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Add light event synchronization primitive [4.0.0+]
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@ -25,6 +25,7 @@ extern "C" {
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#include "switch/kernel/shmem.h"
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#include "switch/kernel/mutex.h"
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#include "switch/kernel/event.h"
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#include "switch/kernel/levent.h"
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#include "switch/kernel/uevent.h"
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#include "switch/kernel/utimer.h"
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#include "switch/kernel/rwlock.h"
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54
nx/include/switch/kernel/levent.h
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54
nx/include/switch/kernel/levent.h
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@ -0,0 +1,54 @@
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/**
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* @file levent.h
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* @brief Light event synchronization primitive [4.0.0+]
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* @author fincs
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* @copyright libnx Authors
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*/
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#pragma once
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#include "../types.h"
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#include "../result.h"
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#include "svc.h"
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/// User-mode light event structure.
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typedef struct LEvent {
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u32 counter;
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bool autoclear;
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} LEvent;
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/**
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* @brief Initializes a user-mode light event.
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* @param[out] le Pointer to \ref LEvent structure.
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* @param[in] signaled Whether the event starts off in signaled state.
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* @param[in] autoclear Autoclear flag.
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*/
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NX_CONSTEXPR void leventInit(LEvent* le, bool signaled, bool autoclear) {
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le->counter = signaled ? 2 : 0;
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le->autoclear = autoclear;
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}
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/**
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* @brief Waits on a user-mode light event.
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* @param[in] le Pointer to \ref LEvent structure.
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* @param[in] timeout_ns Timeout in nanoseconds (pass UINT64_MAX to wait indefinitely).
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* @return true if wait succeeded, false if wait timed out.
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*/
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bool leventWait(LEvent* le, u64 timeout_ns);
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/**
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* @brief Polls a user-mode light event.
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* @param[in] le Pointer to \ref LEvent structure.
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* @return true if event is signaled, false otherwise.
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*/
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bool leventTryWait(LEvent* le);
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/**
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* @brief Signals a user-mode light event.
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* @param[in] le Pointer to \ref LEvent structure.
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*/
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void leventSignal(LEvent* le);
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/**
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* @brief Clears a user-mode light event.
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* @param[in] le Pointer to \ref LEvent structure.
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*/
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void leventClear(LEvent* le);
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191
nx/source/kernel/levent.c
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191
nx/source/kernel/levent.c
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@ -0,0 +1,191 @@
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#include "result.h"
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#include "arm/counter.h"
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#include "kernel/svc.h"
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#include "kernel/levent.h"
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/*
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Possible states for a light event's counter:
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0 - Unsignaled without waiters
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1 - Unsignaled with waiters
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2 - Signaled
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*/
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NX_INLINE u32 _LoadExclusive(u32 *ptr) {
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u32 value;
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__asm__ __volatile__("ldaxr %w[value], %[ptr]" : [value]"=&r"(value) : [ptr]"Q"(*ptr) : "memory");
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return value;
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}
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NX_INLINE bool _StoreExclusive(u32 *ptr, u32 value) {
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u32 result;
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__asm__ __volatile__("stlxr %w[result], %w[value], %[ptr]" : [result]"=&r"(result) : [value]"r"(value), [ptr]"Q"(*ptr) : "memory");
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return result != 0;
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}
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NX_INLINE void _ClearExclusive(void) {
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__asm__ __volatile__("clrex" ::: "memory");
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}
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static bool _leventTryWait(u32* counter) {
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u32 val = __atomic_load_n(counter, __ATOMIC_SEQ_CST);
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return val == 2;
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}
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static bool _leventTryWaitAndClear(u32* counter) {
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u32 val;
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do {
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val = _LoadExclusive(counter);
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if (val != 2) {
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// State isn't "signaled", so we fail.
