/* * This file is part of Luma3DS. * Copyright (C) 2016-2019 Aurora Wright, TuxSH * * SPDX-License-Identifier: (MIT OR GPL-2.0-or-later) */ #pragma once #include "context.h" #include "../core_ctx.h" #include "../debug_manager.h" int GDB_SendStopReply(GDBContext *ctx, const DebugEventInfo *info, bool asNotification); int GDB_TrySignalDebugEvent(GDBContext *ctx, DebugEventInfo *info); void GDB_BreakAllCores(GDBContext *ctx); GDB_DECLARE_VERBOSE_HANDLER(Stopped); GDB_DECLARE_HANDLER(Detach); GDB_DECLARE_HANDLER(Kill); GDB_DECLARE_VERBOSE_HANDLER(CtrlC); GDB_DECLARE_HANDLER(ContinueOrStepDeprecated); GDB_DECLARE_VERBOSE_HANDLER(Continue); GDB_DECLARE_HANDLER(GetStopReason); //void GDB_BreakProcessAndSinkDebugEvents(GDBContext *ctx, DebugFlags flags);