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Return result from audoutPlayBuffer
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@ -52,7 +52,7 @@ Result audoutContainsAudioOutBuffer(AudioOutBuffer *Buffer, bool *ContainsBuffer
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* @param source AudioOutBuffer containing the source sample data to be played.
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* @param source AudioOutBuffer containing the source sample data to be played.
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* @param released AudioOutBuffer to receive the last played buffer.
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* @param released AudioOutBuffer to receive the last played buffer.
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*/
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*/
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void audoutPlayBuffer(AudioOutBuffer *source, AudioOutBuffer *released);
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Result audoutPlayBuffer(AudioOutBuffer *source, AudioOutBuffer *released);
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/// These return the state associated with the currently active audio output device.
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/// These return the state associated with the currently active audio output device.
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u32 audoutGetSampleRate(void); ///< Supported sample rate (48000Hz).
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u32 audoutGetSampleRate(void); ///< Supported sample rate (48000Hz).
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