mirror of
https://github.com/switchbrew/libnx.git
synced 2025-08-06 16:19:25 +02:00
Refactor console device, see details:
- Added ConsoleRenderer interface, which abstracts all relevant operations needed to set up and write characters to a text mode display - ConsoleFont now has tileWidth/tileHeight parameters - PrintConsole now holds a pointer to a ConsoleRenderer - Added consoleExit for deinitializing the console - Added consoleUpdate for updating the display every frame - Corrected lots of obsolete/outdated comments - Separated console software renderer into its own file (console_sw.c) - Added getDefaultConsoleRenderer weak function, for selecting the default console renderer when none (NULL) is specified in PrintConsole - Software renderer now takes care of gfxInitDefault/gfxExit - All these changes are backwards compatible with older programs because: - gfxInitDefault has double-init protection - Old programs don't call consoleUpdate/Exit, but their implementation in the software renderer is identical to what old programs were already doing anyway
This commit is contained in:
parent
cc70f19e61
commit
1563df3921
@ -10,12 +10,9 @@
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*
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* General usage is to initialize the console by:
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* @code
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* consoleDemoInit()
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* @endcode
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* or to customize the console usage by:
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* @code
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* consoleInit()
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* consoleInit(NULL)
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* @endcode
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* optionally customizing the console usage by passing a pointer to a custom PrintConsole struct.
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*/
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#pragma once
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#include "../../types.h"
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@ -31,15 +28,27 @@
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#define CONSOLE_CYAN CONSOLE_ESC(36;1m)
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#define CONSOLE_WHITE CONSOLE_ESC(37;1m)
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/// A callback for printing a character.
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typedef bool(*ConsolePrint)(void* con, int c);
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// Forward declaration
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typedef struct PrintConsole PrintConsole;
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/// Renderer interface for the console.
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typedef struct ConsoleRenderer
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{
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bool (*init)(PrintConsole* con);
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void (*deinit)(PrintConsole* con);
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void (*drawChar)(PrintConsole* con, int x, int y, int c);
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void (*scrollWindow)(PrintConsole* con);
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void (*flushAndSwap)(PrintConsole* con);
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} ConsoleRenderer;
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/// A font struct for the console.
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typedef struct ConsoleFont
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{
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u16* gfx; ///< A pointer to the font graphics
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const void* gfx; ///< A pointer to the font graphics
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u16 asciiOffset; ///< Offset to the first valid character in the font table
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u16 numChars; ///< Number of characters in the font graphics
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u16 tileWidth;
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u16 tileHeight;
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}ConsoleFont;
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/**
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@ -51,10 +60,13 @@ typedef struct ConsoleFont
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* {
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* //Font:
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* {
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* (u16*)default_font_bin, //font gfx
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* default_font_bin, //font gfx
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* 0, //first ascii character in the set
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* 128, //number of characters in the font set
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* 256, //number of characters in the font set
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* 16, //tile width
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* 16, //tile height
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* },
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* NULL, //renderer
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* 0,0, //cursorX cursorY
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* 0,0, //prevcursorX prevcursorY
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* 80, //console width
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@ -64,18 +76,17 @@ typedef struct ConsoleFont
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* 80, //window width
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* 45, //window height
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* 3, //tab size
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* 0, //font character offset
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* 0, //print callback
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* 7, // foreground color
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* 0, // background color
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* 0, // flags
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* false //console initialized
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* };
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* @endcode
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*/
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typedef struct PrintConsole
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struct PrintConsole
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{
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ConsoleFont font; ///< Font of the console
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u32 *frameBuffer; ///< Framebuffer address
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u32 *frameBuffer2; ///< Framebuffer address
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ConsoleRenderer* renderer; ///< Renderer of the console
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int cursorX; ///< Current X location of the cursor (as a tile offset by default)
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int cursorY; ///< Current Y location of the cursor (as a tile offset by default)
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@ -86,20 +97,18 @@ typedef struct PrintConsole
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int consoleWidth; ///< Width of the console hardware layer in characters
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int consoleHeight; ///< Height of the console hardware layer in characters
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int windowX; ///< Window X location in characters (not implemented)
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int windowY; ///< Window Y location in characters (not implemented)
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int windowWidth; ///< Window width in characters (not implemented)
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int windowHeight; ///< Window height in characters (not implemented)
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int windowX; ///< Window X location in characters
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int windowY; ///< Window Y location in characters
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int windowWidth; ///< Window width in characters
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int windowHeight; ///< Window height in characters
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int tabSize; ///< Size of a tab
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int fg; ///< Foreground color
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int bg; ///< Background color
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int flags; ///< Reverse/bright flags
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ConsolePrint PrintChar; ///< Callback for printing a character. Should return true if it has handled rendering the graphics (else the print engine will attempt to render via tiles).
