/** * @file fs.h * @brief Filesystem (fsp-srv) service IPC wrapper. * Normally applications should just use standard stdio not FS-serv directly. However this can be used if obtaining a FsFileSystem, FsFile, or FsStorage, for mounting with fs_dev/romfs_dev, etc. * @author plutoo * @author yellows8 * @copyright libnx Authors */ #pragma once #include "../types.h" #include "../services/sm.h" // We use wrapped handles for type safety. #define FS_MAX_PATH 0x301 /// For use with FsSave. #define FS_SAVEDATA_CURRENT_TITLEID 0 /// For use with \ref FsSave and \ref FsSaveDataInfo. #define FS_SAVEDATA_USERID_COMMONSAVE 0 typedef struct { u8 c[0x10]; } FsRightsId; typedef struct { Service s; } FsFileSystem; typedef struct { Service s; } FsFile; typedef struct { Service s; } FsDir; typedef struct { Service s; } FsStorage; typedef struct { Service s; } FsSaveDataIterator; typedef struct { Service s; } FsEventNotifier; typedef struct { Service s; } FsDeviceOperator; /// Directory entry. typedef struct { char name[FS_MAX_PATH]; ///< Entry name. u8 pad[3]; s8 type; ///< See FsEntryType. u8 pad2[3]; ///< ? u64 fileSize; ///< File size. } FsDirectoryEntry; /// Save Struct typedef struct { u64 titleID; ///< titleID of the savedata to access when accessing other titles' savedata via SaveData, otherwise FS_SAVEDATA_CURRENT_TITLEID. union { u128 userID; } PACKED; ///< userID of the user-specific savedata to access, otherwise FS_SAVEDATA_USERID_COMMONSAVE. See account.h. u64 saveID; ///< saveID, 0 for SaveData. u8 SaveDataType; ///< See \ref FsSaveDataType. u8 rank; ///< Save data 'rank' or 'precedence'. 0 if this save data is considered the primary save data. 1 if it's considered the secondary save data. u16 index; ///< Save data index. u32 pad_x24; ///< Padding. u64 unk_x28; ///< 0 for SystemSaveData/SaveData. u64 unk_x30; ///< 0 for SystemSaveData/SaveData. u64 unk_x38; ///< 0 for SystemSaveData/SaveData. } FsSave; typedef struct { u64 saveID_unk; u8 SaveDataSpaceId; ///< See \ref FsSaveDataSpaceId. u8 SaveDataType; ///< See \ref FsSaveDataType. u8 pad[6]; ///< Padding. u128 userID; ///< See userID for \ref FsSave. u64 saveID; ///< See saveID for \ref FsSave. u64 titleID; ///< titleID for FsSaveDataType_SaveData. u64 size; ///< Raw saveimage size. u16 index; ///< Save data index. u8 rank; ///< Save data 'rank' or 'precedence'. 0 if this save data is considered the primary save data. 1 if it's considered the secondary save data. u8 unk_x3b[0x25]; ///< Unknown. Usually zeros? } FsSaveDataInfo; typedef struct { u64 created; ///< POSIX timestamp. u64 modified; ///< POSIX timestamp. u64 accessed; ///< POSIX timestamp. u8 is_valid; ///< 0x1 when the timestamps are set. u8 padding[7]; } FsTimeStampRaw; typedef enum { ENTRYTYPE_DIR = 0, ENTRYTYPE_FILE = 1, } FsEntryType; typedef enum { FS_OPEN_READ = BIT(0), ///< Open for reading. FS_OPEN_WRITE = BIT(1), ///< Open for writing. FS_OPEN_APPEND = BIT(2), ///< Append file. } FsFileFlags; typedef enum { FS_CREATE_BIG_FILE = BIT(0), ///< Creates a ConcatenationFile (dir with archive bit) instead of file. } FsFileCreateFlags; /// For use with fsFsOpenDirectory. typedef enum { FS_DIROPEN_DIRECTORY = BIT(0), ///< Enable reading directory entries. FS_DIROPEN_FILE = BIT(1), ///< Enable reading file entries. FS_DIROPEN_NO_FILE_SIZE = BIT(31), ///< Causes result entries to not contain filesize information (always 0). } FsDirectoryFlags; typedef enum { FS_READOPTION_NONE = 0, ///< No Option. } FsReadOption; typedef enum { FS_WRITEOPTION_NONE = 0, ///< No option. FS_WRITEOPTION_FLUSH = BIT(0), ///< Forces a flush after write. } FsWriteOption; typedef enum { FsStorageId_None = 0, FsStorageId_Host = 1, FsStorageId_GameCard = 2, FsStorageId_NandSystem = 3, FsStorageId_NandUser = 4, FsStorageId_SdCard = 5, } FsStorageId; typedef enum { FS_CONTENTSTORAGEID_NandSystem = 0, FS_CONTENTSTORAGEID_NandUser = 1, FS_CONTENTSTORAGEID_SdCard = 2, } FsContentStorageId; typedef enum { FsSaveDataSpaceId_NandSystem = 0, FsSaveDataSpaceId_NandUser = 1, FsSaveDataSpaceId_SdCard = 2, FsSaveDataSpaceId_TemporaryStorage = 3, FsSaveDataSpaceId_All = -1, ///< Pseudo value for fsOpenSaveDataIterator(). } FsSaveDataSpaceId; typedef enum { FsSaveDataType_SystemSaveData = 0, FsSaveDataType_SaveData = 1, FsSaveDataType_BcatDeliveryCacheStorage = 2, FsSaveDataType_DeviceSaveData = 3, FsSaveDataType_TemporaryStorage = 4, ///< [3.0.0+] FsSaveDataType_CacheStorage = 5, ///< [3.0.0+] } FsSaveDataType; typedef enum { FsGameCardAttribute_AutoBoot = (1 << 0), ///< Causes the cartridge to automatically start on bootup FsGameCardAttribute_ForceError = (1 << 1), ///< Causes NS to throw an error on attempt to load the cartridge FsGameCardAttribute_Repair = (1 << 2), ///< Indicates that this gamecard is a repair tool. } FsGameCardAttribute; typedef struct { u32 value; } FsGameCardHandle; typedef struct { u32 aes_ctr_key_type; ///< Contains bitflags describing how data is AES encrypted. u32 speed_emulation_type; ///< Contains bitflags describing how data is emulated. u32 reserved[0x38/sizeof(u32)]; } FsRangeInfo; typedef enum { FsOperationId_Clear, ///< Fill range with zero for supported file/storage. FsOperationId_ClearSignature, ///< Clears signature for supported file/storage. FsOperationId_InvalidateCache, ///< Invalidates cache for supported file/storage. FsOperationId_QueryRange, ///< Retrieves information on data for supported file/storage. } FsOperationId; typedef enum { FsBisStorageId_Boot0 = 0, FsBisStorageId_Boot1 = 10, FsBisStorageId_UserDataRoot = 20, FsBisStorageId_BootConfigAndPackage2NormalMain = 21, FsBisStorageId_BootConfigAndPackage2NormalSub = 22, FsBisStorageId_BootConfigAndPackage2SafeMain = 23, FsBisStorageId_BootConfigAndPackage2SafeSub = 24, FsBisStorageId_BootConfigAndPackage2RepairMain = 25, FsBisStorageId_BootConfigAndPackage2RepairSub = 26, FsBisStorageId_CalibrationBinary = 27, FsBisStorageId_CalibrationFile = 28, FsBisStorageId_SafeMode = 29, FsBisStorageId_User = 30, FsBisStorageId_System = 31, FsBisStorageId_SystemProperEncryption = 32, FsBisStorageId_SystemProperPartition = 33, } FsBisStorageId; Result fsInitialize(void); void fsExit(void); Service* fsGetServiceSession(void); Result fsOpenBisStorage(FsStorage* out, FsBisStorageId PartitionId); Result fsOpenBisFileSystem(FsFileSystem* out, FsBisStorageId PartitionId, const char* string); Result fsIsExFatSupported(bool* out); /// Do not call this directly, see fs_dev.h. Result fsMountSdcard(FsFileSystem* out); Result fsMountSaveData(FsFileSystem* out, u8 inval, FsSave *save); Result fsMountSystemSaveData(FsFileSystem* out, u8 inval, FsSave *save); Result fsOpenSaveDataIterator(FsSaveDataIterator* out, s32 SaveDataSpaceId); Result fsOpenContentStorageFileSystem(FsFileSystem* out, FsContentStorageId content_storage_id); Result fsOpenDataStorageByCurrentProcess(FsStorage* out); Result fsOpenDataStorageByDataId(FsStorage* out, u64 dataId, FsStorageId storageId); Result fsOpenDeviceOperator(FsDeviceOperator* out); Result fsOpenSdCardDetectionEventNotifier(FsEventNotifier* out); /// Retrieves the rights id corresponding to the content path. Only available on [2.0.0+]. Result fsGetRightsIdByPath(const char* path, FsRightsId* out_rights_id); /// Retrieves the rights id and key generation corresponding to the content path. Only available on [3.0.0+]. Result fsGetRightsIdAndKeyGenerationByPath(const char* path, u8* out_key_generation, FsRightsId* out_rights_id); // todo: Rest of commands here /// FsFileSystem can be mounted with fs_dev for use with stdio, see fs_dev.h. /// Wrapper(s) for fsMountSaveData. /// See FsSave for titleID and userID. Result fsMount_SaveData(FsFileSystem* out, u64 titleID, u128 userID); /// Wrapper for fsMountSystemSaveData. /// WARNING: You can brick when writing to SystemSaveData, if the data is corrupted etc. Result fsMount_SystemSaveData(FsFileSystem* out, u64 saveID); typedef enum { FsFileSystemType_Logo = 2, FsFileSystemType_ContentControl = 3, FsFileSystemType_ContentManual = 4, FsFileSystemType_ContentMeta = 5, FsFileSystemType_ContentData = 6, FsFileSystemType_ApplicationPackage = 7, } FsFileSystemType; typedef