Add psel (playerSelect) support (#335)

* Add psel (playerSelect) support
This commit is contained in:
XorTroll 2019-11-27 18:50:34 +01:00 committed by yellows8
parent d94be49cb3
commit 3925e92828
3 changed files with 213 additions and 0 deletions

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@ -125,6 +125,7 @@ extern "C" {
#include "switch/applets/album_la.h"
#include "switch/applets/friends_la.h"
#include "switch/applets/pctlauth.h"
#include "switch/applets/psel.h"
#include "switch/applets/error.h"
#include "switch/applets/swkbd.h"
#include "switch/applets/web.h"

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@ -0,0 +1,120 @@
/**
* @file psel.h
* @brief Wrapper for using playerSelect (user selection applet).
* @author XorTroll
* @copyright libnx Authors
*/
#pragma once
#include "../types.h"
#include "../services/applet.h"
#include "../services/acc.h"
/// playerSelect UI modes.
typedef enum {
PselUiMode_SelectUser = 0, ///< Simple user selection (new users cannot be created).
PselUiMode_UserCreation = 1, ///< Only user creation (the user is later returned).
PselUiMode_EnsureNsaAvailable = 2, ///< EnsureNsaAvailable
PselUiMode_IconEditor = 3, ///< IconEditor
PselUiMode_NicknameEditor = 4, ///< NicknameEditor
PselUiMode_ForStarter = 5, ///< Mode "starter" uses to register the console's first user on the initial setup
PselUiMode_NetworkServiceAccountRegistration = 8, ///< NetworkServiceAccountRegistration
PselUiMode_NintendoAccountNnidLinker = 9, ///< NintendoAccountNnidLinker
PselUiMode_LicenseRequirementsForNetworkService = 10, ///< LicenseRequirementsForNetworkService
PselUiMode_NaLoginTest = 12, ///< NaLoginTest
} PselUiMode;
/// UI settings for playerSelect.
typedef struct {
u32 mode; ///< UI mode, see \ref PselUiMode.
u32 dialogType; ///< Dialog type
AccountUid invalidUserList[ACC_USER_LIST_SIZE]; ///< List of \ref AccountUid user IDs which will be disabled.
u8 unk_x88[0x8]; ///< Unknown.
u8 networkServiceRequired; ///< Whether the user needs to be linked to a Nintendo account.
u8 unk_x91[0x2]; ///< Unknown.
u8 allowUserCreation; ///< (With ::PselUiMode_SelectUser) enables the option to create a new user.
u8 skipEnabled; ///< Enables the option to skip user selection (a new button is shown)
u8 unk_x95[0xb]; ///< Unknown.
} PselUiSettings;
/// Result data sent after execution.
typedef struct {
u32 result; ///< Result code.
AccountUid userId; ///< Selected \ref AccountUid.
} PselResult;
/**
* @brief Creates a new UI config for playerSelect applet with the specified mode.
* @param ui PseluiSettings struct.
* @param mode playerSelect UI mode.
*/
Result pselUiCreate(PselUiSettings *ui, PselUiMode mode);
/**
* @brief Adds a user to the user list of the applet.
* @param ui PselUiSettings struct.
* @param user_id user ID.
* @note The users will be treated as invalid users for user selection mode, and as the input user for other modes.
*/
void pselUiAddUser(PselUiSettings *ui, AccountUid *user_id);
/**
* @brief Sets whether users can be created in the applet
* @param ui PselUiSettings struct.
* @param flag Flag value.
* @note Only used for ::PselUiMode_SelectUser
*/
NX_CONSTEXPR void pselUiSetAllowUserCreation(PselUiSettings *ui, bool flag) {
if(ui->mode == PselUiMode_SelectUser) {
ui->allowUserCreation = flag;
}
}
/**
* @brief Sets whether users need to be linked to a Nintendo account.
* @param ui PselUiSettings struct.
* @param flag Flag value.
*/
NX_CONSTEXPR void pselUiSetNetworkServiceRequired(PselUiSettings *ui, bool flag) {
ui->networkServiceRequired = flag;
}
/**
* @brief Sets whether selection can be skipped (with a new button)
* @param ui PselUiSettings struct.
* @param flag Flag value.
*/
NX_CONSTEXPR void pselUiSetSkipEnabled(PselUiSettings *ui, bool flag) {
ui->skipEnabled = flag;
}
/**
* @brief Shows playerSelect applet with the specified UI settings.
* @param ui PselUiSettings struct.
* @param out_user Selected user ID.
* @note If user skips (see \ref pselUiSetSkipEnabled) this will return successfully but the output ID will be 0.
*/
Result pselUiShow(PselUiSettings *ui, AccountUid *out_user);
/**
* @brief Shows playerSelect applet to select a user.
* @param out_user Returned selected user ID.
*/
Result pselShowUserSelector(AccountUid *out_user);
/**
* @brief Shows playerSelect applet to create a user.
* @param out_user Returned created user ID.
*/
Result pselShowUserCreator(AccountUid *out_user);
/**
* @brief Shows playerSelect applet to change a user's icon.
* @param user Input user ID.
*/
Result pselShowIconEditor(AccountUid *user);
/**
* @brief Shows playerSelect applet to change a user's nickname.
* @param user Input user ID.
*/
Result pselShowNicknameEditor(AccountUid *user);