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bool consoleInitialised; ///< True if the console is initialized
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}PrintConsole;
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};
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#define CONSOLE_COLOR_BOLD (1<<0) ///< Bold text
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#define CONSOLE_COLOR_FAINT (1<<1) ///< Faint text
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@ -157,11 +166,24 @@ PrintConsole *consoleSelect(PrintConsole* console);
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*/
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PrintConsole* consoleInit(PrintConsole* console);
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/**
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* @brief Deinitialise the console.
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* @param console A pointer to the console data to initialize (if it's NULL, the default console will be used).
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*/
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void consoleExit(PrintConsole* console);
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/**
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* @brief Updates the console, submitting a new frame to the display.
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* @param console A pointer to the console data to initialize (if it's NULL, the default console will be used).
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* @remark This function should be called periodically. Failure to call this function will result in lack of screen updating.
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*/
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void consoleUpdate(PrintConsole* console);
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/**
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* @brief Initializes debug console output on stderr to the specified device.
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* @param device The debug device (or devices) to output debug print statements to.
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*/
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void consoleDebugInit(debugDevice device);
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/// Clears the screan by using iprintf("\x1b[2J");
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/// Clears the screan by using printf("\x1b[2J");
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void consoleClear(void);
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@ -3,51 +3,21 @@
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#include <sys/iosupport.h>
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#include "runtime/devices/console.h"
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#include "kernel/svc.h"
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#include "display/gfx.h"
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#include "default_font_bin.h"
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//set up the palette for color printing
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static u32 colorTable[] = {
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RGBA8_MAXALPHA( 0, 0, 0), // black
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RGBA8_MAXALPHA(128, 0, 0), // red
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RGBA8_MAXALPHA( 0,128, 0), // green
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RGBA8_MAXALPHA(128,128, 0), // yellow
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RGBA8_MAXALPHA( 0, 0,128), // blue
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RGBA8_MAXALPHA(128, 0,128), // magenta
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RGBA8_MAXALPHA( 0,128,128), // cyan
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RGBA8_MAXALPHA(192,192,192), // white
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RGBA8_MAXALPHA(128,128,128), // bright black
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RGBA8_MAXALPHA(255, 0, 0), // bright red
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RGBA8_MAXALPHA( 0,255, 0), // bright green
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RGBA8_MAXALPHA(255,255, 0), // bright yellow
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RGBA8_MAXALPHA( 0, 0,255), // bright blue
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RGBA8_MAXALPHA(255, 0,255), // bright magenta
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RGBA8_MAXALPHA( 0,255,255), // bright cyan
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RGBA8_MAXALPHA(255,255,255), // bright white
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RGBA8_MAXALPHA( 0, 0, 0), // faint black
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RGBA8_MAXALPHA( 64, 0, 0), // faint red
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RGBA8_MAXALPHA( 0, 64, 0), // faint green
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RGBA8_MAXALPHA( 64, 64, 0), // faint yellow
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RGBA8_MAXALPHA( 0, 0, 64), // faint blue
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RGBA8_MAXALPHA( 64, 0, 64), // faint magenta
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RGBA8_MAXALPHA( 0, 64, 64), // faint cyan
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RGBA8_MAXALPHA( 96, 96, 96), // faint white
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};
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//The below width/height is for 720p.
