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minor style fixes
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@ -1,6 +1,6 @@
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/**
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* @file aes.h
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* @brief Switch accelerated AES-ECB implementation.
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* @brief Hardware accelerated AES-ECB implementation.
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* @copyright libnx Authors
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*/
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#pragma once
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@ -1,6 +1,6 @@
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/**
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* @file aes_cbc.h
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* @brief Switch accelerated AES-CBC implementation.
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* @brief Hardware accelerated AES-CBC implementation.
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* @copyright libnx Authors
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*/
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#pragma once
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@ -1,6 +1,6 @@
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/**
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* @file aes_ctr.h
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* @brief Switch accelerated AES-CTR implementation.
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* @brief Hardware accelerated AES-CTR implementation.
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* @copyright libnx Authors
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*/
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#pragma once
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@ -1,6 +1,6 @@
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/**
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* @file aes_xts.h
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* @brief Switch accelerated AES-XTS implementation.
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* @brief Hardware accelerated AES-XTS implementation.
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* @copyright libnx Authors
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*/
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#pragma once
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@ -36,20 +36,20 @@ typedef struct {
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/// 128-bit XTS API.
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void aes128XtsContextCreate(Aes128XtsContext *out, const void *key0, const void *key1, bool is_encryptor);
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void aes128XtsContextResetTweak(Aes128XtsContext *ctx, const void *tweak);
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void aes128XtsContextResetSector(Aes128XtsContext *ctx, uint64_t sector, bool nintendo);
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void aes128XtsContextResetSector(Aes128XtsContext *ctx, uint64_t sector, bool is_nintendo);
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size_t aes128XtsEncrypt(Aes128XtsContext *ctx, void *dst, const void *src, size_t size);
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size_t aes128XtsDecrypt(Aes128XtsContext *ctx, void *dst, const void *src, size_t size);
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/// 192-bit XTS API.
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void aes192XtsContextCreate(Aes192XtsContext *out, const void *key0, const void *key1, bool is_encryptor);
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void aes192XtsContextResetTweak(Aes192XtsContext *ctx, const void *tweak);
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void aes192XtsContextResetSector(Aes192XtsContext *ctx, uint64_t sector, bool nintendo);
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void aes192XtsContextResetSector(Aes192XtsContext *ctx, uint64_t sector, bool is_nintendo);
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size_t aes192XtsEncrypt(Aes192XtsContext *ctx, void *dst, const void *src, size_t size);
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size_t aes192XtsDecrypt(Aes192XtsContext *ctx, void *dst, const void *src, size_t size);
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/// 256-bit XTS API.
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void aes256XtsContextCreate(Aes256XtsContext *out, const void *key0, const void *key1, bool is_encryptor);
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void aes256XtsContextResetTweak(Aes256XtsContext *ctx, const void *tweak);
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void aes256XtsContextResetSector(Aes256XtsContext *ctx, uint64_t sector, bool nintendo);
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void aes256XtsContextResetSector(Aes256XtsContext *ctx, uint64_t sector, bool is_nintendo);
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size_t aes256XtsEncrypt(Aes256XtsContext *ctx, void *dst, const void *src, size_t size);
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size_t aes256XtsDecrypt(Aes256XtsContext *ctx, void *dst, const void *src, size_t size);
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@ -129,10 +129,10 @@ void aes128XtsContextResetTweak(Aes128XtsContext *ctx, const void *tweak) {
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ctx->num_buffered = 0;
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}
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void aes128XtsContextResetSector(Aes128XtsContext *ctx, uint64_t sector, bool nintendo) {
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void aes128XtsContextResetSector(Aes128XtsContext *ctx, uint64_t sector, bool is_nintendo) {
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/* Set and encrypt tweak, nothing is buffered. */
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uint64_t *tweak_u64 = (uint64_t *)(&ctx->tweak);
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if (nintendo) {
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if (is_nintendo) {
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/* Nintendo uses big endian tweak-from-sector, despite little endian gf multiplication. */
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/* This is probably a Nintendo bug, but given all their content relies on it, not like it can change... */
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tweak_u64[0] = 0;
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@ -472,10 +472,10 @@ void aes192XtsContextResetTweak(Aes192XtsContext *ctx, const void *tweak) {
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ctx->num_buffered = 0;
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}
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void aes192XtsContextResetSector(Aes192XtsContext *ctx, uint64_t sector, bool nintendo) {
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void aes192XtsContextResetSector(Aes192XtsContext *ctx, uint64_t sector, bool is_nintendo) {
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/* Set and encrypt tweak, nothing is buffered. */
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uint64_t *tweak_u64 = (uint64_t *)(&ctx->tweak);
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if (nintendo) {
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if (is_nintendo) {
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/* Nintendo uses big endian tweak-from-sector, despite little endian gf multiplication. */
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/* This is probably a Nintendo bug, but given all their content relies on it, not like it can change... */
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tweak_u64[0] = 0;
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@ -835,10 +835,10 @@ void aes256XtsContextResetTweak(Aes256XtsContext *ctx, const void *tweak) {
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ctx->num_buffered = 0;
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}
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void aes256XtsContextResetSector(Aes256XtsContext *ctx, uint64_t sector, bool nintendo) {
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void aes256XtsContextResetSector(Aes256XtsContext *ctx, uint64_t sector, bool is_nintendo) {
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/* Set and encrypt tweak, nothing is buffered. */
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uint64_t *tweak_u64 = (uint64_t *)(&ctx->tweak);
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if (nintendo) {
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if (is_nintendo) {
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/* Nintendo uses big endian tweak-from-sector, despite little endian gf multiplication. */
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/* This is probably a Nintendo bug, but given all their content relies on it, not like it can change... */
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tweak_u64[0] = 0;
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