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hid: Added HidNpadButton enum
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@ -251,58 +251,95 @@ typedef enum {
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HidColorAttribute_NoController = 2, ///< NoController
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} HidColorAttribute;
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/// HidNpadButton
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typedef enum {
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HidNpadButton_A = BIT(0), ///< A button / Right face button
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HidNpadButton_B = BIT(1), ///< B button / Down face button
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HidNpadButton_X = BIT(2), ///< X button / Up face button
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HidNpadButton_Y = BIT(3), ///< Y button / Left face button
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HidNpadButton_StickL = BIT(4), ///< Left Stick button
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HidNpadButton_StickR = BIT(5), ///< Right Stick button
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HidNpadButton_L = BIT(6), ///< L button
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HidNpadButton_R = BIT(7), ///< R button
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HidNpadButton_ZL = BIT(8), ///< ZL button
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HidNpadButton_ZR = BIT(9), ///< ZR button
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HidNpadButton_Plus = BIT(10), ///< Plus button
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HidNpadButton_Minus = BIT(11), ///< Minus button
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HidNpadButton_Left = BIT(12), ///< D-Pad Left button
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HidNpadButton_Up = BIT(13), ///< D-Pad Up button
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HidNpadButton_Right = BIT(14), ///< D-Pad Right button
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HidNpadButton_Down = BIT(15), ///< D-Pad Down button
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HidNpadButton_StickLLeft = BIT(16), ///< Left Stick pseudo-button when moved Left
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HidNpadButton_StickLUp = BIT(17), ///< Left Stick pseudo-button when moved Up
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HidNpadButton_StickLRight = BIT(18), ///< Left Stick pseudo-button when moved Right
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HidNpadButton_StickLDown = BIT(19), ///< Left Stick pseudo-button when moved Down
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HidNpadButton_StickRLeft = BIT(20), ///< Right Stick pseudo-button when moved Left
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HidNpadButton_StickRUp = BIT(21), ///< Right Stick pseudo-button when moved Up
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HidNpadButton_StickRRight = BIT(22), ///< Right Stick pseudo-button when moved Right
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HidNpadButton_StickRDown = BIT(23), ///< Right Stick pseudo-button when moved Left
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HidNpadButton_LeftSL = BIT(24), ///< SL button on Left Joy-Con
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HidNpadButton_LeftSR = BIT(25), ///< SR button on Left Joy-Con
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HidNpadButton_RightSL = BIT(26), ///< SL button on Right Joy-Con
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HidNpadButton_RightSR = BIT(27), ///< SR button on Right Joy-Con
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HidNpadButton_Palma = BIT(28), ///< Top button on Poké Ball Plus (Palma) controller
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HidNpadButton_29 = BIT(29),
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HidNpadButton_HandheldLeftB = BIT(30), ///< B button on Left NES/HVC controller in Handheld mode
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HidNpadButton_AnyLeft = HidNpadButton_Left | HidNpadButton_StickLLeft | HidNpadButton_StickRLeft, ///< Bitmask containing all buttons that are considered Left (D-Pad, Sticks)
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HidNpadButton_AnyUp = HidNpadButton_Up | HidNpadButton_StickLUp | HidNpadButton_StickRUp, ///< Bitmask containing all buttons that are considered Up (D-Pad, Sticks)
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HidNpadButton_AnyRight = HidNpadButton_Right | HidNpadButton_StickLRight | HidNpadButton_StickRRight, ///< Bitmask containing all buttons that are considered Right (D-Pad, Sticks)
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HidNpadButton_AnyDown = HidNpadButton_Down | HidNpadButton_StickLDown | HidNpadButton_StickRDown, ///< Bitmask containing all buttons that are considered Down (D-Pad, Sticks)
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HidNpadButton_AnySL = HidNpadButton_LeftSL | HidNpadButton_RightSL, ///< Bitmask containing SL buttons on both Joy-Cons (Left/Right)
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HidNpadButton_AnySR = HidNpadButton_LeftSR | HidNpadButton_RightSR, ///< Bitmask containing SR buttons on both Joy-Cons (Left/Right)
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} HidNpadButton;
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/// HidControllerKeys
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typedef enum {
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KEY_A = BIT(0), ///< A
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KEY_B = BIT(1), ///< B
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KEY_X = BIT(2), ///< X
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KEY_Y = BIT(3), ///< Y
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KEY_LSTICK = BIT(4), ///< Left Stick Button
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KEY_RSTICK = BIT(5), ///< Right Stick Button
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KEY_L = BIT(6), ///< L
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KEY_R = BIT(7), ///< R
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KEY_ZL = BIT(8), ///< ZL
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KEY_ZR = BIT(9), ///< ZR
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KEY_PLUS = BIT(10), ///< Plus
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KEY_MINUS = BIT(11), ///< Minus
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KEY_DLEFT = BIT(12), ///< D-Pad Left
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KEY_DUP = BIT(13), ///< D-Pad Up
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KEY_DRIGHT = BIT(14), ///< D-Pad Right
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KEY_DDOWN = BIT(15), ///< D-Pad Down