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PrintConsole defaultConsole =
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static PrintConsole defaultConsole =
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{
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//Font:
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{
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(u16*)default_font_bin, //font gfx
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default_font_bin, //font gfx
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0, //first ascii character in the set
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256 //number of characters in the font set
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256, //number of characters in the font set
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16, //tile width
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16, //tile height
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},
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(u32*)NULL,
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(u32*)NULL,
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NULL, //renderer
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0,0, //cursorX cursorY
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0,0, //prevcursorX prevcursorY
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80, //console width
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@ -60,18 +30,18 @@ PrintConsole defaultConsole =
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7, // foreground color
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0, // background color
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0, // flags
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0, //print callback
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false //console initialized
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};
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PrintConsole currentCopy;
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static PrintConsole currentCopy;
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PrintConsole* currentConsole = ¤tCopy;
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static PrintConsole* currentConsole = ¤tCopy;
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PrintConsole* consoleGetDefault(void){return &defaultConsole;}
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void consolePrintChar(int c);
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void consoleDrawChar(int c);
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static void consoleNewRow(void);
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static void consolePrintChar(int c);
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static void consoleDrawChar(int c);
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//---------------------------------------------------------------------------------
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static void consoleCls(char mode) {
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@ -123,9 +93,6 @@ static void consoleCls(char mode) {
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break;
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}
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}
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//gfxFlushBuffers();
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//gfxSwapBuffers();
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//gfxWaitForVsync();
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}
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//---------------------------------------------------------------------------------
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static void consoleClearLine(char mode) {
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@ -178,9 +145,6 @@ static void consoleClearLine(char mode) {
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break;
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}
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}
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//gfxFlushBuffers();
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//gfxSwapBuffers();
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//gfxWaitForVsync();
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}
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@ -526,6 +490,8 @@ static const devoptab_t dotab_null = {
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NULL
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};
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ConsoleRenderer* getDefaultConsoleRenderer(void);
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//---------------------------------------------------------------------------------
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PrintConsole* consoleInit(PrintConsole* console) {
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//---------------------------------------------------------------------------------
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@ -549,27 +515,44 @@ PrintConsole* consoleInit(PrintConsole* console) {
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}
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*currentConsole = defaultConsole;
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if (!console->renderer) {
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console->renderer = getDefaultConsoleRenderer();
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}
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console->consoleInitialised = 1;
