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No need to expose internal function
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@ -44,7 +44,6 @@ Result audoutGetAudioOutState(AudioOutState *State);
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Result audoutStartAudioOut(void);
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Result audoutStopAudioOut(void);
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Result audoutAppendAudioOutBuffer(AudioOutBuffer *Buffer);
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Result audoutRegisterBufferEvent(Handle *BufferEvent);
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Result audoutGetReleasedAudioOutBuffer(AudioOutBuffer *Buffer, u32 *ReleasedBuffersCount);
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Result audoutContainsAudioOutBuffer(AudioOutBuffer *Buffer, bool *ContainsBuffer);
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@ -56,7 +55,7 @@ Result audoutContainsAudioOutBuffer(AudioOutBuffer *Buffer, bool *ContainsBuffer
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void audoutPlayBuffer(AudioOutBuffer *source, AudioOutBuffer *released);
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/// These return the state associated with the currently active audio output device.
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u32 audoutGetSampleRate(void);
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u32 audoutGetChannelCount(void);
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PcmFormat audoutGetPcmFormat(void);
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AudioOutState audoutGetDeviceState(void);
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u32 audoutGetSampleRate(void); ///< Supported sample rate (48000Hz).
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u32 audoutGetChannelCount(void); ///< Supported channel count (2 channels).
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PcmFormat audoutGetPcmFormat(void); ///< Supported PCM format (INT16).
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AudioOutState audoutGetDeviceState(void); ///< Initial device state (stopped).
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