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Fixing small mistakes
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parent
165bd8935f
commit
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@ -70,6 +70,8 @@ extern "C" {
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#include "switch/nvidia/gpu/gpu.h"
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#include "switch/nvidia/gpu/gpu.h"
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#include "switch/nvidia/cmds/common.h"
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#include "switch/nvidia/cmds/common.h"
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#include "switch/nvidia/cmds/3d.h"
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#include "switch/nvidia/cmds/3d.h"
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#include "switch/nvidia/cmds/3d_init.h"
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#include "switch/nvidia/cmds/3d_clear.h"
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#include "switch/runtime/env.h"
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#include "switch/runtime/env.h"
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@ -1,14 +1,14 @@
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enum {
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enum {
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NvReg3D_LocalBase = 0x1df,
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NvReg3D_LocalBase = 0x1df,
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NvReg3D_RenderTargetNAddr = 0x80,
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NvReg3D_RenderTargetNAddr = 0x200,
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NvReg3D_RenderTargetNHorizontal = 0x82,
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NvReg3D_RenderTargetNHorizontal = 0x202,
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NvReg3D_RenderTargetNVertical = 0x83,
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NvReg3D_RenderTargetNVertical = 0x203,
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NvReg3D_LineWidthSeparate = 0x83,
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NvReg3D_LineWidthSeparate = 0x203,
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NvReg3D_RenderTargetNFormat = 0x84,
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NvReg3D_RenderTargetNFormat = 0x204,
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NvReg3D_RenderTargetNTileMode = 0x85,
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NvReg3D_RenderTargetNTileMode = 0x205,
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NvReg3D_RenderTargetNArrayMode = 0x86,
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NvReg3D_RenderTargetNArrayMode = 0x206,
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NvReg3D_RenderTargetNLayerStride = 0x87,
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NvReg3D_RenderTargetNLayerStride = 0x207,
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NvReg3D_RenderTargetNBaseLayer = 0x88,
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NvReg3D_RenderTargetNBaseLayer = 0x208,
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NvReg3D_ClipRectNHorizontal = 0x340,
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NvReg3D_ClipRectNHorizontal = 0x340,
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NvReg3D_ClipRectNVertical = 0x341,
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NvReg3D_ClipRectNVertical = 0x341,
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NvReg3D_CallLimitLog = 0x359,
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NvReg3D_CallLimitLog = 0x359,
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