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gfxSetMode(GfxMode_TiledDouble);
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console->frameBuffer = (u32*)gfxGetFramebuffer(NULL, NULL);
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gfxSwapBuffers();
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console->frameBuffer2 = (u32*)gfxGetFramebuffer(NULL, NULL);
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//gfxFlushBuffers();
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//gfxSwapBuffers();
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//gfxWaitForVsync();
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consoleCls('2');
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if (console->renderer->init(console)) {
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console->consoleInitialised = true;
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consoleCls('2');
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return console;
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}
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return currentConsole;
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}
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//---------------------------------------------------------------------------------
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void consoleDebugInit(debugDevice device){
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void consoleExit(PrintConsole* console) {
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//---------------------------------------------------------------------------------
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if (!console) console = currentConsole;
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if (console->consoleInitialised) {
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console->renderer->deinit(console);
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console->consoleInitialised = false;
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}
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}
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//---------------------------------------------------------------------------------
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void consoleUpdate(PrintConsole* console) {
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//---------------------------------------------------------------------------------
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if (!console) console = currentConsole;
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if (console->consoleInitialised) {
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console->renderer->flushAndSwap(console);
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}
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}
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//---------------------------------------------------------------------------------
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void consoleDebugInit(debugDevice device) {
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//---------------------------------------------------------------------------------
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int buffertype = _IONBF;
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@ -592,7 +575,7 @@ void consoleDebugInit(debugDevice device){
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}
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//---------------------------------------------------------------------------------
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PrintConsole *consoleSelect(PrintConsole* console){
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PrintConsole *consoleSelect(PrintConsole* console) {
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//---------------------------------------------------------------------------------
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PrintConsole *tmp = currentConsole;
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currentConsole = console;
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@ -600,7 +583,7 @@ PrintConsole *consoleSelect(PrintConsole* console){
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}
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//---------------------------------------------------------------------------------
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void consoleSetFont(PrintConsole* console, ConsoleFont* font){
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void consoleSetFont(PrintConsole* console, ConsoleFont* font) {
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//---------------------------------------------------------------------------------
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if(!console) console = currentConsole;
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@ -610,99 +593,28 @@ void consoleSetFont(PrintConsole* console, ConsoleFont* font){
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}
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//---------------------------------------------------------------------------------
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static void newRow(void) {
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void consoleNewRow(void) {
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//---------------------------------------------------------------------------------
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currentConsole->cursorY ++;
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if(currentConsole->cursorY >= currentConsole->windowHeight) {
