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	* ams: update to build with gcc10/c++20 * remove mno-outline-atomics * ams: take care of most TODO C++20s * fusee/sept: update for gcc10 * whoosh, your code now uses pre-compiled headers * make: dependency fixes
		
			
				
	
	
		
			56 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020 Atmosphère-NX
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|  *
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|  * This program is free software; you can redistribute it and/or modify it
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|  * under the terms and conditions of the GNU General Public License,
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|  * version 2, as published by the Free Software Foundation.
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|  *
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|  * This program is distributed in the hope it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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|  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
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|  * more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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|  */
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| #include <stratosphere.hpp>
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| #include "dmnt_service.hpp"
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| 
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| namespace ams::dmnt {
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| 
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|     Result DebugMonitorService::BreakDebugProcess(Handle debug_hnd) {
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|         /* Nintendo discards the output of this command, but we will return it. */
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|         return svcBreakDebugProcess(debug_hnd);
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|     }
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| 
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|     Result DebugMonitorService::TerminateDebugProcess(Handle debug_hnd) {
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|         /* Nintendo discards the output of this command, but we will return it. */
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|         return svcTerminateDebugProcess(debug_hnd);
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|     }
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| 
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|     Result DebugMonitorService::CloseHandle(Handle debug_hnd) {
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|         /* Nintendo discards the output of this command, but we will return it. */
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|         /* This command is, entertainingly, also pretty unsafe in general... */
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|         return svcCloseHandle(debug_hnd);
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|     }
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| 
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|     Result DebugMonitorService::GetProcessId(sf::Out<os::ProcessId> out_pid, Handle hnd) {
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|         /* Nintendo discards the output of this command, but we will return it. */
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|         return os::TryGetProcessId(out_pid.GetPointer(), hnd);
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|     }
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| 
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|     Result DebugMonitorService::GetProcessHandle(sf::Out<Handle> out_hnd, os::ProcessId pid) {
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|         R_TRY_CATCH(svcDebugActiveProcess(out_hnd.GetPointer(), static_cast<u64>(pid))) {
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|             R_CONVERT(svc::ResultBusy, dbg::ResultAlreadyAttached());
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|         } R_END_TRY_CATCH;
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| 
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|         return ResultSuccess();
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|     }
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| 
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|     Result DebugMonitorService::WaitSynchronization(Handle hnd, u64 ns) {
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|         /* Nintendo discards the output of this command, but we will return it. */
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|         return svcWaitSynchronizationSingle(hnd, ns);
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|     }
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| 
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| }
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