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Fix name for WindowN
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@ -22,8 +22,8 @@ enum {
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NvReg3D_ViewportNVertical= 0x301,
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NvReg3D_ViewportNDepthRangeNear= 0x302,
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NvReg3D_ViewportNDepthRangeFar= 0x303,
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NvReg3D_ClipRectNHorizontal = 0x340,
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NvReg3D_ClipRectNVertical = 0x341,
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NvReg3D_WindowNHorizontal = 0x340,
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NvReg3D_WindowNVertical = 0x341,
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NvReg3D_CallLimitLog = 0x359,
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NvReg3D_ClearColor = 0x360,
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NvReg3D_PrimRestartWithDrawArrays = 0x37a,
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@ -21,7 +21,7 @@ Result vnInit3D(Vn* vn) {
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NvImm(0, 0x43c, 4),
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NvImm(0, 0x1d3, 0x3f),
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//
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NvIncr(0, NvReg3D_ClipRectNHorizontal, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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NvIncr(0, NvReg3D_WindowNHorizontal, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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NvImm(0, NvReg3D_ClearFlags, 0x101));
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size_t i;
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