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currentConsole->cursorY --;
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int i,j;
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u32 x, y;
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x = currentConsole->windowX * 16;
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y = currentConsole->windowY * 16;
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for (i=0; i<currentConsole->windowWidth*16; i++) {
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u32 *from;
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u32 *to;
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for (j=0;j<(currentConsole->windowHeight-1)*16;j++) {
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to = ¤tConsole->frameBuffer[gfxGetFramebufferDisplayOffset(x + i, y + j)];
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from = ¤tConsole->frameBuffer[gfxGetFramebufferDisplayOffset(x + i, y + 16 + j)];
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*to = *from;
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to = ¤tConsole->frameBuffer2[gfxGetFramebufferDisplayOffset(x + i, y + j)];
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from = ¤tConsole->frameBuffer2[gfxGetFramebufferDisplayOffset(x + i, y + 16 + j)];
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*to = *from;
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}
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}
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currentConsole->renderer->scrollWindow(currentConsole);
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consoleClearLine('2');
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}
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}
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//---------------------------------------------------------------------------------
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void consoleDrawChar(int c) {
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//---------------------------------------------------------------------------------
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c -= currentConsole->font.asciiOffset;
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if ( c < 0 || c > currentConsole->font.numChars ) return;
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u16 *fontdata = currentConsole->font.gfx + (16 * c);
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int writingColor = currentConsole->fg;
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int screenColor = currentConsole->bg;
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if (currentConsole->flags & CONSOLE_COLOR_BOLD) {
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writingColor += 8;
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} else if (currentConsole->flags & CONSOLE_COLOR_FAINT) {
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writingColor += 16;
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}
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if (currentConsole->flags & CONSOLE_COLOR_REVERSE) {
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int tmp = writingColor;
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writingColor = screenColor;
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screenColor = tmp;
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}
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u32 bg = colorTable[screenColor];
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u32 fg = colorTable[writingColor];
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u128 *tmp = (u128*)fontdata;
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u128 bvaltop = tmp[0];
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u128 bvalbtm = tmp[1];
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if (currentConsole->flags & CONSOLE_UNDERLINE) bvalbtm |= (u128)0xffffULL << 7*16;
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if (currentConsole->flags & CONSOLE_CROSSED_OUT) bvaltop |= (u128)0xffffULL << 7*16;
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u16 mask = 0x8000;
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int i, j;
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int x = (currentConsole->cursorX + currentConsole->windowX) * 16;
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int y = ((currentConsole->cursorY + currentConsole->windowY) *16 );
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u32 *screen;
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for (i=0;i<16;i++) {
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for (j=0;j<8;j++) {
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uint32_t screenOffset = gfxGetFramebufferDisplayOffset(x + i, y + j);
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screen = ¤tConsole->frameBuffer[screenOffset];
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if (bvaltop >> (16*j) & mask) { *screen = fg; }else{ *screen = bg; }
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screen = ¤tConsole->frameBuffer2[screenOffset];
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if (bvaltop >> (16*j) & mask) { *screen = fg; }else{ *screen = bg; }
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screenOffset = gfxGetFramebufferDisplayOffset(x + i, y + j + 8);
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screen = ¤tConsole->frameBuffer[screenOffset];
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if (bvalbtm >> (16*j) & mask) { *screen = fg; }else{ *screen = bg; }
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screen = ¤tConsole->frameBuffer2[screenOffset];
