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	* Implemented a system updater homebrew (titled Daybreak) * git subrepo pull ./troposphere/daybreak/nanovg subrepo: subdir: "troposphere/daybreak/nanovg" merged: "c197ba2f" upstream: origin: "https://github.com/Adubbz/nanovg-deko.git" branch: "master" commit: "c197ba2f" git-subrepo: version: "0.4.1" origin: "???" commit: "???" (+1 squashed commits) Squashed commits: [232dc943] git subrepo clone https://github.com/Adubbz/nanovg-deko.git troposphere/daybreak/nanovg subrepo: subdir: "troposphere/daybreak/nanovg" merged: "52bb784b" upstream: origin: "https://github.com/Adubbz/nanovg-deko.git" branch: "master" commit: "52bb784b" git-subrepo: version: "0.4.1" origin: "???" commit: "???" * daybreak: switch to using hiddbg for home blocking (+1 squashed commits) Squashed commits: [4bfc7b0d] daybreak: block the home button during installation
		
			
				
	
	
		
			168 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
			
		
		
	
	
			168 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPRO)),)
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$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITPRO)/libnx/switch_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
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#
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# NO_ICON: if set to anything, do not use icon.
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# NO_NACP: if set to anything, no .nacp file is generated.
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# APP_TITLE is the name of the app stored in the .nacp file (Optional)
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# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
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# APP_VERSION is the version of the app stored in the .nacp file (Optional)
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# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
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# ICON is the filename of the icon (.jpg), relative to the project folder.
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#   If not set, it attempts to use one of the following (in this order):
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#     - <Project name>.jpg
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#     - icon.jpg
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#     - <libnx folder>/default_icon.jpg
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#
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# CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder.
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#   If not set, it attempts to use one of the following (in this order):
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#     - <Project name>.json
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#     - config.json
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#   If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead
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#   of a homebrew executable (.nro). This is intended to be used for sysmodules.
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#   NACP building is skipped as well.
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#---------------------------------------------------------------------------------
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TARGET		:=	libnanovg
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BUILD		:=	build
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SOURCES		:=	source source/framework
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INCLUDES	:=	include include/nanovg include/nanovg/framework
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH	:=	-march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE
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CFLAGS	:=	-g -Wall -O2 -ffunction-sections \
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			$(ARCH) $(DEFINES)
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CFLAGS	+=	$(INCLUDE) -D__SWITCH__
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CXXFLAGS	:= $(CFLAGS) -std=gnu++17 -fno-exceptions -fno-rtti
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ASFLAGS	:=	-g $(ARCH)
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LDFLAGS	=	-specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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#LIBS	:= -ldeko3dd -lglad -lEGL -lglapi -ldrm_nouveau
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LIBS	:= -ldeko3d
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS	:= $(PORTLIBS) $(LIBNX)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT	:=	$(CURDIR)/$(TARGET)
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export TOPDIR	:=	$(CURDIR)
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export VPATH	:=	$(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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			$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR	:=	$(CURDIR)/$(BUILD)
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CFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES	:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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GLSLFILES	:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.glsl)))
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BINFILES	:=	$(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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	export LD	:=	$(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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	export LD	:=	$(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES_BIN	:=	$(addsuffix .o,$(BINFILES))
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export OFILES_SRC	:=	$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES 	:=	$(OFILES_BIN) $(OFILES_SRC)
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export HFILES_BIN	:=	$(addsuffix .h,$(subst .,_,$(BINFILES)))
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export INCLUDE	:=	$(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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			$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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			-I$(CURDIR)/$(BUILD)
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.PHONY: all clean
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#---------------------------------------------------------------------------------
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all: lib/$(TARGET).a
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lib:
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	@[ -d $@ ] || mkdir -p $@
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release:
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	@[ -d $@ ] || mkdir -p $@
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lib/$(TARGET).a : lib release $(SOURCES) $(INCLUDES)
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	@$(MAKE) BUILD=release OUTPUT=$(CURDIR)/$@ \
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	BUILD_CFLAGS="-DNDEBUG=1 -O2" \
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	DEPSDIR=$(CURDIR)/release \
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	--no-print-directory -C release \
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	-f $(CURDIR)/Makefile
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dist-bin: all
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	@tar --exclude=*~ -cjf $(TARGET).tar.bz2 include lib
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dist-src:
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	@tar --exclude=*~ -cjf $(TARGET)-src.tar.bz2 include source Makefile
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dist: dist-src dist-bin
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#---------------------------------------------------------------------------------
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clean:
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	@echo clean ...
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	@rm -fr release lib *.bz2
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#---------------------------------------------------------------------------------
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else
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DEPENDS	:=	$(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT)	:	$(OFILES)
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$(OFILES)	:	$(GCH_FILES)
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$(OFILES_SRC)	: $(HFILES_BIN)
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#---------------------------------------------------------------------------------
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# you need a rule like this for each extension you use as binary data
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#---------------------------------------------------------------------------------
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%.bin.o	%_bin.h :	%.bin
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#---------------------------------------------------------------------------------
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	@echo $(notdir $<)
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	@$(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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