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Add bpcGetSleepButtonState
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commit
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@ -1,14 +1,20 @@
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/**
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/**
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* @file bpc.h
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* @file bpc.h
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* @brief Board power control (bpc) service IPC wrapper.
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* @brief Board power control (bpc) service IPC wrapper.
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* @author XorTroll
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* @author XorTroll, SciresM
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* @copyright libnx Authors
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* @copyright libnx Authors
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*/
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*/
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#pragma once
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#pragma once
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#include "../types.h"
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#include "../types.h"
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typedef enum {
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BpcSleepButtonState_Held = 0,
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BpcSleepButtonState_Released = 1,
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} BpcSleepButtonState;
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Result bpcInitialize(void);
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Result bpcInitialize(void);
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void bpcExit(void);
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void bpcExit(void);
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Result bpcShutdownSystem(void);
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Result bpcShutdownSystem(void);
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Result bpcRebootSystem(void);
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Result bpcRebootSystem(void);
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Result bpcGetSleepButtonState(BpcSleepButtonState *out);
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@ -39,8 +39,7 @@ Result bpcShutdownSystem(void)
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u64 cmd_id;
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u64 cmd_id;
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} *raw;
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} *raw;
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raw = ipcPrepareHeader(&c, sizeof(*raw));
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raw = serviceIpcPrepareHeader(&g_bpcSrv, &c, sizeof(*raw));
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raw->magic = SFCI_MAGIC;
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raw->magic = SFCI_MAGIC;
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raw->cmd_id = 0;
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raw->cmd_id = 0;
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@ -48,12 +47,13 @@ Result bpcShutdownSystem(void)
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if(R_SUCCEEDED(rc)) {
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if(R_SUCCEEDED(rc)) {
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IpcParsedCommand r;
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IpcParsedCommand r;
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ipcParse(&r);
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struct {
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struct {
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u64 magic;
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u64 magic;
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u64 result;
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u64 result;
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} *resp = r.Raw;
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} *resp;
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serviceIpcParse(&g_bpcSrv, &r, sizeof(*resp));
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resp = r.Raw;
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rc = resp->result;
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rc = resp->result;
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}
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}
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@ -71,7 +71,7 @@ Result bpcRebootSystem(void)
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u64 cmd_id;
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u64 cmd_id;
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} *raw;
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} *raw;
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raw = ipcPrepareHeader(&c, sizeof(*raw));
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raw = serviceIpcPrepareHeader(&g_bpcSrv, &c, sizeof(*raw));
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raw->magic = SFCI_MAGIC;
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raw->magic = SFCI_MAGIC;
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raw->cmd_id = 1;
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raw->cmd_id = 1;
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@ -79,15 +79,52 @@ Result bpcRebootSystem(void)
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if(R_SUCCEEDED(rc)) {
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if(R_SUCCEEDED(rc)) {
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IpcParsedCommand r;
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IpcParsedCommand r;
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ipcParse(&r);
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struct {
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struct {
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u64 magic;
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u64 magic;
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u64 result;
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u64 result;
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} *resp = r.Raw;
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} *resp;
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serviceIpcParse(&g_bpcSrv, &r, sizeof(*resp));
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resp = r.Raw;
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rc = resp->result;
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rc = resp->result;
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}
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}
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return rc;
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return rc;
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}
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}
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Result bpcGetSleepButtonState(BpcSleepButtonState *out) {
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IpcCommand c;
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ipcInitialize(&c);
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struct {
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u64 magic;
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u64 cmd_id;
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} *raw;
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raw = serviceIpcPrepareHeader(&g_bpcSrv, &c, sizeof(*raw));
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raw->magic = SFCI_MAGIC;
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raw->cmd_id = 6;
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Result rc = serviceIpcDispatch(&g_bpcSrv);
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if(R_SUCCEEDED(rc)) {
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IpcParsedCommand r;
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struct {
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u64 magic;
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u64 result;
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u8 state;
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} *resp;
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serviceIpcParse(&g_bpcSrv, &r, sizeof(*resp));
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resp = r.Raw;
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rc = resp->result;
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if (R_SUCCEEDED(rc)) {
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*out = (BpcSleepButtonState)resp->state;
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}
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}
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return rc;
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}
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