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			59 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020 Atmosphère-NX
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|  *
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|  * This program is free software; you can redistribute it and/or modify it
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|  * under the terms and conditions of the GNU General Public License,
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|  * version 2, as published by the Free Software Foundation.
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|  *
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|  * This program is distributed in the hope it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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|  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
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|  * more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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|  */
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| #pragma once
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| #include <vapours.hpp>
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| #include <stratosphere/os.hpp>
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| 
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| namespace ams::fssystem {
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| 
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|     class ScopedThreadPriorityChanger {
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|         public:
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|             enum class Mode {
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|                 Absolute,
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|                 Relative,
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|             };
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|         private:
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|             os::ThreadType *thread;
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|             s32 priority;
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|         public:
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|             ALWAYS_INLINE explicit ScopedThreadPriorityChanger(s32 prio, Mode mode) : thread(os::GetCurrentThread()), priority(0) {
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|                 const auto result_priority = std::min((mode == Mode::Relative) ? os::GetThreadPriority(this->thread) + priority : priority, os::LowestSystemThreadPriority);
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|                 this->priority = os::ChangeThreadPriority(thread, result_priority);
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|             }
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| 
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|             ALWAYS_INLINE ~ScopedThreadPriorityChanger() {
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|                 os::ChangeThreadPriority(this->thread, this->priority);
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|             }
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|     };
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| 
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|     class ScopedThreadPriorityChangerByAccessPriority {
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|         public:
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|             enum class AccessMode {
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|                 Read,
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|                 Write,
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|             };
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|         private:
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|             static s32 GetThreadPriorityByAccessPriority(AccessMode mode);
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|         private:
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|             ScopedThreadPriorityChanger scoped_changer;
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|         public:
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|             ALWAYS_INLINE explicit ScopedThreadPriorityChangerByAccessPriority(AccessMode mode) : scoped_changer(GetThreadPriorityByAccessPriority(mode), ScopedThreadPriorityChanger::Mode::Absolute) {
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|                 /* ... */
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|             }
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|     };
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| 
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| }
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