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KEY_LSTICK_LEFT = BIT(16), ///< Left Stick Left
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KEY_LSTICK_UP = BIT(17), ///< Left Stick Up
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KEY_LSTICK_RIGHT = BIT(18), ///< Left Stick Right
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KEY_LSTICK_DOWN = BIT(19), ///< Left Stick Down
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KEY_RSTICK_LEFT = BIT(20), ///< Right Stick Left
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KEY_RSTICK_UP = BIT(21), ///< Right Stick Up
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KEY_RSTICK_RIGHT = BIT(22), ///< Right Stick Right
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KEY_RSTICK_DOWN = BIT(23), ///< Right Stick Down
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KEY_SL_LEFT = BIT(24), ///< SL on Left Joy-Con
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KEY_SR_LEFT = BIT(25), ///< SR on Left Joy-Con
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KEY_SL_RIGHT = BIT(26), ///< SL on Right Joy-Con
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KEY_SR_RIGHT = BIT(27), ///< SR on Right Joy-Con
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KEY_A = HidNpadButton_A,
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KEY_B = HidNpadButton_B,
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KEY_X = HidNpadButton_X,
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KEY_Y = HidNpadButton_Y,
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KEY_LSTICK = HidNpadButton_StickL,
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KEY_RSTICK = HidNpadButton_StickR,
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KEY_L = HidNpadButton_L,
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KEY_R = HidNpadButton_R,
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KEY_ZL = HidNpadButton_ZL,
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KEY_ZR = HidNpadButton_ZR,
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KEY_PLUS = HidNpadButton_Plus,
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KEY_MINUS = HidNpadButton_Minus,
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KEY_DLEFT = HidNpadButton_Left,
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KEY_DUP = HidNpadButton_Up,
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KEY_DRIGHT = HidNpadButton_Right,
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KEY_DDOWN = HidNpadButton_Down,
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KEY_LSTICK_LEFT = HidNpadButton_StickLLeft,
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KEY_LSTICK_UP = HidNpadButton_StickLUp,
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KEY_LSTICK_RIGHT = HidNpadButton_StickLRight,
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KEY_LSTICK_DOWN = HidNpadButton_StickLDown,
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KEY_RSTICK_LEFT = HidNpadButton_StickRLeft,
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KEY_RSTICK_UP = HidNpadButton_StickRUp,
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KEY_RSTICK_RIGHT = HidNpadButton_StickRRight,
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KEY_RSTICK_DOWN = HidNpadButton_StickRDown,
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KEY_SL_LEFT = HidNpadButton_LeftSL,
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KEY_SR_LEFT = HidNpadButton_LeftSR,
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KEY_SL_RIGHT = HidNpadButton_RightSL,
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KEY_SR_RIGHT = HidNpadButton_RightSR,
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KEY_NES_HANDHELD_LEFT_B = HidNpadButton_HandheldLeftB,
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KEY_HOME = BIT(18), ///< HOME button, only available for use with HiddbgHdlsState::buttons.
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KEY_CAPTURE = BIT(19), ///< Capture button, only available for use with HiddbgHdlsState::buttons.
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KEY_TOUCH = BIT(28), ///< Pseudo-key for at least one finger on the touch screen
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// Pseudo-key for at least one finger on the touch screen
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KEY_TOUCH = BIT(28),
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KEY_JOYCON_RIGHT = HidNpadButton_A,
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KEY_JOYCON_DOWN = HidNpadButton_B,
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KEY_JOYCON_UP = HidNpadButton_X,
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KEY_JOYCON_LEFT = HidNpadButton_Y,
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KEY_NES_HANDHELD_LEFT_B = BIT(30), ///< Left B button on NES controllers in Handheld mode.
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// Buttons by orientation (for single Joy-Con), also works with Joy-Con pairs, Pro Controller
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KEY_JOYCON_RIGHT = BIT(0),
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KEY_JOYCON_DOWN = BIT(1),
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KEY_JOYCON_UP = BIT(2),
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KEY_JOYCON_LEFT = BIT(3),
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// Generic catch-all directions, also works for single Joy-Con
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KEY_UP = KEY_DUP | KEY_LSTICK_UP | KEY_RSTICK_UP, ///< D-Pad Up or Sticks Up
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KEY_DOWN = KEY_DDOWN | KEY_LSTICK_DOWN | KEY_RSTICK_DOWN, ///< D-Pad Down or Sticks Down
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KEY_LEFT = KEY_DLEFT | KEY_LSTICK_LEFT | KEY_RSTICK_LEFT, ///< D-Pad Left or Sticks Left
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KEY_RIGHT = KEY_DRIGHT | KEY_LSTICK_RIGHT | KEY_RSTICK_RIGHT, ///< D-Pad Right or Sticks Right
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KEY_SL = KEY_SL_LEFT | KEY_SL_RIGHT, ///< SL on Left or Right Joy-Con
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KEY_SR = KEY_SR_LEFT | KEY_SR_RIGHT, ///< SR on Left or Right Joy-Con
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KEY_UP = HidNpadButton_AnyUp,
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KEY_DOWN = HidNpadButton_AnyDown,
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KEY_LEFT = HidNpadButton_AnyLeft,
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KEY_RIGHT = HidNpadButton_AnyRight,
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KEY_SL = HidNpadButton_AnySL,
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KEY_SR = HidNpadButton_AnySR,
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} HidControllerKeys;
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/// HidControllerJoystick
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