mirror of
				https://github.com/Atmosphere-NX/Atmosphere.git
				synced 2025-10-31 11:15:51 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			66 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * Copyright (c) 2018 Atmosphère-NX
 | |
|  *
 | |
|  * This program is free software; you can redistribute it and/or modify it
 | |
|  * under the terms and conditions of the GNU General Public License,
 | |
|  * version 2, as published by the Free Software Foundation.
 | |
|  *
 | |
|  * This program is distributed in the hope it will be useful, but WITHOUT
 | |
|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 | |
|  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 | |
|  * more details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | |
|  */
 | |
|  
 | |
| #include <switch.h>
 | |
| 
 | |
| #include "ldr_random.hpp"
 | |
| 
 | |
| /* Official HOS uses TinyMT. This is high effort. Let's just use XorShift. */
 | |
| /* https://en.wikipedia.org/wiki/Xorshift */
 | |
| 
 | |
| static u32 g_random_state[4] = {0};
 | |
| static bool g_has_initialized = false;
 | |
| 
 | |
| static void EnsureRandomState() {
 | |
|     if (g_has_initialized) {
 | |
|         return;
 | |
|     }
 | |
|     
 | |
|     /* Retrieve process entropy with svcGetInfo. */
 | |
|     u64 val = 0;
 | |
|     for (unsigned int i = 0; i < 4; i++) {
 | |
|         if (R_FAILED(svcGetInfo(&val, 0xB, 0, i))) {
 | |
|             /* TODO: Panic? */
 | |
|         }
 | |
|         g_random_state[i] = val & 0xFFFFFFFF;
 | |
|     }
 | |
|     
 | |
|     g_has_initialized = true;
 | |
| }
 | |
| 
 | |
| u32 RandomUtils::GetNext() {
 | |
|     EnsureRandomState();
 | |
|     u32 s, t = g_random_state[3];
 | |
|     t ^= t << 11;
 | |
|     t ^= t >> 8;
 | |
|     g_random_state[3] = g_random_state[2]; g_random_state[2] = g_random_state[1]; g_random_state[1] = (s = g_random_state[0]);
 | |
|     t ^= s;
 | |
|     t ^= s >> 19;
 | |
|     g_random_state[0] = t;
 | |
|     return t;
 | |
| }
 | |
| 
 | |
| /* These are slightly biased, but I think that's totally okay. */
 | |
| u32 RandomUtils::GetRandomU32(u32 max) {
 | |
|     return GetNext() % max;
 | |
| }
 | |
| 
 | |
| u64 RandomUtils::GetRandomU64(u64 max) {
 | |
|     u64 val = GetNext();
 | |
|     val |= ((u64)GetNext()) << 32;
 | |
|     return val % max;
 | |
| }
 |