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https://github.com/Atmosphere-NX/Atmosphere.git
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kern: write cpu tick differential to tls +0x108 on thread switch
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@ -270,7 +270,13 @@ namespace ams::kern {
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m_current_thread = next_thread;
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/* Set the new Thread Local region. */
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cpu::SwitchThreadLocalRegion(GetInteger(next_thread->GetThreadLocalRegionAddress()));
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const auto tls_address = GetInteger(next_thread->GetThreadLocalRegionAddress());
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cpu::SwitchThreadLocalRegion(tls_address);
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/* Update the thread's cpu time differential in TLS, if relevant. */
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if (tls_address != 0) {
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static_cast<ams::svc::ThreadLocalRegion *>(next_thread->GetThreadLocalRegionHeapAddress())->thread_cpu_time = next_thread->GetCpuTime() - cur_tick;
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}
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}
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void KScheduler::ClearPreviousThread(KThread *thread) {
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@ -25,8 +25,10 @@ namespace ams::svc::arch::arm {
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u32 message_buffer[MessageBufferSize / sizeof(u32)];
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volatile u16 disable_count;
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volatile u16 interrupt_flag;
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volatile u8 cache_maintenance_flag;
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volatile s64 thread_cpu_time;
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/* TODO: Should we bother adding the Nintendo aarch32 thread local context here? */
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uintptr_t TODO[(0x200 - 0x104) / sizeof(uintptr_t)];
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uintptr_t TODO[(0x200 - 0x110) / sizeof(uintptr_t)];
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};
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ALWAYS_INLINE ThreadLocalRegion *GetThreadLocalRegion() {
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@ -26,12 +26,14 @@ namespace ams::svc::arch::arm64 {
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volatile u16 disable_count;
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volatile u16 interrupt_flag;
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volatile u8 cache_maintenance_flag;
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volatile s64 thread_cpu_time;
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/* TODO: How should we handle libnx vs Nintendo user thread local space? */
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uintptr_t TODO[(0x200 - 0x108) / sizeof(uintptr_t)];
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uintptr_t TODO[(0x200 - 0x110) / sizeof(uintptr_t)];
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};
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static_assert(__builtin_offsetof(ThreadLocalRegion, disable_count) == 0x100);
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static_assert(__builtin_offsetof(ThreadLocalRegion, interrupt_flag) == 0x102);
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static_assert(__builtin_offsetof(ThreadLocalRegion, cache_maintenance_flag) == 0x104);
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static_assert(__builtin_offsetof(ThreadLocalRegion, thread_cpu_time) == 0x108);
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ALWAYS_INLINE ThreadLocalRegion *GetThreadLocalRegion() {
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ThreadLocalRegion *tlr;
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