92
nx/source/applets/psel.c Normal file
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@ -0,0 +1,92 @@
#include <string.h>
#include "types.h"
#include "result.h"
#include "services/applet.h"
#include "services/acc.h"
#include "applets/libapplet.h"
#include "applets/psel.h"
#include "runtime/hosversion.h"
Result pselUiCreate(PselUiSettings *ui, PselUiMode mode) {
memset(ui, 0, sizeof(PselUiSettings));
ui->mode = mode;
return 0;
}
void pselUiAddUser(PselUiSettings *ui, AccountUid *user_id) {
int i;
for(i = 0; i < ACC_USER_LIST_SIZE; i++) {
if(!accountUidIsValid(&ui->invalidUserList[i])) {
__builtin_memcpy(&ui->invalidUserList[i], user_id, sizeof(AccountUid));
break;
}
}
}
static u32 _pselGetLaVersion() {
u32 ver = 0;
u32 hosver = hosversionGet();
if(hosver >= MAKEHOSVERSION(9,0,0)) {
ver = 0x20000;
}
return ver;
}
Result pselUiShow(PselUiSettings *ui, AccountUid *out_user) {
Result rc = 0;
LibAppletArgs args;
u32 la_ver = _pselGetLaVersion();
libappletArgsCreate(&args, la_ver);
PselResult res;
size_t reply_size;
rc = libappletLaunch(AppletId_playerSelect, &args, ui, sizeof(PselUiSettings), &res, sizeof(res), &reply_size);
if (R_SUCCEEDED(rc)) {
if (res.result != 0) rc = MAKERESULT(Module_Libnx, LibnxError_LibAppletBadExit);
if (R_SUCCEEDED(rc)) {
if(out_user) *out_user = res.userId;
}
}
return rc;
}
Result pselShowUserSelector(AccountUid *out_user) {
PselUiSettings ui;
Result rc = pselUiCreate(&ui, PselUiMode_SelectUser);
if(R_SUCCEEDED(rc)) {
rc = pselUiShow(&ui, out_user);
}
return rc;
}
Result pselShowUserCreator(AccountUid *out_user) {
PselUiSettings ui;
Result rc = pselUiCreate(&ui, PselUiMode_UserCreation);
if(R_SUCCEEDED(rc)) {
rc = pselUiShow(&ui, out_user);
}
return rc;
}
Result pselShowIconEditor(AccountUid *user) {
PselUiSettings ui;
Result rc = pselUiCreate(&ui, PselUiMode_IconEditor);
if(R_SUCCEEDED(rc)) {
pselUiAddUser(&ui, user);
rc = pselUiShow(&ui, NULL);
}
return rc;
}
Result pselShowNicknameEditor(AccountUid *user) {
PselUiSettings ui;
Result rc = pselUiCreate(&ui, PselUiMode_NicknameEditor);
if(R_SUCCEEDED(rc)) {
pselUiAddUser(&ui, user);
rc = pselUiShow(&ui, NULL);
}
return rc;
}