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if (bvalbtm >> (16*j) & mask) { *screen = fg; }else{ *screen = bg; }
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}
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mask >>= 1;
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}
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currentConsole->renderer->drawChar(
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currentConsole,
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currentConsole->cursorX + currentConsole->windowX,
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currentConsole->cursorY + currentConsole->windowY,
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c);
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}
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//---------------------------------------------------------------------------------
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@ -710,14 +622,10 @@ void consolePrintChar(int c) {
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//---------------------------------------------------------------------------------
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if (c==0) return;
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if(currentConsole->PrintChar)
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if(currentConsole->PrintChar(currentConsole, c))
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return;
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if(currentConsole->cursorX >= currentConsole->windowWidth) {
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currentConsole->cursorX = 0;
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newRow();
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consoleNewRow();
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}
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switch(c) {
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@ -730,7 +638,7 @@ void consolePrintChar(int c) {
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Reason: VT sequences are more specific to the task of cursor placement.
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The special escape sequences \b \f & \v are archaic and non-portable.
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*/
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case 8:
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case '\b':
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currentConsole->cursorX--;
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if(currentConsole->cursorX < 0) {
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@ -745,16 +653,13 @@ void consolePrintChar(int c) {
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consoleDrawChar(' ');
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break;
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case 9:
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case '\t':
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currentConsole->cursorX += currentConsole->tabSize - ((currentConsole->cursorX)%(currentConsole->tabSize));
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break;
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case 10:
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newRow();
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case 13:
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case '\n':
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consoleNewRow();
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case '\r':
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currentConsole->cursorX = 0;
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//gfxFlushBuffers();
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//gfxSwapBuffers();
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//gfxWaitForVsync();
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break;
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default:
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consoleDrawChar(c);
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@ -766,11 +671,11 @@ void consolePrintChar(int c) {
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//---------------------------------------------------------------------------------
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||||
void consoleClear(void) {
|
||||
//---------------------------------------------------------------------------------
|
||||
iprintf("\x1b[2J");
|
||||
printf("\x1b[2J");
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
void consoleSetWindow(PrintConsole* console, int x, int y, int width, int height){
|
||||
void consoleSetWindow(PrintConsole* console, int x, int y, int width, int height) {
|
||||
//---------------------------------------------------------------------------------
|
||||
|
||||
if(!console) console = currentConsole;
|
||||
@ -784,6 +689,3 @@ void consoleSetWindow(PrintConsole* console, int x, int y, int width, int height
|
||||
console->cursorY = 0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
188
nx/source/runtime/devices/console_sw.c
Normal file
188
nx/source/runtime/devices/console_sw.c
Normal file
@ -0,0 +1,188 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <sys/iosupport.h>
|
||||
#include "result.h"
|
||||
#include "runtime/devices/console.h"
|
||||
#include "display/gfx.h"
|
||||
|
||||
//set up the palette for color printing
|
||||
static const u32 colorTable[] = {
|
||||
RGBA8_MAXALPHA( 0, 0, 0), // black
|
||||
RGBA8_MAXALPHA(128, 0, 0), // red
|
||||
RGBA8_MAXALPHA( 0,128, 0), // green
|
||||
RGBA8_MAXALPHA(128,128, 0), // yellow
