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			41 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) Atmosphère-NX
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 *
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 * This program is free software; you can redistribute it and/or modify it
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 * under the terms and conditions of the GNU General Public License,
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 * version 2, as published by the Free Software Foundation.
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 *
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 * This program is distributed in the hope it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
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 * more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include <mesosphere/kern_common.hpp>
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namespace ams::kern {
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    /* NOTE: We inherit KWorkerTask from KSynchronizationObject in order to devirtualize DoWorkerTask, which is exclusive to KThread/KProcess. */
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    /* This should be reverted, if Nintendo adds new types of worker tasks in the future. */
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    /* Nintendo has class KWorkerTask { ... } with identical interface but DoWorkerTask() virtual. */
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    class KWorkerTask : public KSynchronizationObject {
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        private:
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            KWorkerTask *m_next_task;
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        public:
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            constexpr ALWAYS_INLINE explicit KWorkerTask(util::ConstantInitializeTag) : KSynchronizationObject(util::ConstantInitialize), m_next_task(nullptr) { /* ... */  }
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            ALWAYS_INLINE explicit KWorkerTask() : m_next_task(nullptr) { /* ... */  }
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            constexpr ALWAYS_INLINE KWorkerTask *GetNextTask() const { return m_next_task; }
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            constexpr ALWAYS_INLINE void SetNextTask(KWorkerTask *task) { m_next_task = task; }
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            void DoWorkerTask();
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    };
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}
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