console_sw: Use Framebuffer object instead of old gfx api. Moved RGBA8/_MAXALPHA to framebuffer.h.

This commit is contained in:
fincs 2018-12-17 19:10:28 +01:00 committed by fincs
parent f37518d848
commit 1b18a3b056
4 changed files with 73 additions and 39 deletions

View File

@ -8,6 +8,12 @@
#include "../nvidia/map.h"
#include "native_window.h"
/// Converts red, green, blue, and alpha components to packed RGBA8 (i.e. \ref PIXEL_FORMAT_RGBA_8888).
#define RGBA8(r,g,b,a) (((r)&0xff)|(((g)&0xff)<<8)|(((b)&0xff)<<16)|(((a)&0xff)<<24))
/// Same as \ref RGBA8 except with alpha=0xff.
#define RGBA8_MAXALPHA(r,g,b) RGBA8(r,g,b,0xff)
/// Framebuffer structure.
typedef struct Framebuffer {
NWindow *win;

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@ -9,12 +9,6 @@
#include "../types.h"
#include "../nvidia/fence.h"
/// Converts red, green, blue, and alpha components to packed RGBA8.
#define RGBA8(r,g,b,a) (((r)&0xff)|(((g)&0xff)<<8)|(((b)&0xff)<<16)|(((a)&0xff)<<24))
/// Same as \ref RGBA8 except with alpha=0xff.
#define RGBA8_MAXALPHA(r,g,b) RGBA8(r,g,b,0xff)
/// GfxMode set by \ref gfxSetMode. The default is GfxMode_LinearDouble. Note that the text-console (see console.h) sets this to GfxMode_TiledDouble.
typedef enum
{

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@ -519,7 +519,7 @@ PrintConsole* consoleInit(PrintConsole* console) {
console->renderer = getDefaultConsoleRenderer();
}
if (console->renderer->init(console)) {
if (!console->consoleInitialised && console->renderer->init(console)) {
console->consoleInitialised = true;
consoleCls('2');
return console;

