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gfxGetFramebufferHandle: return id instead of handle
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@ -460,7 +460,7 @@ u32 gfxGetFramebufferHandle(u32 index, u32* offset) {
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index = (g_gfxCurrentBuffer + index) & (g_nvgfx_totalframebufs-1);
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*offset = index*g_gfx_singleframebuf_size;
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}
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return nvMapGetHandle(&g_nvmap_obj);
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return nvMapGetId(&g_nvmap_obj);
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}
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u8* gfxGetFramebuffer(u32* width, u32* height) {
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