|
||||
RGBA8_MAXALPHA( 0, 0,128), // blue
|
||||
RGBA8_MAXALPHA(128, 0,128), // magenta
|
||||
RGBA8_MAXALPHA( 0,128,128), // cyan
|
||||
RGBA8_MAXALPHA(192,192,192), // white
|
||||
|
||||
RGBA8_MAXALPHA(128,128,128), // bright black
|
||||
RGBA8_MAXALPHA(255, 0, 0), // bright red
|
||||
RGBA8_MAXALPHA( 0,255, 0), // bright green
|
||||
RGBA8_MAXALPHA(255,255, 0), // bright yellow
|
||||
RGBA8_MAXALPHA( 0, 0,255), // bright blue
|
||||
RGBA8_MAXALPHA(255, 0,255), // bright magenta
|
||||
RGBA8_MAXALPHA( 0,255,255), // bright cyan
|
||||
RGBA8_MAXALPHA(255,255,255), // bright white
|
||||
|
||||
RGBA8_MAXALPHA( 0, 0, 0), // faint black
|
||||
RGBA8_MAXALPHA( 64, 0, 0), // faint red
|
||||
RGBA8_MAXALPHA( 0, 64, 0), // faint green
|
||||
RGBA8_MAXALPHA( 64, 64, 0), // faint yellow
|
||||
RGBA8_MAXALPHA( 0, 0, 64), // faint blue
|
||||
RGBA8_MAXALPHA( 64, 0, 64), // faint magenta
|
||||
RGBA8_MAXALPHA( 0, 64, 64), // faint cyan
|
||||
RGBA8_MAXALPHA( 96, 96, 96), // faint white
|
||||
};
|
||||
|
||||
struct ConsoleSwRenderer
|
||||
{
|
||||
ConsoleRenderer base;
|
||||
u32 *frameBuffer; ///< Framebuffer address
|
||||
u32 *frameBuffer2; ///< Framebuffer address
|
||||
};
|
||||
|
||||
static struct ConsoleSwRenderer* ConsoleSwRenderer(PrintConsole* con)
|
||||
{
|
||||
return (struct ConsoleSwRenderer*)con->renderer;
|
||||
}
|
||||
|
||||
static bool ConsoleSwRenderer_init(PrintConsole* con)
|
||||
{
|
||||
struct ConsoleSwRenderer* sw = ConsoleSwRenderer(con);
|
||||
|
||||
if (con->font.tileWidth != 16 || con->font.tileHeight != 16) {
|
||||
// Only 16x16 tiles are supported for the font
|
||||
return false;
|
||||
}
|
||||
|
||||
if (R_FAILED(gfxInitDefault())) {
|
||||
// Graphics failed to initialize
|
||||
return false;
|
||||
}
|
||||
|
||||
u32 width, height;
|
||||
gfxGetFramebufferResolution(&width, &height);
|
||||
if (con->consoleWidth > (width/16) || con->consoleHeight > (height/16)) {
|
||||
// Unsupported console size
|
||||
return false;
|
||||
}
|
||||
|
||||
gfxSetMode(GfxMode_TiledDouble);
|
||||
sw->frameBuffer = (u32*)gfxGetFramebuffer(NULL, NULL);
|
||||
gfxSwapBuffers();
|
||||
sw->frameBuffer2 = (u32*)gfxGetFramebuffer(NULL, NULL);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void ConsoleSwRenderer_deinit(PrintConsole* con)
|
||||
{
|
||||
gfxExit();
|
||||
}
|
||||
|
||||
static void ConsoleSwRenderer_drawChar(PrintConsole* con, int x, int y, int c)
|
||||
{
|
||||
struct ConsoleSwRenderer* sw = ConsoleSwRenderer(con);
|
||||
const u16 *fontdata = (const u16*)con->font.gfx + (16 * c);
|
||||
|
||||
int writingColor = con->fg;
|
||||
int screenColor = con->bg;
|
||||
|
||||
if (con->flags & CONSOLE_COLOR_BOLD) {
|
||||
writingColor += 8;
|
||||
} else if (con->flags & CONSOLE_COLOR_FAINT) {
|
||||
writingColor += 16;
|
||||
}
|
||||
|
||||
if (con->flags & CONSOLE_COLOR_REVERSE) {
|
||||
int tmp = writingColor;
|
||||
writingColor = screenColor;
|
||||
screenColor = tmp;
|
||||
}
|
||||
|
||||
u32 bg = colorTable[screenColor];
|
||||
u32 fg = colorTable[writingColor];
|
||||
|
||||
u128 *tmp = (u128*)fontdata;
|
||||
|
||||
u128 bvaltop = tmp[0];
|
||||
u128 bvalbtm = tmp[1];
|
||||
|
||||
if (con->flags & CONSOLE_UNDERLINE) bvalbtm |= (u128)0xffffULL << 7*16;
|
||||
|
||||
if (con->flags & CONSOLE_CROSSED_OUT) bvaltop |= (u128)0xffffULL << 7*16;
|
||||
|
||||
u16 mask = 0x8000;
|
||||
|
||||
int i, j;
|
||||
|
||||
x *= 16;
|
||||
y *= 16;
|
||||
|
||||
u32 *screen;
|
||||
|
||||
for (i=0;i<16;i++) {
|
||||
for (j=0;j<8;j++) {
|
||||
uint32_t screenOffset = gfxGetFramebufferDisplayOffset(x + i, y + j);
|
||||
screen = &sw->frameBuffer[screenOffset];
|
||||
if (bvaltop >> (16*j) & mask) { *screen = fg; }else{ *screen = bg; }
|
||||
screen = &sw->frameBuffer2[screenOffset];
|
||||
if (bvaltop >> (16*j) & mask) { *screen = fg; }else{ *screen = bg; }
|
||||
|
||||
screenOffset = gfxGetFramebufferDisplayOffset(x + i, y + j + 8);
|
||||
screen = &sw->frameBuffer[screenOffset];
|
||||
if (bvalbtm >> (16*j) & mask) { *screen = fg; }else{ *screen = bg; }
|
||||
screen = &sw->frameBuffer2[screenOffset];
|
||||
if (bvalbtm >> (16*j) & mask) { *screen = fg; }else{ *screen = bg; }
|
||||
}
|
||||
mask >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
static void ConsoleSwRenderer_scrollWindow(PrintConsole* con)
|
||||
{
|
||||
struct ConsoleSwRenderer* sw = ConsoleSwRenderer(con);
|
||||
int i,j;
|
||||
u32 x, y;
|
||||
|
||||
x = con->windowX * 16;
|
||||
y = con->windowY * 16;
|
||||
|
||||
for (i=0; i<con->windowWidth*16; i++) {
|
||||
u32 *from;
|
||||
u32 *to;
|
||||
for (j=0;j<(con->windowHeight-1)*16;j++) {
|
||||
to = &sw->frameBuffer[gfxGetFramebufferDisplayOffset(x + i, y + j)];
|
||||
from = &sw->frameBuffer[gfxGetFramebufferDisplayOffset(x + i, y + 16 + j)];
|
||||
*to = *from;
|
||||
to = &sw->frameBuffer2[gfxGetFramebufferDisplayOffset(x + i, y + j)];
|
||||
from = &sw->frameBuffer2[gfxGetFramebufferDisplayOffset(x + i, y + 16 + j)];
|
||||
*to = *from;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void ConsoleSwRenderer_flushAndSwap(PrintConsole* con)
|
||||
{
|
||||
gfxFlushBuffers();
|
||||
gfxSwapBuffers();
|
||||
}
|
||||
|
||||
static struct ConsoleSwRenderer s_consoleSwRenderer =
|
||||
{
|
||||
{
|
||||
ConsoleSwRenderer_init,
|
||||
ConsoleSwRenderer_deinit,
|
||||
ConsoleSwRenderer_drawChar,
|
||||
ConsoleSwRenderer_scrollWindow,
|
||||
ConsoleSwRenderer_flushAndSwap,
|
||||
}, //base
|
||||
NULL, //frameBuffer
|
||||
NULL, //frameBuffer2
|
||||
};
|
||||
|
||||
__attribute__((weak)) ConsoleRenderer* getDefaultConsoleRenderer(void)
|
||||
{
|
||||
return &s_consoleSwRenderer.base;
|
||||
}
|
Loading…
Reference in New Issue
Block a user