View File

@ -3,7 +3,8 @@
#include <sys/iosupport.h>
#include "result.h"
#include "runtime/devices/console.h"
#include "display/gfx.h"
#include "display/native_window.h"
#include "display/framebuffer.h"
//set up the palette for color printing
static const u32 colorTable[] = {
@ -38,8 +39,10 @@ static const u32 colorTable[] = {
struct ConsoleSwRenderer
{
ConsoleRenderer base;
Framebuffer fb; ///< Framebuffer object
u32 *frameBuffer; ///< Framebuffer address
u32 *frameBuffer2; ///< Framebuffer address
u32 frameBufferStride; ///< Framebuffer stride (in pixels)
bool initialized;
};
static struct ConsoleSwRenderer* ConsoleSwRenderer(PrintConsole* con)
@ -56,34 +59,54 @@ static bool ConsoleSwRenderer_init(PrintConsole* con)
return false;
}
if (R_FAILED(gfxInitDefault())) {
// Graphics failed to initialize
if (sw->initialized) {
// We're already initialized
return true;
}
NWindow* win = nwindowGetDefault();
u32 width = con->font.tileWidth * con->consoleWidth;
u32 height = con->font.tileHeight * con->consoleHeight;
if (R_FAILED(nwindowSetDimensions(win, width, height))) {
// Failed to set dimensions
return false;
}
u32 width, height;
gfxGetFramebufferResolution(&width, &height);
if (con->consoleWidth > (width/16) || con->consoleHeight > (height/16)) {
// Unsupported console size
if (R_FAILED(framebufferCreate(&sw->fb, win, width, height, PIXEL_FORMAT_RGBA_8888, 2))) {
// Failed to create framebuffer
return false;
}
gfxSetMode(GfxMode_TiledDouble);
sw->frameBuffer = (u32*)gfxGetFramebuffer(NULL, NULL);
gfxSwapBuffers();
sw->frameBuffer2 = (u32*)gfxGetFramebuffer(NULL, NULL);
if (R_FAILED(framebufferMakeLinear(&sw->fb))) {
// Failed to make framebuffer linear
framebufferClose(&sw->fb);
return false;
}
sw->frameBuffer = NULL;
sw->frameBufferStride = 0;
sw->initialized = true;
return true;
}
static void ConsoleSwRenderer_deinit(PrintConsole* con)
static u32* _getFrameBuffer(struct ConsoleSwRenderer* sw, u32* out_stride)
{
gfxExit();
if (!sw->frameBuffer) {
sw->frameBuffer = (u32*)framebufferBegin(&sw->fb, &sw->frameBufferStride);
sw->frameBufferStride /= sizeof(u32);
}
if (out_stride)
*out_stride = sw->frameBufferStride;
return sw->frameBuffer;
}
static void ConsoleSwRenderer_drawChar(PrintConsole* con, int x, int y, int c)
{
struct ConsoleSwRenderer* sw = ConsoleSwRenderer(con);
u32 stride;
u32* frameBuffer = _getFrameBuffer(sw, &stride);
const u16 *fontdata = (const u16*)con->font.gfx + (16 * c);
int writingColor = con->fg;
@ -124,16 +147,12 @@ static void ConsoleSwRenderer_drawChar(PrintConsole* con, int x, int y, int c)
for (i=0;i<16;i++) {
for (j=0;j<8;j++) {
uint32_t screenOffset = gfxGetFramebufferDisplayOffset(x + i, y + j);
screen = &sw->frameBuffer[screenOffset];
if (bvaltop >> (16*j) & mask) { *screen = fg; }else{ *screen = bg; }
screen = &sw->frameBuffer2[screenOffset];
uint32_t screenOffset = (x + i) + stride*(y + j);
screen = &frameBuffer[screenOffset];
if (bvaltop >> (16*j) & mask) { *screen = fg; }else{ *screen = bg; }
screenOffset = gfxGetFramebufferDisplayOffset(x + i, y + j + 8);
screen = &sw->frameBuffer[screenOffset];
if (bvalbtm >> (16*j) & mask) { *screen = fg; }else{ *screen = bg; }
screen = &sw->frameBuffer2[screenOffset];
screenOffset = (x + i) + stride*(y + j + 8);
screen = &frameBuffer[screenOffset];
if (bvalbtm >> (16*j) & mask) { *screen = fg; }else{ *screen = bg; }
}
mask >>= 1;
@ -143,6 +162,8 @@ static void ConsoleSwRenderer_drawChar(PrintConsole* con, int x, int y, int c)
static void ConsoleSwRenderer_scrollWindow(PrintConsole* con)
{
struct ConsoleSwRenderer* sw = ConsoleSwRenderer(con);
u32 stride;
u32* frameBuffer = _getFrameBuffer(sw, &stride);
int i,j;
u32 x, y;
@ -153,11 +174,8 @@ static void ConsoleSwRenderer_scrollWindow(PrintConsole* con)
u32 *from;
u32 *to;
for (j=0;j<(con->windowHeight-1)*16;j++) {
to = &sw->frameBuffer[gfxGetFramebufferDisplayOffset(x + i, y + j)];
from = &sw->frameBuffer[gfxGetFramebufferDisplayOffset(x + i, y + 16 + j)];
*to = *from;
to = &sw->frameBuffer2[gfxGetFramebufferDisplayOffset(x + i, y + j)];
from = &sw->frameBuffer2[gfxGetFramebufferDisplayOffset(x + i, y + 16 + j)];
to = &frameBuffer[(x + i) + stride*(y + j)];
from = &frameBuffer[(x + i) + stride*(y + 16 + j)];
*to = *from;
}
}
@ -165,8 +183,26 @@ static void ConsoleSwRenderer_scrollWindow(PrintConsole* con)
static void ConsoleSwRenderer_flushAndSwap(PrintConsole* con)
{
gfxFlushBuffers();
gfxSwapBuffers();
struct ConsoleSwRenderer* sw = ConsoleSwRenderer(con);
_getFrameBuffer(sw, NULL); // Make sure we dequeued
framebufferEnd(&sw->fb);
sw->frameBuffer = NULL;
sw->frameBufferStride = 0;
}
static void ConsoleSwRenderer_deinit(PrintConsole* con)
{
struct ConsoleSwRenderer* sw = ConsoleSwRenderer(con);
if (sw->initialized) {
if (sw->frameBuffer)
ConsoleSwRenderer_flushAndSwap(con);
framebufferClose(&sw->fb);
sw->initialized = false;
}
}
static struct ConsoleSwRenderer s_consoleSwRenderer =
@ -177,9 +213,7 @@ static struct ConsoleSwRenderer s_consoleSwRenderer =
ConsoleSwRenderer_drawChar,
ConsoleSwRenderer_scrollWindow,
ConsoleSwRenderer_flushAndSwap,
}, //base
NULL, //frameBuffer
NULL, //frameBuffer2
}
};
__attribute__((weak)) ConsoleRenderer* getDefaultConsoleRenderer(void)