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This is needed for Animal Crossing 2.0.0, which has >99000 fucking files. We now do several passes over dir/file tables instead of one pass, doing entire hash tables before we touch dir/file tables. Thus we no longer need to simultaneously allocate hash table and dir/file table space. In addition, we now do repeated passes building a segment of hash tables at a time, when insufficient memory is available. Similar is also now the case for file/dir tables, we try 0x40000 work buffer and divide by 2 until we successfully alloc. We don't allow a work buffer <0x4000, for write/perf reasons. If a game triggers that, let me know I guess. Hard to imagine a worse torture-test for this code than animal crossing. |
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| .. | ||
| ams_mitm | ||
| boot | ||
| boot2 | ||
| creport | ||
| cs | ||
| dmnt | ||
| dmnt.gen2 | ||
| eclct.stub | ||
| erpt | ||
| fatal | ||
| htc | ||
| jpegdec | ||
| loader | ||
| LogManager | ||
| ncm | ||
| pgl | ||
| pm | ||
| ro | ||
| sm | ||
| spl | ||
| TioServer | ||
| Makefile | ||