Implement fsOpenGameCardFileSystem

This commit is contained in:
Adubbz 2019-07-22 18:47:43 +10:00 committed by fincs
parent 6942c8db75
commit bc5d01400f
2 changed files with 47 additions and 0 deletions

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@ -192,6 +192,12 @@ typedef enum {
FsGameCardAttribute_Repair = (1 << 2), ///< Indicates that this gamecard is a repair tool.
} FsGameCardAttribute;
typedef enum {
FsGameCardPartiton_Update = 0,
FsGameCardPartiton_Normal = 1,
FsGameCardPartiton_Secure = 2,
} FsGameCardPartiton;
typedef struct {
u32 value;
} FsGameCardHandle;
@ -242,6 +248,7 @@ Result fsCreateSaveDataFileSystemBySystemSaveDataId(const FsSave* save, const Fs
Result fsDeleteSaveDataFileSystemBySaveDataSpaceId(FsSaveDataSpaceId saveDataSpaceId, u64 saveID);
Result fsIsExFatSupported(bool* out);
Result fsOpenGameCardFileSystem(FsFileSystem* out, const FsGameCardHandle* handle, FsGameCardPartiton partition);
/// Do not call this directly, see fs_dev.h.
Result fsMountSdcard(FsFileSystem* out);

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@ -736,6 +736,46 @@ Result fsIsExFatSupported(bool* out)
return rc;
}
Result fsOpenGameCardFileSystem(FsFileSystem* out, const FsGameCardHandle* handle, FsGameCardPartiton partition) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
u32 handle;
u32 partition;
} *raw;
raw = serviceIpcPrepareHeader(&g_fsSrv, &c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 31;
raw->handle = handle->value;
raw->partition = partition;
Result rc = serviceIpcDispatch(&g_fsSrv);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
struct {
u64 magic;
u64 result;
} *resp;
serviceIpcParse(&g_fsSrv, &r, sizeof(*resp));
resp = r.Raw;
rc = resp->result;
if (R_SUCCEEDED(rc)) {
serviceCreateSubservice(&out->s, &g_fsSrv, &r, 0);
}
}
return rc;
}
// Wrapper(s) for fsCreateSaveDataFileSystemBySystemSaveDataId.
Result fsCreate_SystemSaveDataWithOwner(FsSaveDataSpaceId saveDataSpaceId, u64 saveID, u128 userID, u64 ownerId, u64 size, u64 journalSize, u32 flags) {
FsSave save = {