enum { FsFileSystemQueryType_SetArchiveBit = 0, } FsFileSystemQueryType; /// Mount requested filesystem type from content file Result fsOpenFileSystem(FsFileSystem* out, FsFileSystemType fsType, const char* contentPath); /// same as calling fsOpenFileSystemWithId with 0 as titleId Result fsOpenFileSystemWithId(FsFileSystem* out, u64 titleId, FsFileSystemType fsType, const char* contentPath); /// works on all firmwares, titleId is ignored on 1.0.0 Result fsOpenFileSystemWithPatch(FsFileSystem* out, u64 titleId, FsFileSystemType fsType); /// 2.0.0+, like OpenFileSystemWithId but without content path. // IFileSystem Result fsFsCreateFile(FsFileSystem* fs, const char* path, size_t size, int flags); Result fsFsDeleteFile(FsFileSystem* fs, const char* path); Result fsFsCreateDirectory(FsFileSystem* fs, const char* path); Result fsFsDeleteDirectory(FsFileSystem* fs, const char* path); Result fsFsDeleteDirectoryRecursively(FsFileSystem* fs, const char* path); Result fsFsRenameFile(FsFileSystem* fs, const char* cur_path, const char* new_path); Result fsFsRenameDirectory(FsFileSystem* fs, const char* cur_path, const char* new_path); Result fsFsGetEntryType(FsFileSystem* fs, const char* path, FsEntryType* out); Result fsFsOpenFile(FsFileSystem* fs, const char* path, int flags, FsFile* out); Result fsFsOpenDirectory(FsFileSystem* fs, const char* path, int flags, FsDir* out); Result fsFsCommit(FsFileSystem* fs); Result fsFsGetFreeSpace(FsFileSystem* fs, const char* path, u64* out); Result fsFsGetTotalSpace(FsFileSystem* fs, const char* path, u64* out); Result fsFsGetFileTimeStampRaw(FsFileSystem* fs, const char* path, FsTimeStampRaw *out);/// 3.0.0+ Result fsFsCleanDirectoryRecursively(FsFileSystem* fs, const char* path);/// 3.0.0+ Result fsFsQueryEntry(FsFileSystem* fs, void *out, size_t out_size, const void *in, size_t in_size, const char* path, FsFileSystemQueryType query_type);/// 4.0.0+ void fsFsClose(FsFileSystem* fs); /// Uses \ref fsFsQueryEntry to set the archive bit on the specified absolute directory path. /// This will cause HOS to treat the directory as if it were a file containing the directory's concatenated contents. Result fsFsSetArchiveBit(FsFileSystem* fs, const char *path); // IFile Result fsFileRead(FsFile* f, u64 off, void* buf, size_t len, u32 option, size_t* out); Result fsFileWrite(FsFile* f, u64 off, const void* buf, size_t len, u32 option); Result fsFileFlush(FsFile* f); Result fsFileSetSize(FsFile* f, u64 sz); Result fsFileGetSize(FsFile* f, u64* out); Result fsFileOperateRange(FsFile* f, FsOperationId op_id, u64 off, size_t len, FsRangeInfo* out); /// 4.0.0+ void fsFileClose(FsFile* f); // IDirectory Result fsDirRead(FsDir* d, u64 inval, size_t* total_entries, size_t max_entries, FsDirectoryEntry *buf); Result fsDirGetEntryCount(FsDir* d, u64* count); void fsDirClose(FsDir* d); // IStorage Result fsStorageRead(FsStorage* s, u64 off, void* buf, size_t len); Result fsStorageWrite(FsStorage* s, u64 off, const void* buf, size_t len); Result fsStorageFlush(FsStorage* s); Result fsStorageSetSize(FsStorage* s, u64 sz); Result fsStorageGetSize(FsStorage* s, u64* out); Result fsStorageOperateRange(FsStorage* s, FsOperationId op_id, u64 off, size_t len, FsRangeInfo* out); /// 4.0.0+ void fsStorageClose(FsStorage* s); // ISaveDataInfoReader /// Read FsSaveDataInfo data into the buf array. Result fsSaveDataIteratorRead(FsSaveDataIterator *s, FsSaveDataInfo* buf, size_t max_entries, size_t* total_entries); void fsSaveDataIteratorClose(FsSaveDataIterator *s); // IEventNotifier Result fsEventNotifierGetEventHandle(FsEventNotifier* e, Handle* out); void fsEventNotifierClose(FsEventNotifier* e); // IDeviceOperator Result fsDeviceOperatorIsSdCardInserted(FsDeviceOperator* d, bool* out); Result fsDeviceOperatorIsGameCardInserted(FsDeviceOperator* d, bool* out); Result fsDeviceOperatorGetGameCardHandle(FsDeviceOperator* d, FsGameCardHandle* out); Result fsDeviceOperatorGetGameCardAttribute(FsDeviceOperator* d, const FsGameCardHandle* handle, u8 *out); void fsDeviceOperatorClose(FsDeviceOperator* d);