINT; break; case 23: // italic off currentConsole->flags &= ~CONSOLE_ITALIC; break; case 24: // underline off currentConsole->flags &= ~CONSOLE_UNDERLINE; break; case 25: // blink off currentConsole->flags &= ~CONSOLE_BLINK_SLOW; currentConsole->flags &= ~CONSOLE_BLINK_FAST; break; case 27: // reverse off currentConsole->flags &= ~CONSOLE_COLOR_REVERSE; break; case 29: // crossed-out off currentConsole->flags &= ~CONSOLE_CROSSED_OUT; break; case 30 ... 37: // writing color currentConsole->fg = parameter - 30; break; case 39: // reset foreground color currentConsole->fg = 7; break; case 40 ... 47: // screen color currentConsole->bg = parameter - 40; break; case 49: // reset background color currentConsole->fg = 0; break; } } while (escapelen > 0); escaping = false; break; default: // some sort of unsupported escape; just gloss over it escaping = false; break; } } while (escaping); continue; } consolePrintChar(chr); } return count; } static const devoptab_t dotab_stdout = { "con", 0, NULL, NULL, con_write, NULL, NULL, NULL }; //--------------------------------------------------------------------------------- static ssize_t debug_write(struct _reent *r, void *fd, const char *ptr, size_t len) { //--------------------------------------------------------------------------------- svcOutputDebugString(ptr,len); return len; } static const devoptab_t dotab_svc = { "svc", 0, NULL, NULL, debug_write, NULL, NULL, NULL }; static const devoptab_t dotab_null = { "null", 0, NULL, NULL, NULL, NULL, NULL, NULL }; //--------------------------------------------------------------------------------- PrintConsole* consoleInit(PrintConsole* console) { //--------------------------------------------------------------------------------- static bool firstConsoleInit = true; if(firstConsoleInit) { devoptab_list[STD_OUT] = &dotab_stdout; devoptab_list[STD_ERR] = &dotab_stdout; setvbuf(stdout, NULL , _IONBF, 0); setvbuf(stderr, NULL , _IONBF, 0); firstConsoleInit = false; } if(console) { currentConsole = console; } else { console = currentConsole; } *currentConsole = defaultConsole; console->consoleInitialised = 1; gfxSetDoubleBuffering(false); gfxFlushBuffers(); gfxWaitForVsync(); console->frameBuffer = (u32*)gfxGetFramebuffer(NULL, NULL); consoleCls('2'); return currentConsole; } //--------------------------------------------------------------------------------- void consoleDebugInit(debugDevice device){ //--------------------------------------------------------------------------------- int buffertype = _IONBF; switch(device) { case debugDevice_SVC: devoptab_list[STD_ERR] = &dotab_svc; buffertype = _IOLBF; break; case debugDevice_CONSOLE: devoptab_list[STD_ERR] = &dotab_stdout; break; case debugDevice_NULL: devoptab_list[STD_ERR] = &dotab_null; break; } setvbuf(stderr, NULL , buffertype, 0); } //--------------------------------------------------------------------------------- PrintConsole *consoleSelect(PrintConsole* console){ //--------------------------------------------------------------------------------- PrintConsole *tmp = currentConsole; currentConsole = console; return tmp; } //--------------------------------------------------------------------------------- void consoleSetFont(PrintConsole* console, ConsoleFont* font){ //--------------------------------------------------------------------------------- if(!console) console = currentConsole; console->font = *font; } //--------------------------------------------------------------------------------- static void newRow(void) { //--------------------------------------------------------------------------------- currentConsole->cursorY ++; if(currentConsole->cursorY >= currentConsole->windowHeight) { currentConsole->cursorY --; int i,j; u32 x, y; x = currentConsole->windowX * 8; y = currentConsole->windowY * 8; for (i=0; iwindowWidth*8; i++) { u32 *from; u32 *to; for (j=0;j<(currentConsole->windowHeight-1)*8;j++) { to = ¤tConsole->frameBuffer[gfxGetFramebufferDisplayOffset(x + i, y + j)]; from = ¤tConsole->frameBuffer[gfxGetFramebufferDisplayOffset(x + i, y + 8 + j)]; *to = *from; } } consoleClearLine('2'); } } //--------------------------------------------------------------------------------- void consoleDrawChar(int c) { //--------------------------------------------------------------------------------- c -= currentConsole->font.asciiOffset; if ( c < 0 || c > currentConsole->font.numChars ) return; u8 *fontdata = currentConsole->font.gfx + (8 * c); int writingColor = currentConsole->fg; int screenColor = currentConsole->bg; if (currentConsole->flags & CONSOLE_COLOR_BOLD) { writingColor += 8; } else if (currentConsole->flags & CONSOLE_COLOR_FAINT) { writingColor += 16; } if (currentConsole->flags & CONSOLE_COLOR_REVERSE) { int tmp = writingColor; writingColor = screenColor; screenColor = tmp; } u32 bg = colorTable[screenColor]; u32 fg = colorTable[writingColor]; u64 bval = *((u64*)fontdata); if (currentConsole->flags & CONSOLE_UNDERLINE) bval |= 0xffUL << 7*8; if (currentConsole->flags & CONSOLE_CROSSED_OUT) bval |= 0xff << 3*8; u8 mask = 0x80; int i, j; int x = (currentConsole->cursorX + currentConsole->windowX) * 8; int y = ((currentConsole->cursorY + currentConsole->windowY) *8 ); u32 *screen; for (i=0;i<8;i++) { for (j=0;j<8;j++) { screen = ¤tConsole->frameBuffer[gfxGetFramebufferDisplayOffset(x + i, y + j)]; if (bval >> (8*j) & mask) { *screen = fg; }else{ *screen = bg; } } mask >>= 1; } } //--------------------------------------------------------------------------------- void consolePrintChar(int c) { //--------------------------------------------------------------------------------- if (c==0) return; if(currentConsole->PrintChar) if(currentConsole->PrintChar(currentConsole, c)) return; if(currentConsole->cursorX >= currentConsole->windowWidth) { currentConsole->cursorX = 0; newRow(); } switch(c) { /* The only special characters we will handle are tab (\t), carriage return (\r), line feed (\n) and backspace (\b). Carriage return & line feed will function the same: go to next line and put cursor at the beginning. For everything else, use VT sequences. Reason: VT sequences are more specific to the task of cursor placement. The special escape sequences \b \f & \v are archaic and non-portable. */ case 8: currentConsole->cursorX--; if(currentConsole->cursorX < 0) { if(currentConsole->cursorY > 0) { currentConsole->cursorX = currentConsole->windowX - 1; currentConsole->cursorY--; } else { currentConsole->cursorX = 0; } } consoleDrawChar(' '); break; case 9: currentConsole->cursorX += currentConsole->tabSize - ((currentConsole->cursorX)%(currentConsole->tabSize)); break; case 10: newRow(); case 13: currentConsole->cursorX = 0; gfxFlushBuffers(); break; default: consoleDrawChar(c); ++currentConsole->cursorX ; break; } } //--------------------------------------------------------------------------------- void consoleClear(void) { //--------------------------------------------------------------------------------- iprintf("\x1b[2J"); } //--------------------------------------------------------------------------------- void consoleSetWindow(PrintConsole* console, int x, int y, int width, int height){ //--------------------------------------------------------------------------------- if(!console) console = currentConsole; console->windowWidth = width; console->windowHeight = height; console->windowX = x; console->windowY = y; console->cursorX = 0; console->cursorY = 0; }