enum { NvReg3D_MmeShadowRamControl = 0x49, NvReg3D_LineWidthSeparate = 0x83, NvReg3D_LocalBase = 0x1df, NvReg3D_RenderTargetNAddr = 0x200, NvReg3D_RenderTargetNHorizontal = 0x202, NvReg3D_RenderTargetNVertical = 0x203, NvReg3D_RenderTargetNFormat = 0x204, NvReg3D_RenderTargetNTileMode = 0x205, NvReg3D_RenderTargetNArrayMode = 0x206, NvReg3D_RenderTargetNLayerStride = 0x207, NvReg3D_RenderTargetNBaseLayer = 0x208, NvReg3D_ViewportNScaleX = 0x280, NvReg3D_ViewportNScaleY = 0x281, NvReg3D_ViewportNScaleZ = 0x282, NvReg3D_ViewportNTranslateX = 0x283, NvReg3D_ViewportNTranslateY = 0x284, NvReg3D_ViewportNTranslateZ = 0x285, NvReg3D_ViewportNSwizzles = 0x286, NvReg3D_ViewportNSubpixelPrecisionBias = 0x287, NvReg3D_ViewportNHorizontal= 0x300, NvReg3D_ViewportNVertical= 0x301, NvReg3D_ViewportNDepthRangeNear= 0x302, NvReg3D_ViewportNDepthRangeFar= 0x303, NvReg3D_WindowNHorizontal = 0x340, NvReg3D_WindowNVertical = 0x341, NvReg3D_CallLimitLog = 0x359, NvReg3D_ClearColor = 0x360, NvReg3D_PrimRestartWithDrawArrays = 0x37a, NvReg3D_ScissorNEnable = 0x380, NvReg3D_ScissorNHorizontal = 0x381, NvReg3D_ScissorNVertical = 0x382, NvReg3D_VertexRunoutAddr = 0x3e1, NvReg3D_MultisampleRasterEnable = 0x3ed, NvReg3D_MsaaMask = 0x3ef, NvReg3D_CoverageModulationEnable = 0x3f6, NvReg3D_ScreenScissorHorizontal = 0x3fd, NvReg3D_ScreenScissorVertical = 0x3fe, NvReg3D_ClearFlags = 0x43e, NvReg3D_ConservativeRaster = 0x452, NvReg3D_MultisampleCoverageToColor = 0x47e, NvReg3D_RenderTargetControl = 0x487, NvReg3D_ZetaArrayMode = 0x48c, NvReg3D_LinkedTsc = 0x48d, NvReg3D_BlendIndependent = 0x4b9, NvReg3D_ScreenHorizontalControl = 0x4be, NvReg3D_ClipDistanceEnable = 0x544, NvReg3D_SampleCountEnable = 0x545, NvReg3D_ZcullStatCtrsEnable = 0x547, NvReg3D_PointSpriteEnable = 0x548, NvReg3D_MultisampleEnable = 0x54d, NvReg3D_MultisampleControl = 0x54f, NvReg3D_ZcullRegion = 0x564, NvReg3D_StencilTwoSideEnable = 0x565, NvReg3D_MultisampleCsaaEnable = 0x56d, NvReg3D_Layer = 0x573, NvReg3D_MultisampleMode = 0x574, NvReg3D_EdgeFlag = 0x579, NvReg3D_PointCoordReplace = 0x581, NvReg3D_CodeAddr = 0x582, NvReg3D_VertexIdGenMode = 0x593, NvReg3D_PointRasterRules = 0x597, NvReg3D_ProvokingVertexLast = 0x5a1, NvReg3D_IndexArrayLimit = 0x5f4, NvReg3D_VertexStreamNEnableDivisor = 0x620, NvReg3D_VpPointSize = 0x644, NvReg3D_ZcullTestMask = 0x65b, NvReg3D_ClearBufferTrigger = 0x674, NvReg3D_ViewportTransformEnable = 0x64b, NvReg3D_ViewportControl = 0x64f, NvReg3D_ConstantBufferSize = 0x8e0, NvReg3D_ConstantBufferAddr = 0x8e1, NvReg3D_ConstantBufferLoadOffset = 0x8e3, NvReg3D_ConstantBufferLoadN = 0x8e3, NvReg3D_TextureConstantBufferIndex = 0x982, NvReg3D_ConstantBufferBindN = 0x904, NvReg3D_MmeShadowScratchN = 0xd00, }; #define NvReg3D_ViewportScaleX(n) \ (NvReg3D_ViewportNScaleX + 8*(n)) #define NvReg3D_ViewportScaleY(n) \ (NvReg3D_ViewportNScaleY + 8*(n)) #define NvReg3D_ViewportScaleZ(n) \ (NvReg3D_ViewportNScaleZ + 8*(n)) #define NvReg3D_ViewportTranslateX(n) \ (NvReg3D_ViewportNTranslateX + 8*(n)) #define NvReg3D_ViewportTranslateY(n) \ (NvReg3D_ViewportNTranslateY + 8*(n)) #define NvReg3D_ViewportTranslateZ(n) \ (NvReg3D_ViewportNTranslateZ + 8*(n)) #define NvReg3D_ViewportSwizzles(n) \ (NvReg3D_ViewportNSwizzles + 8*(n)) #define NvReg3D_ViewportSubpixelPrecisionBias(n) \ (NvReg3D_ViewportNSubpixelPrecisionBias + 8*(n)) #define NvReg3D_RenderTargetAddr(n) \ (NvReg3D_RenderTargetNAddr + 16*(n)) #define NvReg3D_ViewportHorizontal(n) \ (NvReg3D_ViewportNHorizontal + 4*(n)) #define NvReg3D_ViewportVertical(n) \ (NvReg3D_ViewportNVertical + 4*(n)) #define NvReg3D_ViewportDepthRangeNear(n) \ (NvReg3D_ViewportNDepthRangeNear + 4*(n)) #define NvReg3D_ViewportDepthRangeFar(n) \ (NvReg3D_ViewportNDepthRangeFar + 4*(n)) #define NvReg3D_ClipRectHorizontal(n) \ (NvReg3D_ClipRectNHorizontal + 2*(n)) #define NvReg3D_ClipRectVertical(n) \ (NvReg3D_ClipRectNVertical + 2*(n)) #define NvReg3D_ScissorEnable(n) \ (NvReg3D_ScissorNEnable + 4*(n)) #define NvReg3D_ScissorHorizontal(n) \ (NvReg3D_ScissorNHorizontal + 4*(n)) #define NvReg3D_ScissorVertical(n) \ (NvReg3D_ScissorNVertical + 4*(n)) #define NvReg3D_VertexStreamEnableDivisor(n) \ (NvReg3D_VertexStreamNEnableDivisor + (n)) #define NvReg3D_ConstantBufferBind(n) \ (NvReg3D_ConstantBufferBindN + 8*(n)) #define NvReg3D_MmeShadowScratch(n) \ (NvReg3D_MmeShadowScratchN + (n))