/// Do not use viInitialize/viExit when using these. void gfxInitDefault(void); void gfxExit(void); void gfxWaitForVsync(); void gfxSwapBuffers(); u8* gfxGetFramebuffer(u32* width, u32* height); void gfxFlushBuffers(void); u32 gfxGetFramebufferDisplayOffset(u32 x, u32 y);