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Introducing wrapper function for buffer playback
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@ -23,7 +23,7 @@ typedef enum {
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AudioOutState_Stopped = 1,
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} AudioOutState;
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/// audio output buffer format
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/// Audio output buffer format
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typedef struct AudioOutBuffer AudioOutBuffer;
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struct AudioOutBuffer
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@ -48,6 +48,16 @@ Result audoutRegisterBufferEvent(Handle *BufferEvent);
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Result audoutGetReleasedAudioOutBuffer(AudioOutBuffer *Buffer, u32 *ReleasedBuffersCount);
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Result audoutContainsAudioOutBuffer(AudioOutBuffer *Buffer, bool *ContainsBuffer);
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/**
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* @brief Submits an audio sample data buffer for playing.
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* @param event Handle obtained from audoutRegisterBufferEvent.
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* @param source AudioOutBuffer containing the source sample data to be played.
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* @param released AudioOutBuffer to receive the last played buffer.
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* @param duration Playback duration in ticks.
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* @return Whether a timeout occurred while waiting for data to be played.
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*/
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bool audoutPlayBuffer(Handle *event, AudioOutBuffer *source, AudioOutBuffer *released, u64 duration);
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/// These return the state associated with the currently active audio output device.
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u32 audoutGetSampleRate(void);
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u32 audoutGetChannelCount(void);
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