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			291 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			291 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) Atmosphère-NX
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 *
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 * This program is free software; you can redistribute it and/or modify it
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 * under the terms and conditions of the GNU General Public License,
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 * version 2, as published by the Free Software Foundation.
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 *
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 * This program is distributed in the hope it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
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 * more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include <mesosphere/kern_common.hpp>
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#include <mesosphere/kern_select_system_control.hpp>
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namespace ams::kern {
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    class KPageBitmap {
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        public:
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            class RandomBitGenerator {
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                private:
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                    util::TinyMT m_rng;
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                    u32 m_entropy;
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                    u32 m_bits_available;
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                private:
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                    void RefreshEntropy() {
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                        m_entropy        = m_rng.GenerateRandomU32();
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                        m_bits_available = BITSIZEOF(m_entropy);
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                    }
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                    bool GenerateRandomBit() {
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                        if (m_bits_available == 0) {
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                            this->RefreshEntropy();
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                        }
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                        const bool rnd_bit = (m_entropy & 1) != 0;
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                        m_entropy >>= 1;
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                        --m_bits_available;
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                        return rnd_bit;
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                    }
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                    u64 GenerateRandomBits(u32 num_bits) {
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                        u64 result = 0;
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                        /* Iteratively add random bits to our result. */
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                        while (num_bits > 0) {
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                            /* Ensure we have random bits to take from. */
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                            if (m_bits_available == 0) {
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                                this->RefreshEntropy();
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                            }
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                            /* Determine how many bits to take this round. */
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                            const auto cur_bits = std::min(num_bits, m_bits_available);
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                            /* Generate mask for our current bits. */
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                            const u64 mask = (static_cast<u64>(1) << cur_bits) - 1;
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                            /* Add bits to output from our entropy. */
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                            result <<= cur_bits;
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                            result |= (m_entropy & mask);
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                            /* Remove bits from our entropy. */
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                            m_entropy >>= cur_bits;
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                            m_bits_available -= cur_bits;
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                            /* Advance. */
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                            num_bits -= cur_bits;
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                        }
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                        return result;
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                    }
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                public:
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                    RandomBitGenerator() : m_entropy(), m_bits_available() {
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                        m_rng.Initialize(static_cast<u32>(KSystemControl::GenerateRandomU64()));
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                    }
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                    u64 SelectRandomBit(u64 bitmap) {
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                        u64 selected = 0;
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                        for (size_t cur_num_bits = BITSIZEOF(bitmap) / 2; cur_num_bits != 0; cur_num_bits /= 2) {
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                            const u64 high = (bitmap >> cur_num_bits);
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                            const u64 low  = (bitmap & (~(UINT64_C(0xFFFFFFFFFFFFFFFF) << cur_num_bits)));
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                            /* Choose high if we have high and (don't have low or select high randomly). */
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                            if (high && (low == 0 || this->GenerateRandomBit())) {
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                                bitmap    = high;
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                                selected += cur_num_bits;
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                            } else {
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                                bitmap    = low;
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                                selected += 0;
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                            }
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                        }
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                        return selected;
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                    }
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                    u64 GenerateRandom(u64 max) {
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                        /* Determine the number of bits we need. */
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                        const u64 bits_needed = 1 + (BITSIZEOF(max) - util::CountLeadingZeros(max));
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                        /* Generate a random value of the desired bitwidth. */
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                        const u64 rnd = this->GenerateRandomBits(bits_needed);
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                        /* Adjust the value to be in range. */
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                        return rnd - ((rnd / max) * max);
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                    }
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            };
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        public:
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            static constexpr size_t MaxDepth = 4;
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        private:
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            u64 *m_bit_storages[MaxDepth];
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            RandomBitGenerator m_rng;
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            size_t m_num_bits;
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            size_t m_used_depths;
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        public:
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            KPageBitmap() : m_bit_storages(), m_rng(), m_num_bits(), m_used_depths() { /* ... */ }
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            constexpr size_t GetNumBits() const { return m_num_bits; }
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            constexpr s32 GetHighestDepthIndex() const { return static_cast<s32>(m_used_depths) - 1; }
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            u64 *Initialize(u64 *storage, size_t size) {
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                /* Initially, everything is un-set. */
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                m_num_bits = 0;
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                /* Calculate the needed bitmap depth. */
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                m_used_depths = static_cast<size_t>(GetRequiredDepth(size));
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                MESOSPHERE_ASSERT(m_used_depths <= MaxDepth);
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                /* Set the bitmap pointers. */
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                for (s32 depth = this->GetHighestDepthIndex(); depth >= 0; depth--) {
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                    m_bit_storages[depth] = storage;
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                    size = util::AlignUp(size, BITSIZEOF(u64)) / BITSIZEOF(u64);
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                    storage += size;
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                }
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                return storage;
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            }
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            ssize_t FindFreeBlock(bool random) {
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                uintptr_t offset = 0;
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                s32 depth = 0;
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                if (random) {
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                    do {
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                        const u64 v = m_bit_storages[depth][offset];
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                        if (v == 0) {
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                            /* If depth is bigger than zero, then a previous level indicated a block was free. */
