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@ -7,6 +7,7 @@
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[node name="NarutoEnemy" type="Node2D"]
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script = ExtResource("1_y6vus")
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markerPointsParent = [null]
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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position = Vector2(460, 250)
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@ -1,6 +1,6 @@
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extends Node2D
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export Node2D markerPointsParent = null
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@export var markerPointsParent = []
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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