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	* result: try out some experimental shenanigans * result: sketch out some more shenanigans * result: see what it looks like to convert kernel to use result conds instead of guards * make rest of kernel use experimental new macro-ing
		
			
				
	
	
		
			58 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) Atmosphère-NX
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 *
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 * This program is free software; you can redistribute it and/or modify it
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 * under the terms and conditions of the GNU General Public License,
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 * version 2, as published by the Free Software Foundation.
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 *
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 * This program is distributed in the hope it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
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 * more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include <mesosphere/kern_common.hpp>
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#include <mesosphere/kern_k_synchronization_object.hpp>
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namespace ams::kern {
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    class KEvent;
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    class KReadableEvent : public KSynchronizationObject {
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        MESOSPHERE_AUTOOBJECT_TRAITS(KReadableEvent, KSynchronizationObject);
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        private:
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            bool m_is_signaled;
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            KEvent *m_parent;
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        public:
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            constexpr explicit KReadableEvent(util::ConstantInitializeTag) : KSynchronizationObject(util::ConstantInitialize), m_is_signaled(), m_parent() { MESOSPHERE_ASSERT_THIS(); }
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            explicit KReadableEvent() { /* ... */ }
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            void Initialize(KEvent *parent);
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            constexpr KEvent *GetParent() const { return m_parent; }
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            Result Signal();
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            Result Reset();
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            Result Clear() {
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                MESOSPHERE_ASSERT_THIS();
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                /* Try to perform a reset, succeeding unconditionally. */
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                this->Reset();
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                R_SUCCEED();
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            }
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            virtual bool IsSignaled() const override;
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            virtual void Destroy() override;
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            /* NOTE: This is a virtual function in Nintendo's kernel. */
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            /* virtual Result Reset(); */
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    };
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}
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