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_ClearExclusive();
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return false;
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}
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} while (_StoreExclusive(counter, 0));
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return true;
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}
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static bool _leventWait(u32* counter, bool clear, u64 timeout_ns) {
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const bool has_timeout = timeout_ns != UINT64_MAX;
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u64 deadline = 0;
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if (has_timeout) {
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deadline = armGetSystemTick() + armNsToTicks(timeout_ns); // timeout: ns->ticks
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}
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u32 val = __atomic_load_n(counter, __ATOMIC_SEQ_CST);
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while (val != 2) {
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if (val == 0) {
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// State is "unsignaled without waiters" -> transition to "unsignaled with waiters"
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do {
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val = _LoadExclusive(counter);
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if (val != 0) {
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// Unexpected state -> try again
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_ClearExclusive();
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break;
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}
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} while (_StoreExclusive(counter, (val = 1)));
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}
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else if (val == 1) {
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// State is "unsignaled with waiters" -> let's actually wait!
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s64 this_timeout = -1;
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if (has_timeout) {
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s64 remaining = deadline - armGetSystemTick();
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if (remaining <= 0)
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return false; // whoops, timed out
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this_timeout = armTicksToNs(remaining); // ticks->ns
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}
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Result res = svcWaitForAddress(counter, ArbitrationType_WaitIfEqual, 1, this_timeout);
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if (R_FAILED(res)) {
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if (R_VALUE(res) == KERNELRESULT(TimedOut))
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return false; // whoops, timed out
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if (R_VALUE(res) != KERNELRESULT(InvalidState))
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svcBreak(0, 0, 0); // should not happen
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}
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if (clear) {
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// If clear is requested, transition to "unsignaled without waiters"
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do {
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val = _LoadExclusive(counter);
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if (val != 2) {
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// Unexpected state -> try again
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_ClearExclusive();
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break;
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}
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} while (_StoreExclusive(counter, 0));
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}
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else {
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// Otherwise the wait is done
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val = 2;
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}
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}
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else {
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// Invalid state - should not happen
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svcBreak(0, 0, 0);
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}
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}
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return true;
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}
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static Result _leventSignalImpl(u32* counter, SignalType type, s32 count) {
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u32 val;
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bool try_again;
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// Attempt to transition to "signaled" state
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do {
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try_again = true;
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val = _LoadExclusive(counter);
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if (val != 0) {
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// We are not in "unsignaled without waiters" state, so we can't use a RMW loop.
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_ClearExclusive();
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if (val == 1) {
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// State is "unsignaled with waiters" -> let's do it using the arbiter instead!
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Result res = svcSignalToAddress(counter, type, 1, count);
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if (R_SUCCEEDED(res))
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return 0;
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if (R_VALUE(res) != KERNELRESULT(InvalidState))
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return res; // shouldn't happen
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continue; // unexpected state -> try the RMW loop again
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}
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else if (val == 2) {
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// State is already "signaled" - so we don't need to do anything
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return 0;
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}
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else {
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// Invalid state - should not happen
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return KERNELRESULT(InvalidState);
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}
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}
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try_again = _StoreExclusive(counter, 2);
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} while (try_again);
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return 0;
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}
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static void _leventSignal(u32* counter, bool autoclear) {
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Result res;
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if (autoclear) {
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res = _leventSignalImpl(counter, SignalType_SignalAndModifyBasedOnWaitingThreadCountIfEqual, 1);
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} else {
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res = _leventSignalImpl(counter, SignalType_SignalAndIncrementIfEqual, -1);
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}
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if (R_FAILED(res))
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svcBreak(0, 0, 0); // should not happen
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}
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static void _leventClear(u32* counter) {
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u32 val;
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do {
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val = _LoadExclusive(counter);
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if (val != 2) {
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// State isn't "signaled" so we do nothing
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_ClearExclusive();
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break;
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}
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} while (_StoreExclusive(counter, 0));
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}
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bool leventWait(LEvent* le, u64 timeout_ns) {
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return _leventWait(&le->counter, le->autoclear, timeout_ns);
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}
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bool leventTryWait(LEvent* le) {
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if (le->autoclear) {
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return _leventTryWaitAndClear(&le->counter);
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} else {
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return _leventTryWait(&le->counter);
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}
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}
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void leventSignal(LEvent* le) {
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_leventSignal(&le->counter, le->autoclear);
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}
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void leventClear(LEvent* le) {
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_leventClear(&le->counter);
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}
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