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                            MESOSPHERE_ASSERT(depth == 0);
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                            return -1;
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                        }
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                        offset = offset * BITSIZEOF(u64) + m_rng.SelectRandomBit(v);
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                        ++depth;
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                    } while (depth < static_cast<s32>(m_used_depths));
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                } else {
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                    do {
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                        const u64 v = m_bit_storages[depth][offset];
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                        if (v == 0) {
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                            /* If depth is bigger than zero, then a previous level indicated a block was free. */
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                            MESOSPHERE_ASSERT(depth == 0);
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                            return -1;
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                        }
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                        offset = offset * BITSIZEOF(u64) + __builtin_ctzll(v);
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                        ++depth;
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                    } while (depth < static_cast<s32>(m_used_depths));
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                }
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                return static_cast<ssize_t>(offset);
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            }
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            void SetBit(size_t offset) {
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                this->SetBit(this->GetHighestDepthIndex(), offset);
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                m_num_bits++;
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            }
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            void ClearBit(size_t offset) {
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                this->ClearBit(this->GetHighestDepthIndex(), offset);
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                m_num_bits--;
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            }
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            bool ClearRange(size_t offset, size_t count) {
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                s32 depth = this->GetHighestDepthIndex();
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                u64 *bits = m_bit_storages[depth];
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                size_t bit_ind = offset / BITSIZEOF(u64);
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                if (AMS_LIKELY(count < BITSIZEOF(u64))) {
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                    const size_t shift = offset % BITSIZEOF(u64);
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                    MESOSPHERE_ASSERT(shift + count <= BITSIZEOF(u64));
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                    /* Check that all the bits are set. */
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                    const u64 mask = ((u64(1) << count) - 1) << shift;
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                    u64 v = bits[bit_ind];
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                    if ((v & mask) != mask) {
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                        return false;
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                    }
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                    /* Clear the bits. */
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                    v &= ~mask;
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                    bits[bit_ind] = v;
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                    if (v == 0) {
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                        this->ClearBit(depth - 1, bit_ind);
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                    }
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                } else {
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                    MESOSPHERE_ASSERT(offset % BITSIZEOF(u64) == 0);
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                    MESOSPHERE_ASSERT(count  % BITSIZEOF(u64) == 0);
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                    /* Check that all the bits are set. */
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                    size_t remaining = count;
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                    size_t i = 0;
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                    do {
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                        if (bits[bit_ind + i++] != ~u64(0)) {
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                            return false;
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                        }
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                        remaining -= BITSIZEOF(u64);
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                    } while (remaining > 0);
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                    /* Clear the bits. */
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                    remaining = count;
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                    i = 0;
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                    do {
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                        bits[bit_ind + i] = 0;
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                        this->ClearBit(depth - 1, bit_ind + i);
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                        i++;
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                        remaining -= BITSIZEOF(u64);
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                    } while (remaining > 0);
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                }
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                m_num_bits -= count;
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                return true;
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            }
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        private:
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            void SetBit(s32 depth, size_t offset) {
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                while (depth >= 0) {
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                    size_t ind   = offset / BITSIZEOF(u64);
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                    size_t which = offset % BITSIZEOF(u64);
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                    const u64 mask = u64(1) << which;
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                    u64 *bit = std::addressof(m_bit_storages[depth][ind]);
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                    u64 v = *bit;
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                    MESOSPHERE_ASSERT((v & mask) == 0);
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                    *bit = v | mask;
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                    if (v) {
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                        break;
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                    }
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                    offset = ind;
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                    depth--;
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                }
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            }
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            void ClearBit(s32 depth, size_t offset) {
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                while (depth >= 0) {
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                    size_t ind   = offset / BITSIZEOF(u64);
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                    size_t which = offset % BITSIZEOF(u64);
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                    const u64 mask = u64(1) << which;
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                    u64 *bit = std::addressof(m_bit_storages[depth][ind]);
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                    u64 v = *bit;
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                    MESOSPHERE_ASSERT((v & mask) != 0);
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                    v &= ~mask;
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                    *bit = v;
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                    if (v) {
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                        break;
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                    }
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                    offset = ind;
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                    depth--;
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                }
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            }
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        private:
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            static constexpr s32 GetRequiredDepth(size_t region_size) {
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                s32 depth = 0;
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                while (true) {
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                    region_size /= BITSIZEOF(u64);
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                    depth++;
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                    if (region_size == 0) {
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                        return depth;
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                    }
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                }
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            }
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        public:
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            static constexpr size_t CalculateManagementOverheadSize(size_t region_size) {
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                size_t overhead_bits = 0;
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                for (s32 depth = GetRequiredDepth(region_size) - 1; depth >= 0; depth--) {
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                    region_size = util::AlignUp(region_size, BITSIZEOF(u64)) / BITSIZEOF(u64);
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                    overhead_bits += region_size;
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                }
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                return overhead_bits * sizeof(u64);
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            }
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    };
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}
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