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Added x/y bounds checking to gfxGetFramebufferDisplayOffset().
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@ -249,6 +249,9 @@ u32 gfxGetFramebufferDisplayOffset(u32 x, u32 y) {
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gfxGetFramebuffer(&width, &height);
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if (x >= width) x = width-1;
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if (y >= height) y = height-1;
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y = height-1-y;
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tilepos = ((y & 127) / 16) + (x/16*8) + ((y/16/8)*(width/16*8));
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